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Sonic & All-Stars Racing: Transformed

1: Which version will you be getting?

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Sonic & All-Stars Racing: Transformed PC Version Now Available

#511 User is offline Columind 

Posted 16 August 2012 - 05:36 AM

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S0L confirmed the screenshot shows a graphical bug for the skeleton after being electrocuted, basically a screencap that shouldn't have been publicized.

#512 User is offline FeliciaVal 

Posted 16 August 2012 - 05:46 AM

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aww and then we thought it was gonna be cool stuff for Knuckles's hair XD doh! but still looked cool none the less
This post has been edited by FeliciaVal: 16 August 2012 - 05:46 AM

#513 User is offline muteKi 

Posted 16 August 2012 - 12:54 PM

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View PostXD375, on 15 August 2012 - 04:54 PM, said:

View PostDark Sonic, on 13 August 2012 - 04:38 PM, said:

Sure, each of the times they've shown off Seaside Hill in recent years, it's dramatically better then its source, but it doesn't stop it from being a crappy Green Hill Zone knock off at heart with, quite frankly, some god awful music to go with it.
Steve confirmed over on Sonic Stadium that they're not using Seaside Hill's music again. I'm thinking Ocean Palace or maybe a mix of all the "Green Hill" level songs.


Yeah, 1) it's not like most Sonic Heroes levels weren't designed like race courses in the first place and 2) YOU COULD JAM TO CAN YOU FEEL THE SUNSHINE WHILE PLAYING IT

EDIT: And let's not pretend that most of Starlight Carnival wasn't just as, if not more, linear and race-coursey than anything that Sonic Heroes threw out at you. Pretty, but easily the most boring level to actually play through.

My main frustration with the level is that I am tired to /checkerboard hills/ as being Sonic's definitive location in each game. I mean, I understand why, but I can sympathize with the view that these games have too many straight Green Hill clones. Compare it to Emerald Hill or Isolated Island -- you can do interesting things with the concept visually while not making a direct 1:1 rip of Green Hill's art!
This post has been edited by muteKi: 16 August 2012 - 12:59 PM

#514 User is offline Dark Sonic 

Posted 16 August 2012 - 01:23 PM

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View PostmuteKi, on 16 August 2012 - 12:54 PM, said:

EDIT: And let's not pretend that most of Starlight Carnival wasn't just as, if not more, linear and race-coursey than anything that Sonic Heroes threw out at you. Pretty, but easily the most boring level to actually play through.

My main frustration with the level is that I am tired to /checkerboard hills/ as being Sonic's definitive location in each game. I mean, I understand why, but I can sympathize with the view that these games have too many straight Green Hill clones. Compare it to Emerald Hill or Isolated Island -- you can do interesting things with the concept visually while not making a direct 1:1 rip of Green Hill's art!

But that's the thing, Starlight Carnival is pretty. It's an interesting looking level, and it's just the base for the race track. They can do whatever they want with it to make it more interesting.

Seaside hill looks boring to me though. No amount of level design can change that.

#515 User is offline Joltanz Mantis 

Posted 16 August 2012 - 01:42 PM

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My only problem with Seaside Hill is that it was in the first one, so it's pointless.
Starlight Carnival will be good if it isn't like Colours, which is a very bland level since the scenery porn is only on the automated rainbow road. The rest of it is inside the ships, but there's nothing inside...

#516 User is offline Clutch 

Posted 16 August 2012 - 04:17 PM

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Seaside Hill might be a go-to choice because it nicely encapsulates everything about the generic first Sonic level while also being from a (relatively) modern game. Essentially, Green Hill Zone without the stigma of being Green Hill Zone (even though we could do with a break from both).

Well, that and they probably had assets from Heroes lying around before Generations.
This post has been edited by Clutch: 16 August 2012 - 04:18 PM

#517 User is offline muteKi 

Posted 16 August 2012 - 04:56 PM

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such as the ones from the first sasasr game

#518 User is offline Blue Blood 

Posted 26 August 2012 - 05:40 AM

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S0L is running a couple of polls over at the SEGA forums to see who the most popular rejected Sonic character is. He said that while the results absolutely do not confirm any sort of DLC, it's worth getting your voice in for characters you like. As of posting, the results are:
Silver: 39
Nack/Fang: 34
Blaze: 19
Cream: 12
Big: 8
Tikal: 4
Vector: 2

#519 User is offline Mike Arcade 

Posted 26 August 2012 - 06:06 AM

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Silver and Fang? VERY GOOD choices, don't know which one I would pick though. Can't believe Silver got this many votes, are people trolling or are fans warming up to the character? Hmm, do people still hate Axl from the Megaman X games for that matter?

Anyway, don't know what kind of DLC the game should get, if Toejam and Earl aren't default characters they would have to be a Sega fan's top pick, not sure who I would choose, well other then Axel and Blaze from SOR in a Police Car-thing. For that matter are all the characters from the first game are returning? I hope so because I was so happy to see The Bonaza Bros. in the last game, I'm probably the only one too.

Edit: Wait I got a good one for DLC or an unlockable, Classic Sonic in the Car from Sonic Drift, I'd pay to see that.
This post has been edited by Mike Arcade: 26 August 2012 - 06:11 AM

#520 User is offline RuRi 

Posted 26 August 2012 - 07:00 AM

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Makle it free DLC if you own Sonic Generations and that'd be super neat.


And man I dunno who I'd like to win, but I'm leaning towards Nack because I always thought he was kinda cool. He's got more of a unique design compared to Silver anyways, and he was in a kart racing game to begin with.

#521 User is offline Mike Arcade 

Posted 26 August 2012 - 07:11 AM

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View PostRuRi, on 26 August 2012 - 07:00 AM, said:

Makle it free DLC if you own Sonic Generations and that'd be super neat.


And man I dunno who I'd like to win, but I'm leaning towards Nack because I always thought he was kinda cool. He's got more of a unique design compared to Silver anyways, and he was in a kart racing game to begin with.


THAT sounds like a good idea!

I'm not sure either, he's a classic, obscure character, though Silver is quite interesting and grew on me when I got "that one game". lol
I'd flip a coin on that choice.

#522 User is offline Dark Sonic 

Posted 26 August 2012 - 08:02 AM

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With luck, Fang wins the first poll and Classic Sonic wins the second.

I'm shocked how popular Silver is though, although I'll admit after his Generations appearance he has grown on me for he could potentially be quite awesome.
This post has been edited by Dark Sonic: 26 August 2012 - 08:04 AM

#523 User is offline ashthedragon 

Posted 26 August 2012 - 11:17 AM

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Silver is pretty popular along younger fans, it's like shadow for adventure era fans.

I voted fang. Even if this poll isn't for anything in particular, at least Sega and sumo can see that lots of people want to see fang back, and maybe use him in future games. In the next poll, I'll vote Migthy. I would like to vote Espio, because I love classic Espio, but I despise his heroes and forwards redesign, so if he wins the poll I'm sure they will use his modern design, so...no Espio. Migthy need to have a chance, too, and I would love to see Ray too.
This post has been edited by ashthedragon: 26 August 2012 - 06:26 PM

#524 User is offline Lobotomy 

Posted 26 August 2012 - 02:43 PM

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If I never see Seaside Hill again, it'll be too soon.

#525 User is offline Overlord 

Posted 26 August 2012 - 03:19 PM

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I'd love to see a comeback. He should take priority over Silver in that list for the simple reason that he hasn't been in a game since Sonic the Fighters came out.

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