Sonic 2 HD Alpha release
Posted 10 April 2012 - 11:02 PM
Posted 10 April 2012 - 11:06 PM
F*ck you L0st. You've ruined the reputation of the community and the project with your incompetence, keylogger or not. I sincerely hope the S2HD team considers an open-ended platform in the future, as the entire DRM approach for a fangame is literally the most selfish and foolish thing I've ever seen in the fangaming scene (and I've been observing it for nearly 15 years).
Will some revised alpha be released to fix this absurd mess? It's a great project and deserves to be spread to the masses without these false positives being flagged, DRM, or whatever other idiotic crap was slipped in.
Posted 10 April 2012 - 11:21 PM
I normally would never do this, there's probably some rule against it, but seriously...I move to ban Lost from here forever. The harm he has caused to the amateur sonic game making/hacking community is quite possibly irreparable. He likely damaged the confidence people have in us to turn out hacks/fangames that are of solid quality(for the most part), and most importantly, not going to hurt your PC. It makes us look like we as a community don't know what the fuck we're doing. Plus, why on earth would you put DRM in a game you DON'T HAVE THE RIGHTS TO TO BEGIN WITH? He may well have opened the makers of Sonic 2 HD, maybe even the owners of Sonic Retro to legal action from pissed off users, maybe even Sega, now that they might get wind of this controversy. I would bet money Sega is in contact with ScarredSun and other admins in the coming days, even though it wasn't their fault. Seriously, Lost, just leave.
Posted 10 April 2012 - 11:31 PM
L0st added DRM as hack protection to an early demo of a fan game that started of as a community project. That's it. No one has tried to do anything wrong here. Lost has always been protective about his work, but this does not make him a bad person.
I think the reaction here bothers me more than the DRM.
Posted 10 April 2012 - 11:35 PM
L0st added DRM as hack protection to an early demo of a fan game that started of as a community project. I think the reaction here bothers me more than the DRM.
This news has made it all over the world and Yahoo News of all places. This has caused public relations nightmare with not just the team but the entire community as whole. I don't think SEGA is going to happy about this at all and may have spelled the demise of the community as whole.
Posted 10 April 2012 - 11:46 PM
Posted 10 April 2012 - 11:54 PM
THIS. Sega has been on great terms with the community as a whole, but I think this little incident is going to cause one of the higher-ups at the company to think "Hey, this is why other companies take down these sort of things".
It's no longer about DRM, keylogging, or horrid programming. The news is out there and the damage is done. Now there is a risk that someone at Sega is going to say that people are going to (dumbly) associate "Sonic the Hedgehog" with "Keylogger".
All we can do at this point is sit back and watch the fallout. Best case scenario, the S2HD team recovers (and I hope they do), worse case would be exactly what Chibisteven said: demise of the community as most of as know it.
EDIT: Okay, after seeing Scarred Sun's post, let me clarify: Sega won't shut down the community. They would probably be a little more trigger with their C&Ds. That's all I'm saying.
Posted 10 April 2012 - 11:56 PM
Yeah, but it adds all sorts of fuel to a different fire as well, one the entire internet was trying to avoid from happening and those morons have an excuse for it all the more (you know what I'm talking about). All because of one fucking dumbass who had his head so far up his ass it's not even funny. The conquencess of his actions could reach beyond the community itself.
Posted 11 April 2012 - 12:05 AM
We're just going to lock this and unlock it when a S2HD member speaks, or Shitfucker Jones comes back. Some of you enjoy drama a little too much.
<Guess_Who> Get him to get the Sonic 2 HD team's ass in gear
<~ScarredSun> YES WE DO
<~ScarredSun> OH MY GOD I FORGOT HOW BRILLIANT THAT WAS
<~ScarredSun> SHITFUCKER JONES YOU'RE OUR ONLY HOPE
Posted 11 April 2012 - 12:06 AM
If you wrote those articles, why does it show Tristan wrote them?
Posted 11 April 2012 - 12:09 AM
It's been two motherfuckin' years since I got the good word at the South Central Public Library that Sonic 2 HD was bein' made. Was checkin' out this Kotaku article my dawg Tyrell sent me and I got blown the fuck away.
Nigga, that's a nostalgia blowjob for yo ass! But I've waited two years, and NOTHIN'! No transparency, no news, no SHIT! Now, my homie KeShawn kept me good and on the straight by sending me Sonic Megamix. That shit blew our minds, yo. But this? This is too much. I'm here to demand some news. Some justice. And Imma be loud and clear with my mission! Ain't this a community project? INVOLVE THE COMMUNITY! Give us developer updates! What's this shit about an Alpha? You guys keepin' us in the DARK!
Unacceptable. I'm here to put the pressure on and to change that. I go by HedgehoGhetto but they call me Shitfucker Jones in real life. I'm here to fuck some shit up, ya dig? I'm here to keep the pressure on until the news gets out. Sound good?
All progress is precarious, and the solution of one problem brings us face to face with another problem.
Martin Luther King, Jr.
Posted 18 April 2012 - 07:29 PM
Needless to say, more work has been done on the game; unfortunately, the odds of this work every seeing the light of day is slim to none. We gave the project's Lead Programmer, LOst, a week to provide us with a DRM free build of S2HD.
We've heard as much from him as you have, so it's safe to assume that's not going to happen. Given his complete lack of communication and cooperation, it falls upon to LOst to assume full responsibility for his actions as, up until the demo was released, the project's leadership was unaware of both the DRM and the now infamous DirectInput bug. This was the last straw for us. He had ignored direct requests for the past two years, effectively holding the project ransom by refusing additional help or review on his private engine. If he didn't think a piece of artwork matched his vision for the game, it was not included, or worse, was replaced by assets of his own creation. The same thing happened with the excellent multi-format sound engine our Tools Programmer Saxman created. Ultimately, LOst is no longer a part of the project.
That's the good news. The bad news for the project far outweighs it unfortunately. We cannot replace our lead programmer as LOst kept the source code for himself, making it impossible to the coded source material to be updated or used as a base for newer builds.
Additionally, two key staff members, scanline99 and Cerulean Nights (both of whom were chiefly responsible for the many animations, spritework, and overall polish seen in the demo) have resigned from the project to concentrate on independent works and careers. While we wish them the best in their endeavours, what this means to the project is that they will no longer be producing any artwork for it. Without them we are not able to guarantee the same level of quality seen in the alpha. At the moment, with ongoing careers and kids to look after, both myself and Canned Karma don't anticipate that we'll have a great deal of time to devote to S2HD either, which means we're forced to announce that
Sonic 2 HD is officially discontinued.
Certainly the DirectInput bug and the blogosphere fallout over it didn't help matters, but by the time that had taken place we had already made the decision to discontinue the project almost two months ago, well ahead of the demo's release. Internal conflicts between the project leadership and its main programmer which reached critical mass, and the only thing holding it together was the collective determination to put our frustrations aside and get a playable build into the hands of everyone who waited years for it.
Hopefully, another group in the Sonic community will pick up the torch and go forward with the vision we had over a year ago -- not just creating a Sonic 2 remake, but creating entirely original content.
Thanks to everyone who supported the project, especially to the passionate classic Sonic fanbase.
The appreciation thousands of fans expressed to S2HD as a game made "by fans for fans", represents a landmark where SEGA has to look at for a profitable use of the -highly demanded and beloved Classic franchise.