Oops, switched back to the D3D Release runtime. Now it runs at 60fps with hiccups, and the occasional drop to 30. It fixed up the act 2 not loading problem as well.
So a few more comments.
Physics/control:
I'm still not finding anything I can point to for physics issues. It is satisfyingly true to the classic game from what I can tell.
· The rolling control not working right was a big mistake.
· Sonic can't stand as high up a quarter pipe (say for a spin dash) as he used to, but I imagine this was deliberate since it presents better. I have no problem with it.
· Bit annoying bumping into the camera, a la Icecap, at the start of act 2.
· Do the Coconuts use different timing? Having trouble with the Bouncing Challenge.
I might want to lean to saying things like "a bit heavier/laggy" but this could well be the placebo effect combined with the frame rate hiccups. I'd need to play its namesake to tell. In other words, the physics are so tight I can't say for sure if there is any difference at all.
Execution:
The client itself is a bit of a mess as many have said.
· In fact, writing this post I was surprised by the music out of nowhere. Oh yeah, it's S2HDa, loading so long in silence that I had forgotten it's on. Loading randomly fluctuates between a bit long, and ridiculous.
· Also, if you maximise the scaled window, it of course doesn't maximise but it does grow itself some maximised corners. It's just a bit sloppy.
· Seconding the notion that it's bizarre that the visual art gets encrypted while the audio art doesn't even get packaged. Tee Lopes' contribution was definitely a very strong part of this project. I guess he's alright with the way it is though. The code obfuscation business doesn't bother me; people can do what they want with their projects. I simply feel Tee Lopes' work should be honoured just as much.
Graphics:
I understand the vibe being expressed that it's kind of "upscaley." It does look very good, some bits fantastic, and it really does make a different to run it in full HD (which is not something I find to be true very often). But for all the high-res detail the game
can show off there is an awful lot of plain colour. The trees and badniks and such are different yeah, but the overall look is definitely one of "old stuff done high-res." The end result is a little more simple than the hype, that's all. :/ If someone new to the franchise had picked this game up, that someone would have been able to recognise the scene as bizarrely empty, especially when seeing the painstaking perfection that has gone into things like bushes and trees and animation. I think it's just better to maintain the perspective that this is a high definition Sonic 2, not a reimagined Sonic 2.
With that
"We're just hi-deffing it" perspective in mind, I'm happy with Sonic 2 HD's visuals. I don't need a lot of extra detail personally; it's nice just to see the game I like presented so crisp. The pressure is off the graphics for me, because it plays true.
Personally I preferred the Sonic model with the other legs. I think the Tails model is much nicer in general. I want to repeat, heh, that I think rings will never look better than this in any game ever. They are awesome.
Music:
Nothing new to say. Such a perfect balance of upgrading but not overdoing the music imo. I look forward to more of Tee's work in the other zones. The boss issue definitely needs to be fixed up imo.
Overall:
Phsyics good.
Graphics are very nice but also noticeably empty, even if Sonic 2 original didn't exist. Completely acceptable if viewed as "Sonic 2 Hi-Deffed." Maybe disappointing if expecting more.
Game execution has a few issues that need to be sorted. Most importantly I wish the frame rate could keep itself locked down.
Boss music cry.
This post has been edited by Deef: 30 March 2012 - 04:12 PM