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Sonic Heroes now available on SEN for PS3 in Europe Part of the PS2 Classics line-up

#16 User is offline FinalBeyond 

Posted 22 February 2012 - 06:46 PM

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The PS2 version of Sonic Heroes was the first post-Mega Drive game I played, and never realised that it was that bad graphicswise. When I eventually did play the Gamecube version, I was too frustrated with the pointlessly convoluted Gamecube controller to even focus on graphics. :p

#17 User is offline Skyler 

Posted 22 February 2012 - 07:34 PM

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View PostFuzzballFox, on 22 February 2012 - 06:38 PM, said:

Are there notable differences between the Xbox and Gamecube versions? I've only played Xbox and PS2 (my friend down the road had the PS2 version)

This, except I've only played the CG and (briefly) the PS2 versions.

#18 User is offline SuperSonicRider 

Posted 22 February 2012 - 08:21 PM

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View PostFuzzballFox, on 22 February 2012 - 06:38 PM, said:

Are there notable differences between the Xbox and Gamecube versions? I've only played Xbox and PS2 (my friend down the road had the PS2 version)


I own the Xbox version and have seen gameplay videos of the GameCube version; the only differences I've noticed (and these are for the Xbox version by the way) is that there are a few sound effects missing from certain levels (there's no SFX for hitting a green bumper or stopping the slot reels in Casino Park/BINGO Highway), the saving screen doesn't have a silhouette of Sonic's head, and the mini logo at the bottom right of the loading screen doesn't switch the colors as fast as it does in the GameCube version. Aside from those minute differences, I think they're pretty much identical.

EDIT: Oh yeah, and for the Xbox version, the Bonus/Special Stages are labeled as "Stage X" rather than "Act X".
This post has been edited by SuperSonicRider: 22 February 2012 - 10:06 PM

#19 User is offline Kogen 

Posted 23 February 2012 - 03:17 AM

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Sony has an interesting definition of the word classic.

#20 User is online Ashram 

Posted 23 February 2012 - 03:25 AM

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I always remember my friend telling me he hated Sonic Heroes, and then telling me he played it on the PS2 only.

I can understand his frustration. Luckily I only ever played it on the Gamecube.

#21 User is offline Vinchenz 

Posted 23 February 2012 - 04:49 AM

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Sonic Heroes was alright. Definitely not worth getting the PS2 version, though. Unless it was like $2 though I don't think I'd ever re-buy it.

#22 User is offline Caniad Bach 

Posted 23 February 2012 - 05:21 AM

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I downloaded the PC version out of interest after a long period out of gaming in general, and it was the first Sonic game that I turned off out of disappointment. If it was around 2/3 pounds I'd probably buy it to see if it was as bad as I remember, maybe even around £4 as a 2am 'I'm-Fucking-Bored Impulse Buy', but that much for a bad port of a bad game is ridiculous.

#23 User is offline DalekSam 

Posted 23 February 2012 - 06:51 AM

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Forgive my asking, but what exactly is wrong with Heroes as a game? I enjoyed the fuck out of it on my Xbox when I had it. Sure, it had some cheesy dialogue and some of Chaotix's missions were a bit questionable, but still, I thought it was excelent. It was using classic tropes (Seaside Hill has the Green Hill checkerboard, for crying out loud), using a classic formula (2 acts, collecting chaos emeralds, boss at the end of each pair of acts, etc) and the only real different thing was that it was in 3D and featured 3 playable characters at once.

As for this, I remember trying the PS2 version briefly after playing the Xbox version and I distinctly remember turning it off after a couple of minutes - it's really noticable.

#24 User is offline SteelBrush 

Posted 23 February 2012 - 07:10 AM

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It's level design is fucking terrible. You are permanently suspended over a bottomless pit on a narrow pathway, where broken level mechanics often send you to your death.

#25 User is offline Kogen 

Posted 23 February 2012 - 07:14 AM

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Lol at some people implying this game is even remotely good.

#26 User is offline NomadTW 

Posted 23 February 2012 - 07:45 AM

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It has it's moments and is a fun time waster if you know what's up and how to handle it properly. It is by no means good, however, don't get me wrong.

But I must echo the PS2 sentiments here: Do NOT EVER UNDER ANY CIRCUMSTANCES play the PS2 port. It is god damned nigh unplayable. Sonic 06 is easier to play than that mess. I am dead serious here. :(

If you're that curious check out either the PC or GC versions, as they handle the best out of all of the versions.

#27 User is offline SuperSonicRider 

Posted 23 February 2012 - 08:23 AM

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Eh, I like it. It had glaring flaws (some excessively long levels [especially toward the end], control in the special stages, having to go through the same levels 4 times, and about 5 of Chaotix's missions), but none of them were enough for me to stop enjoying the game. I've never run into any glitches in this game either. I'm not kidding.
Now the 2 3D games following this were a different story, but anyway, I never thought Heroes was bad; in fact, I'd even say it's a great game.
This post has been edited by SuperSonicRider: 23 February 2012 - 08:24 AM

#28 User is offline TheInvisibleSun 

Posted 23 February 2012 - 09:35 AM

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View PostSteelBrush, on 23 February 2012 - 07:10 AM, said:

It's level design is fucking terrible. You are permanently suspended over a bottomless pit on a narrow pathway, where broken level mechanics often send you to your death.


Not to mention the fact that these problems extend themselves to each Story play through; It's incredibly boring going through almost the exact same stages and acts, in the same order, with the same issues, Four times.

I had some fun with Heroes, and there were some cool moments, but there are many more frustrating problems with that game.

#29 User is online Dark Sonic 

Posted 23 February 2012 - 09:47 AM

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View PostTheInvisibleSun, on 23 February 2012 - 09:35 AM, said:

View PostSteelBrush, on 23 February 2012 - 07:10 AM, said:

It's level design is fucking terrible. You are permanently suspended over a bottomless pit on a narrow pathway, where broken level mechanics often send you to your death.


Not to mention the fact that these problems extend themselves to each Story play through; It's incredibly boring going through almost the exact same stages and acts, in the same order, with the same issues, Four times.

I had some fun with Heroes, and there were some cool moments, but there are many more frustrating problems with that game.

You mean 7 times. The stages repeated themselves. Only Team Rose didn't run through the same level geometry twice.

#30 User is offline GeneHF 

Posted 23 February 2012 - 04:22 PM

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In retrospect, I should have thrown Sonic Heroes in the trash can too. I only remember being frustrated with how horrible the game's pacing was. On a good day, I always want to stop playing by Power Plant.

And don't even get me started on some music choices, especially after listening to old E3 proto tracks.

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