Sonic and Sega Retro Message Board: Sonic 4 (As you imagined it) - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic 4 (As you imagined it) Now at 1x res ;)

#1 User is offline Lapper 

Posted 18 March 2012 - 01:31 PM

  • Sonic 2 HD - Sprite Artist
  • Posts: 1178
  • Joined: 15-June 08
  • Gender:Male
  • Location:England
  • Project:Sonic 2 HD
  • Wiki edits:111
I will do this... or something different...
Just busy.

This post has been edited by Sonica: 22 May 2013 - 12:26 PM

#2 User is offline Josh 

Posted 18 March 2012 - 01:38 PM

  • YRG Warrior
  • Posts: 655
  • Joined: 22-January 08
  • Gender:Male
  • Location:USA
  • Wiki edits:1
Looks like you're off to an excellent start! With enough creativity and ingenuity, this could become something truly memorable. Keep up the pace!

#3 User is offline Chimera 

Posted 18 March 2012 - 01:43 PM

  • I'm not a furry.
  • Posts: 800
  • Joined: 04-October 10
  • Gender:Male
  • Project:TOO MANY. BUT ONE LESS.
  • Wiki edits:5
I call bullshit, only because the quality of these graphics you have are top-notch. No way you did this in a day ;_;

Engine looks alright, what with the slope detection and the jumping-from-a-slope shenanigans. If you get this finished, major props. I just hope you make the stages look seperate enough from their rehash counterparts to make them enjoyable :P


As an artist mind telling me what methods you used to get your art to look like that, even in PM? They look hawt :V

#4 User is offline Dr. Felix 

Posted 18 March 2012 - 01:45 PM

  • Posts: 20
  • Joined: 17-March 12
  • Gender:Male
  • Location:Orlando, FL
  • Project:Project 15: A Sonic The Hedgehog (2006) Remake
DANG! THIS IS AMAZING! o0o About features, are other characters playable or is it just Sonic? Homing attack could be a move to unlock.

#5 User is offline Lapper 

Posted 18 March 2012 - 01:46 PM

  • Sonic 2 HD - Sprite Artist
  • Posts: 1178
  • Joined: 15-June 08
  • Gender:Male
  • Location:England
  • Project:Sonic 2 HD
  • Wiki edits:111
Sometimes I surprise myself, but I really did do them in a day. Well, I edited the log afterwards, and recolored the grass, but still.

EDIT: To reveal the characters now would ruin the surprise. Make of that what you will.

As for homing attack, most likely not. But, if there is enough demand, prehaps.
This post has been edited by Sonica: 18 March 2012 - 01:48 PM

#6 User is offline LordOfSquad 

Posted 18 March 2012 - 01:46 PM

  • don't get butthurt if your get memed on
  • Posts: 3715
  • Joined: 19-February 08
  • Gender:Male
  • Location:Winnipeg, MB
  • Project:Music for various projects.
  • Wiki edits:1
It might be cool if you went spelunking around for ideas here. There were some neat concepts, like that fire and ice level.

What're you going to do for music? I hope you'd be going for a 90's inspired soundtrack.

#7 User is offline Knucklez 

Posted 18 March 2012 - 01:52 PM

  • Posts: 481
  • Joined: 10-May 11
  • Gender:Male
  • Location:Florida
I've been waiting for someone to bring up a project like this.. especially after SEGA's fiasco. I recommend you make original stages and music, or at least different enough from being complete rehashes. Ignore everything that happened in the (unfortunately) official Sonic 4, and start from scratch, which I'm assuming was your plan to begin with. All in all though, I actually wanna see this finished cause damn... this shit looks sexy :thumbsup:

#8 User is offline Lapper 

Posted 18 March 2012 - 01:54 PM

  • Sonic 2 HD - Sprite Artist
  • Posts: 1178
  • Joined: 15-June 08
  • Gender:Male
  • Location:England
  • Project:Sonic 2 HD
  • Wiki edits:111
Oh, I forgot about that old project, Thanks for reminding me!

As for the music, it depends whether I end up making some myself. If it's me, it'd probably be very genesis-like (hopefully more like Generations remixes than Sonic 4), but I'll wait and see how the zones turn out and think about what style would suit better.

#9 User is offline LordOfSquad 

Posted 18 March 2012 - 02:06 PM

  • don't get butthurt if your get memed on
  • Posts: 3715
  • Joined: 19-February 08
  • Gender:Male
  • Location:Winnipeg, MB
  • Project:Music for various projects.
  • Wiki edits:1
I think if we found someone that could emulate the style of Michael Jackson's music from the Dangerous era, we'd be golden as far as music goes.





But maybe throw a bit of a modern house touch in there too.
This post has been edited by LordOfSquad: 18 March 2012 - 02:06 PM

#10 User is offline SpeedStarTMQ 

Posted 18 March 2012 - 02:07 PM

  • Posts: 2024
  • Joined: 20-April 10
  • Gender:Male
  • Location:London, England
  • Project:Playing Wii U - ADD ME.
  • Wiki edits:5
What would I like to see?

Well firstly, I'd actually like to see the homing attack. It's all good and well for people to dismiss it because of how Sonic 4 handled it, but if you're trying to make your Sonic 4 a game which feels like it progresses in the same way the originals all did, then you'd have to include it. Sonic CD introduced the Super Peel Out, Sonic 2 introduced the standard spindash, Sonic 3 introduced the insta-shield, and Sonic 4 should include something else, and that something else should be the homing attack.

I'd like to see it implemented in a way which would suit the original style of the Mega Drive games- Megamix had a decent one which didn't look too out of place. If you've also played Sonic Advance 2, you'll know that a homing attack was implemented there very well- it never hindered gameplay, but made killing some enemies really awesome. It was an unexpected dash which just ploughed through the badnik, and if you did it well you could maintain some speed. Sometimes you could use it to stop yourself flying off the edge if the bad guy was close, and that's essentially what an additional move should be about- choice. There's never a time when you HAD to use the insta-shield, it was just there for you if you thought you needed it.

What would I really like to see? The style of the originals continued and expanded on in that 'classic' Sonic way, which from your image I can see you're doing. I'd like to see Sonic and Tails back as playable characters, and perhaps including a 'new' character. For example, having Amy as a final playable character would expand upon what Sonic 3 offered, without having to add another pointless character which wouldn't fit the original universe. Classic Amy hasn't been playable, and pre-Adventure we never really saw too much of her.

I'd also really like to see some real music. Either do it Mega Drive style entirely or do something akin to Sonic CD's.

Lastly, I'd consult some people (maybe even make a poll or topic) on what tropes there could posibly be that haven't already been covered. Each classic Sonic game introduced brand new tropes every time. I could name a few now that we didn't see: a western desert zone, a sea water zone (maybe a coral reef or something, or even an underwater Robotnik base, like the Wing Fortress under the sea) etc. Think of stuff that's original. Who the hell saw Oil Ocean Zone coming? Things that are synonymous with the message that Dr Robotnik is polluting a green and lush land would be great. Maybe a power plant exploded and decimated the landscape? Accidental Atrocity Zone? There could be chemical spillage, fire, sharp metal and spikes at odd angles, and half battered enemies malfunctioning at you. What about a zone where Robotnik teleports you to a special stage-like zone in some freak experiment, and you have to escape it as an actual level? You'd have shit like the background warping and morphing in to fish, and patterns, and flashing colourful lights with big neon signs etc.

Anyway, yeah, that's my input. Really like your concept art by the way.
This post has been edited by SpeedStarTMQ: 18 March 2012 - 02:22 PM

#11 User is offline Lapper 

Posted 18 March 2012 - 02:26 PM

  • Sonic 2 HD - Sprite Artist
  • Posts: 1178
  • Joined: 15-June 08
  • Gender:Male
  • Location:England
  • Project:Sonic 2 HD
  • Wiki edits:111
I was thinking of possible new moves I could add, I won't go into them because I haven't considered them very deeply, but none of them were the homing attack. I don't really like the homing attack, it just moves somewhere for you. I can't give a detailed reason why, but I just think it's wrong.

Also, I'll let you know I'll be including all the well known tropes, and inventing quite a few as well, in fact, I already have. I'm certain you won't be disappointed.
This post has been edited by Sonica: 18 March 2012 - 02:29 PM

#12 User is offline SpeedStarTMQ 

Posted 18 March 2012 - 02:35 PM

  • Posts: 2024
  • Joined: 20-April 10
  • Gender:Male
  • Location:London, England
  • Project:Playing Wii U - ADD ME.
  • Wiki edits:5
Maybe a wall jump? Even an extended skid to break down doors or walls? You could activate it by just pressing *OPPOSITE DIRECTION* just once as you're running a top speed (instead of holding it down), so Sonic does an animation where he puts his foot to the side whilst skidding, breaking down barriers with that rather than by stubbing his little toes.
Posted Image
Because we all know Sonic shouldn't break stuff just by running in to it. That was Knuckle's job.
This post has been edited by SpeedStarTMQ: 18 March 2012 - 02:35 PM

#13 User is offline Knucklez 

Posted 18 March 2012 - 02:37 PM

  • Posts: 481
  • Joined: 10-May 11
  • Gender:Male
  • Location:Florida

View PostSpeedStarTMQ, on 18 March 2012 - 02:07 PM, said:

Anyway, yeah, that's my input.
Took the words right out of my mouth.

To add on, when it comes to everything, especially the concept of each stage and what you will name each, do not overthink it. Don't make up shitty names like White Park Zone or Sylvania Castle Zone.. keep it simple while at the same time creative. Don't make a name for a stage, let the stage make a name for itself, if you get what I'm trying to say. Have a proper transition from one stage to another as we all saw in S3K. Give it a storyline that makes it feel like a true sequel to S3K, while at the same time, delivers a sense of originality.

#14 User is offline Lapper 

Posted 18 March 2012 - 02:40 PM

  • Sonic 2 HD - Sprite Artist
  • Posts: 1178
  • Joined: 15-June 08
  • Gender:Male
  • Location:England
  • Project:Sonic 2 HD
  • Wiki edits:111
Wall jump is actually my favorite idea, it's much more dynamic than the other ideas I thought of. Think wall jumping between moving walls, or something sharp moving down the walls so you have to be careful when you walljump and where you land on the other wall.

Edit:

So many ninjas. I haven't thought much about the names. Although I find it hard to think of names that feel right, but really, when I think about it, they don't have to. I mean, Clock Work zone. If I had thought of it, I wouldn't like it, but in Sonic 1 I would think it is fine. But perhaps it was rubbish because it wasn't used. Mind you, Scrap Brain it pretty bad.
This post has been edited by Sonica: 18 March 2012 - 02:45 PM

#15 User is offline Black Squirrel 

Posted 18 March 2012 - 03:48 PM

  • 2 warps to Neptune
  • Posts: 2303
  • Joined: 27-December 03
  • Gender:Male
  • Location:Northumberland, England
  • Project:Blog Squirrel
  • Wiki edits:20,569
Sonic 4 as I imagine it would not have homing attacks. In fact, it would likely disregard anything the series has offered since 1998 as well as all the western experiments like Sonic 3D and Sonic R. And you'd ignore Sonic CD and 8-bit outings and all sorts, for the same reason Sonic 3 ignored them.

Your current stuff and scrapped Michael Jackson tunes capture that period rather well. I think the key is to avoid the temptation of listening to most Sonic games and take Sonic Jam as a close approximation of what a "proper" Sonic the Hedgehog game from 1996/1997-ish would look like.


Most importantly you shouldn't listen to the actual Sonic 4 at all because not a single idea it put forward was good.

  • 45 Pages +
  • 1
  • 2
  • 3
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users