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Sonic 4 (As you imagined it) Now at 1x res ;)

#181 User is offline Sonica 

Posted 05 April 2012 - 09:10 AM

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I just did that so you could see it easier.

Edit:
Oh, I thought you meant the white image. anyway, same thing.
This post has been edited by Sonica: 05 April 2012 - 09:11 AM

#182 User is offline P3DR0 

Posted 05 April 2012 - 10:26 AM

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Well, the shading on the sprite looks neat, but the pallete, ugh... I dunno why but I still feel that Sonic's head is too square-ish. I guess it's because of his forehead being large at the sprite and the lack of bright spots like the original sprites.
Posted Image
Yeah. I guess some bright areas changes everything. (also made Sonic more brighter, like on the original sprites)

The title screen looks decent, not sure if I like it very much, but decent. Sonic always found a way of making a pose with the number of the game, but without missing the "I'm radical" feeling. There were always signals to that, like this (I guess that skaters use this signal) on Sonic 3 box art:
Posted Image
Or the "V" of Victory on the Sonic 2 box:
Posted Image

I guess you could find a way of saying "4" without missing the "yeahhh I'm radical, uhhhh" that Sonic had in the 90's. Perhaps each hand with the "V" thing. Or maybe, since nowadays "nerd" is the new "cool":
Posted Image

Right of the beat, say 4 and make a Star Trekk reference. How can a game like this go any wrong?

#183 User is offline Sonica 

Posted 05 April 2012 - 10:53 AM

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Ahh... It's too late to be thinking about things that deeply, but I love the palette you did for Sonic there, I might even use a variation of it.

So the animation will go something like this:
Posted Image

It's got a hell of a lot to go through before I colour it, though.
This post has been edited by Sonica: 05 April 2012 - 11:57 AM

#184 User is offline Mr. Mash 

Posted 05 April 2012 - 11:32 AM

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I think the second dip in that animation shouldn't be there, I know he does it in Sonic 1's title screen, but in this case I think it'd be better if he just turned up to it, maybe synchronising with a musical hit.

#185 User is offline Sonica 

Posted 05 April 2012 - 11:59 AM

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I was actually trying to make it look like both Sonic 1 and SegaSonic at the same time :P

#186 User is offline Flare 

Posted 05 April 2012 - 05:31 PM

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I know it probably doesn't but the time it takes him before he turns around, it looks like he is doing up his zip.

And as for colour wise I don't know what it is but he doesn't look blue enough it almost looks like his colour has been run through a CYMK colour mode just a bit dull but that's my opinion.

#187 User is offline Blue Emerald 

Posted 05 April 2012 - 06:05 PM

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View PostP3DR0, on 05 April 2012 - 10:26 AM, said:

Well, the shading on the sprite looks neat, but the pallete, ugh... I dunno why but I still feel that Sonic's head is too square-ish. I guess it's because of his forehead being large at the sprite and the lack of bright spots like the original sprites.
Posted Image
Yeah. I guess some bright areas changes everything. (also made Sonic more brighter, like on the original sprites)

I personally like Sonica's sprite better. This edit feels kinda washed out in my opinion.

Quote

The title screen looks decent, not sure if I like it very much, but decent. Sonic always found a way of making a pose with the number of the game, but without missing the "I'm radical" feeling. There were always signals to that, like this (I guess that skaters use this signal) on Sonic 3 box art:
*sonic3uk*
Or the "V" of Victory on the Sonic 2 box:
*sonicadvance2*
I guess you could find a way of saying "4" without missing the "yeahhh I'm radical, uhhhh" that Sonic had in the 90's. Perhaps each hand with the "V" thing. Or maybe, since nowadays "nerd" is the new "cool":
*spock*

Right of the beat, say 4 and make a Star Trekk reference. How can a game like this go any wrong?

Or Sonic and Tails (if he's in here) could both be doing a "V" hand-sign? =P

#188 User is offline Tyty 

Posted 05 April 2012 - 06:55 PM

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Maybe instead of him popping up and then turning around, have him pop up and turn at the same time. It would flow better I think, and be a bit quicker too.

#189 User is offline Black Squirrel 

Posted 06 April 2012 - 08:31 AM

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Surely to fit in with the styles of the mid-90s, it should be pre-rendered 3D!

Posted ImagePosted Image
Posted Image

with the correct model, it might look cool. Title screens don't have to look like the stuff you see in-game.


emphasis on that "correct model" point. The stuff they actually had in the 90s was horrible
This post has been edited by Black Squirrel: 06 April 2012 - 08:32 AM

#190 User is offline Caniad Bach 

Posted 06 April 2012 - 08:49 AM

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That title screen concept looks fucking awesome! If I could offer anything, you could tweak the eyes and mouth a bit to give him that cocky, cheeky and cool attitude to maintain the balance between cute and cool. If you just coloured it as is, I'd still love it.

#191 User is offline Gsuki 

Posted 06 April 2012 - 10:17 AM

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View PostP3DR0, on 05 April 2012 - 10:26 AM, said:

Posted Image
Yeah. I guess some bright areas changes everything. (also made Sonic more brighter, like on the original sprites)


The brightening done here makes the back of the head's shading almost none as it takes a bit too much of space. I honestly prefer the original sprite better.

#192 User is offline Sonica 

Posted 06 April 2012 - 02:02 PM

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I used the colours but kept the shading
Posted Image
This post has been edited by Sonica: 06 April 2012 - 02:04 PM

#193 User is offline dsrb 

Posted 06 April 2012 - 02:08 PM

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View PostSonica, on 05 April 2012 - 10:53 AM, said:

I love the palette [P3DR0] did for Sonic there, I might even use a variation of it.

IMHO, nothing was wrong with your original palette, and the new suggestion is not an improvement.

Sonic just isn't that colour!

#194 User is offline Jayextee 

Posted 06 April 2012 - 02:08 PM

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Keep that, and stop fucking with it now. Move away from the bikeshed. I'm loving the other stuff you've got going on, don't let your work grind to a halt because people are submitting their own unsolicited edits to your work. It's good now, use it. ;)

#195 User is offline Falk 

Posted 06 April 2012 - 03:11 PM

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View PostBlack Squirrel, on 06 April 2012 - 08:31 AM, said:

Surely to fit in with the styles of the mid-90s, it should be pre-rendered 3D!

with the correct model, it might look cool. Title screens don't have to look like the stuff you see in-game.

emphasis on that "correct model" point. The stuff they actually had in the 90s was horrible


Soo...

Posted Image

:D

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