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Sonic 4 (As you imagined it) Now at 1x res ;)

#421 User is offline Sonica 

Posted 24 April 2012 - 11:02 AM

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View PostMercury, on 24 April 2012 - 10:46 AM, said:

View Postdsrb, on 23 April 2012 - 02:31 PM, said:

Then again, there's always Mercury's forthcoming engine for Sonic in GM. I don't have the experience to comment on whether GM's a turd that can be polished, but if anyone could do it… ;)

Game Maker is capable of amazing things, but about 30% of your effort is spent working around its myriad idiocies and baffling limitations. AeStHete will be moving to C++ and I also hope to make it a community project, but there's a fair amount of preparation I have to do first. Expect an announcement relatively soon.

Oh! Well, certainly sounds good! Perhaps that might be just it then, I guess we'll wait and see.

View PostFalk, on 23 April 2012 - 04:10 PM, said:

It needs highlights on the top surfa... oh. :C I'll just shut up and play the game!

hhhhh... Well, as far as I know it does! Or was it just a joke...
This post has been edited by Sonica: 24 April 2012 - 12:07 PM

#422 User is offline dsrb 

Posted 24 April 2012 - 01:54 PM

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View PostMercury, on 24 April 2012 - 10:46 AM, said:

View Postdsrb, on 23 April 2012 - 02:31 PM, said:

Then again, there's always Mercury's forthcoming engine for Sonic in GM. I don't have the experience to comment on whether GM's a turd that can be polished, but if anyone could do it… ;)
Game Maker is capable of amazing things, but about 30% of your effort is spent working around its myriad idiocies and baffling limitations. AeStHete will be moving to C++ and I also hope to make it a community project, but there's a fair amount of preparation I have to do first. Expect an announcement relatively soon.
Great news! Good luck with that. Your stuff is always interesting.

#423 User is offline Sonica 

Posted 26 April 2012 - 02:19 PM

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Posted Image
I edited it, see? Well, anyway, I've been drawing some general object art over the last few days and I will be posting as complete a mock up as I can once I have made a decent amount, so you lot know where this stuff is heading.

#424 User is offline LordOfSquad 

Posted 26 April 2012 - 02:55 PM

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Man, that Sonic sprite is just right. Kudos to you, dude.

#425 User is offline Tiller 

Posted 26 April 2012 - 03:42 PM

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Can't wait to see more stuff, though I'm curious as to what you are planning with the acts.

So how are you planning on animating that sexy Sonic Sonica? Like running animation and jumping? I've said I love to see a more stylized take on the animation to spice things up. For example, if you want to do the figure eight legs ala Sonic CD something like this would be fantastic: (stolen from Luckettx off deviantart)

EDIT: Fuck. I really need to move that SMNC guide off my photobucket. It kills my bandwidth faster than anything. Link instead.

http://luckettx.devi...te-HD-153689456


Maybe tone down where the red seems to fly all over the place, but the spirit is there.
This post has been edited by Tiller: 26 April 2012 - 03:44 PM

#426 User is offline Sonica 

Posted 26 April 2012 - 03:49 PM

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I actually started some animation a while back (which will change a heck of a lot):
Posted ImageYea look at him go, go go!

I may include that animation if I find a way to do it that I feel fits in nicer with the rest of the animations, basically not the rubber band flapping around.
This post has been edited by Sonica: 26 April 2012 - 03:49 PM

#427 User is offline Mercury 

Posted 26 April 2012 - 06:01 PM

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View PostSonica, on 26 April 2012 - 02:19 PM, said:

Posted Image

That Sonic really is brill.

I don't want to sound like I'm knocking S2HD (I'm not) but I like it better than theirs.

#428 User is offline P3DR0 

Posted 27 April 2012 - 10:16 AM

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Posted Image
Felt like the monitor was missing some details. For a 90's game this kind of monitor would be neat, because it would have 10px of height. But in HD those things cannot be that simple otherwise you'll get the result of S2HD, which is a Sonic 2 with Anti-Alising. Without texture, without atmosphere, without life. So... Yeah, a few details can grant you more awesome results :3

#429 User is offline Sonica 

Posted 27 April 2012 - 10:28 AM

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I was planning on that! Little things like this that make things look that bit nicer will not go missed!

And If you like little details, I'm sure you will be pleased to see some more developed art soon. ;)

#430 User is online Dark Sonic 

Posted 27 April 2012 - 10:28 AM

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View PostSonica, on 26 April 2012 - 02:19 PM, said:

Posted Image

No lie. THAT is Sonic in HD how I imagined it.

You have my blessing. Now go forth and make the ultimate Sonic 4.

#431 User is offline Sonica 

Posted 27 April 2012 - 02:32 PM

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Posted Image
I said I would do a complete mockup, but I thought I would show them slowly instead.

So I've changed a few things.
1: I realised that the old monitors rarely had the button in the centre, so I took a quick look on the Internet for some ideas with the front and I got that. Also the coloured buttons looked like crap.
2: I added speaker holes for that juicy touch
3: The text at the top says 'Sonica Televisons', nice, eh?
4: I loved how you drew that P3DR0, so basically I copied you.
This post has been edited by Sonica: 27 April 2012 - 02:35 PM

#432 User is offline TheKazeblade 

Posted 27 April 2012 - 03:38 PM

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View PostSonica, on 27 April 2012 - 02:32 PM, said:

Posted Image
I said I would do a complete mockup, but I thought I would show them slowly instead.

So I've changed a few things.
1: I realised that the old monitors rarely had the button in the centre, so I took a quick look on the Internet for some ideas with the front and I got that. Also the coloured buttons looked like crap.
2: I added speaker holes for that juicy touch
3: The text at the top says 'Sonica Televisons', nice, eh?
4: I loved how you drew that P3DR0, so basically I copied you.


That is gorgeous. Much improved over the previous one! Furthermore, I cannot wait to see that Sonic sprite in action!

#433 User is offline DTX 

Posted 27 April 2012 - 06:03 PM

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Perhaps it's too soon to be speaking of this, but what plans did you have concerning 2P Versus Mode? Or would that be a "Multiplayer" Mode (implying 2-4 players at a time)? I've always thought something like Sonic 2 Vs. Mode would be good but with all levels. Also, perhaps a Co-op Mode that operates like that, split screen and all, would make a good addition. If in addition to both those the S3 Vs. was added, that would seal the deal and make mutiplayer excellent imho.

#434 User is offline Aerosol 

Posted 28 April 2012 - 12:13 PM

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2-player wouldn't work for all of Sonic 2's levels because certain parts of the level would be impossible to complete for one player if the other one got there first. I know this isn't Sonic 2, but there's the possibility that will happen with some levels in this game too.

#435 User is offline Sonica 

Posted 28 April 2012 - 01:05 PM

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Posted Image
Here is an early work in progress. I tried to do something creative with the middle, but I really don't like it, so it will change.

About the 2P mode, I haven't ruled it out, but I haven't really thought about how it would work either.
Maybe challenges like in Generations (but two player, obviously)?

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