Ah, now I get it. :P And yes, very nice indeed! I should have said that the first time around.
Sonic 4 (As you imagined it) Now at 1x res ;)
#662
Posted 21 February 2013 - 05:28 PM
woah, nice shading on that! I'm really digging how the spikes get a lighter shade on them when sonic turns his head; it makes it have a more three-dimensional feel.
though I really like the animation, I'm a bit worried that it might look weird going straight into it from sonic's idle position. might I suggest a frame or two transitioning from standing to walking?
though I really like the animation, I'm a bit worried that it might look weird going straight into it from sonic's idle position. might I suggest a frame or two transitioning from standing to walking?
#663
Posted 21 February 2013 - 06:06 PM
Sonica, on 21 February 2013 - 10:34 AM, said:

Had some time so I finalized Sonic, I'm sticking with this. I think its the best hybrid of The 3 game's sprites
(Sorry jasonchrist, I mean for the style of this game, not better than yours ;D)
The change here is pretty much Sonic's spikes are from Sonic 3. It'd make more sense just to use Sonic 3's sprites completley, but I think they look liek shit.
That's fucking good man! But mine's better...
*goes back to alter his sprites*
#665
Posted 22 February 2013 - 09:37 AM
Glad people like it!
Say hello to the new un-dithered tree (thank god xD)

Though it isnt finished yet, the complete tree will be more like this:

I am adopting the geometric style, more like Sonic 1
And yes, it'll still wiggle when you jump through it!
Also, Sonic has his normal running back:

Still cant work on it as fast as before, but still, some progress.
Edit:
New try on the spindash. Different shading on some frames. Whose idea was it to use half of Sonic's blues for the spot shine? Idiot!
Say hello to the new un-dithered tree (thank god xD)

Though it isnt finished yet, the complete tree will be more like this:

I am adopting the geometric style, more like Sonic 1
Also, Sonic has his normal running back:

Still cant work on it as fast as before, but still, some progress.
Edit:
New try on the spindash. Different shading on some frames. Whose idea was it to use half of Sonic's blues for the spot shine? Idiot!
This post has been edited by Sonica: 23 February 2013 - 08:45 AM
#667
Posted 23 February 2013 - 10:49 AM
Not 360, but perhaps 16-directional instead of 8. Won't look fangame-ish but better than 8, so I'll probably do that.
This post has been edited by Sonica: 23 February 2013 - 10:49 AM
#668
Posted 24 February 2013 - 06:31 AM
I like the run except that his arm looks so far back that it looks detached.
#669
Posted 24 February 2013 - 07:01 AM
Oh yeah, I hadn't noticed. It is the arm from the S2 beta sprite that I got the swirl from. I will change it back to normal when I can.

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