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SEGA says Sonic is the "right fit" for the Wii U. What do you think?

#31 User is offline Dr. Felix 

Posted 18 March 2012 - 08:02 PM

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View PostOSM, on 18 March 2012 - 08:00 PM, said:

View PostSteelBrush, on 18 March 2012 - 04:16 PM, said:

Says the man who directed SA1, SA2 and ShTH.

This.

Iizuka is a massive hypocrite.

I wouldn't mind a GOOD 3D Sonic that goes back to the Adventure formula again, if only they could do it right.
All praise Dark Lord Iizuka-san. :P

#32 User is offline corneliab 

Posted 18 March 2012 - 08:48 PM

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View PostOSM, on 18 March 2012 - 08:00 PM, said:

View PostSteelBrush, on 18 March 2012 - 04:16 PM, said:

Says the man who directed SA1, SA2 and ShTH.

This. Iizuka is a massive hypocrite.


How is this even fair? Those games are ancient history and nearly everything since then has been way better in terms of style and tone.

#33 User is offline Aerosol 

Posted 19 March 2012 - 06:59 AM

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And I wouldn't exactly call SA1 and SA2 realistic. Unless you're telling me that highways built into corkscrews, 3 story tall trucks, a beach resort built like a Hot Wheels track, and a floating archipelago are realistic elements.

Even ShTh had few realistic elements. Really, I'd say only the levels based in a city could be accused of being realistic. It was a dark game, sure, but calling it realistic is a stretch.

#34 User is offline cornholio857 

Posted 19 March 2012 - 07:53 AM

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Too bad it won't be inspired from Sonic X-Treme. I really wish Sega would try the X-Treme formula in a modern game. Would it be successful? Well, they'll never know if they never try. And that's one thing that Sega wasn't scared to do BITD.

#35 User is online Sonic Warrior TJ 

Posted 19 March 2012 - 09:58 AM

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You mean they haven't been trying to play with new ideas in modern (Sonic) times?
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"And next week, I'll go on an adventure with myself."
This post has been edited by Sonic Warrior TJ: 19 March 2012 - 10:00 AM

#36 User is offline Dark Sonic 

Posted 19 March 2012 - 10:10 AM

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View Postcornholio857, on 19 March 2012 - 07:53 AM, said:

Too bad it won't be inspired from Sonic X-Treme. I really wish Sega would try the X-Treme formula in a modern game. Would it be successful? Well, they'll never know if they never try. And that's one thing that Sega wasn't scared to do BITD.

Ugh, god no. Xtreme may have been ok back then, but it didn't look fun. I say lets just leave that under the "What could have been" pile and move on.

Then again it looked more fun then all of Sonic 06, so mileage may vary.

#37 User is offline GeneHF 

Posted 19 March 2012 - 10:33 AM

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I guess this is the part where someone needs to drops that, though Iizuka may have had involvement in SA1, SA2, Heroes, Shadow and 2006, he was not the ultimate executor in them.

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#38 User is offline Dark Sonic 

Posted 19 March 2012 - 11:38 AM

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IF I SEE THAT FUCKING NAKA ONE MORE TIME...

#39 User is offline minichapman 

Posted 19 March 2012 - 04:15 PM

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So, Sonic is the 'Right Fit' for a console such as Wii U? It justs feels like it's going to result in a bunch of failed experimental games again.
Apparently "Sonic & The Secret Rings" was a good idea at the time.

#40 User is offline SpeedStarTMQ 

Posted 19 March 2012 - 04:20 PM

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Sonic & The Secret Rimgs wasn't half bad, it just wasn't the normal Sonic game.

By "right fit", I hope they don't add a shitload of gimmicks. I'd like to know for example, how many rings I'm collecting, or how many Chaos Emeralds or power ups I've got by looking at the controller screen, but I really don't want them to implement some unnecessary or half arsed gimmick. SEGA have gotten good lately, so I'm hoping they won't do such a thing.

#41 User is offline TheKazeblade 

Posted 19 March 2012 - 04:22 PM

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View PostDr. Felix, on 18 March 2012 - 08:08 AM, said:

View PostDark Sonic, on 18 March 2012 - 08:06 AM, said:

View PostDr. Felix, on 18 March 2012 - 07:27 AM, said:

“I don't think Sonic will ever become photo-real. I think Sonic will always remain stylised and will have that bright, colourful world. What the high hardware spec will allow us to do is make that more convincing.”

Thank god someone said it. Least with this guy we know we won't have Sonic 06 REALISM again.
I liked Unleashed's sense of being realistic yet cartoony at the same time, I loved it. '06 just... tried too hard.


Pretty much. Unleashed has my favorite art style of any modern Sonic game.

#42 User is offline BarkingChaos 

Posted 19 March 2012 - 04:26 PM

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View Postminichapman, on 19 March 2012 - 04:15 PM, said:

So, Sonic is the 'Right Fit' for a console such as Wii U? It justs feels like it's going to result in a bunch of failed experimental games again.
Apparently "Sonic & The Secret Rings" was a good idea at the time.


I personally enjoyed Sonic and the Secret Rings. The main problem was that they tried to hard to implement the motion controls. If the game was played with an analogue stick, you weren't always in constant motion, and could change directions, it would be just like your typical 3D Sonic stages except with barely any 2.5D. Though the plot and cutscenes could still use work. But I see where you are going. If they thought they needed to use total motion controls to take advantage of the Wii, what the are they going to over use on the Wii U that ultimately is a bad design choice and more cumbersome than it needs to be?

#43 User is offline OSM 

Posted 19 March 2012 - 04:27 PM

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I really wouldn't be surprised if they make more stupid spin off games after having a moderately successful streak of games since the last decade or so.
This post has been edited by OSM: 19 March 2012 - 04:27 PM

#44 User is offline ICEknight 

Posted 19 March 2012 - 05:29 PM

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View PostDr. Felix, on 18 March 2012 - 07:27 AM, said:

“I feel Sonic is the right fit because it is that kind of family experience game. I do feel Wii U is applicable to Sonic. But how we will apply using the controller to Sonic is something we're still thinking about at the moment.”[/I]

I find this quote kind of worrying, actually... "Family experience" usually translates into "party game".

#45 User is offline Greg the Cat 

Posted 19 March 2012 - 11:17 PM

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View PostGeneHF, on 19 March 2012 - 10:33 AM, said:

I guess this is the part where someone needs to drops that, though Iizuka may have had involvement in SA1, SA2, Heroes, Shadow and 2006, he was not the ultimate executor in them.

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To be perfectly fair, by the time those games happened, he was massively promoted to the producer title and was nothing more than a spokesperson that just gave money to fund the shit. Which has a lot to do with why he left Sonic Team in 2006. In contrast, Iizuka is in charge of the whole puppy. He deserves a lot of the bad rap he gets.

Takashi is lucky that he didn't direct '06 or I could have had an incredibly witty comeback to say that he truly is a mssive hypocrite in his statement. But hey! He's still affiliated with games that used shitty tacked on textures, so that HAS to count for something!

View PostOSM, on 18 March 2012 - 08:00 PM, said:

I wouldn't mind a GOOD 3D Sonic that goes back to the Adventure formula again, if only they could do it right.


Basically, this....



... but more structure and with an objective? I'll bite! It sounds excellent in my book. And what's more? More paths means paths to different levels. They could pull a Super Mario World here and really knock our socks off.
This post has been edited by Greg the Cat: 19 March 2012 - 11:40 PM

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