Posted 20 February 2012 - 06:03 PM
- Sik is pronounced as "seek", not as "sick".
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LocalH, on 20 February 2012 - 05:08 PM, said:
Naka (based on what little he publically said) didn't seem to have any issue with the fact that Sonic was being controlled by a human, and I would think that if that demo was self-running, he'd probably have remembered that and mentioned it. Not rock-solid proof, but fairly logical conjecture.
Also he didn't seem to have any issue with the amount of parallax, and while it's true he may have forgotten how to program the console by now, I really doubt he forgot the main hardware limitations since he worked with it for so long. If anything was off in that respect he'd have mentioned it.
Posted 20 February 2012 - 07:08 PM
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Forgive me if it's been posted already, but this magazine article has some stuff on Sparkling Zone. Isn't it theorized that Sparkling Zone became Spring Yard Zone? Because this magazine mentions the two as
totally different levels. Maybe they shared assets during development?
Also, some pics of the CES beta (probably been discovered already):
It looks like Labyrinth Zone had a different background, with water spurting into the level through cracks in the wall. Also, I don't remember any "down" bumpers in the special stage (then again, I haven't played Sonic 1 in a while).
Posted 20 February 2012 - 07:09 PM
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I'm surprised that nobody's had a go at this yet, so here they go:
This post has been edited by ICEknight: 20 February 2012 - 07:21 PM
Posted 20 February 2012 - 07:24 PM
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ICEknight, on 20 February 2012 - 07:09 PM, said:
I'm surprised that nobody's had a go at this yet, so here they go:

Now all we need is for someone to put that in a rom hack and we're all set.
Posted 20 February 2012 - 07:25 PM
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SonikkuForever, on 20 February 2012 - 07:08 PM, said:
Forgive me if it's been posted already, but this magazine article has some stuff on Sparkling Zone. Isn't it theorized that Sparkling Zone became Spring Yard Zone? Because this magazine mentions the two as totally different levels. Maybe they shared assets during development?
I call inept magazine editors. Those two pics are from different builds (RING vs RINGS).
This post has been edited by LocalH: 20 February 2012 - 07:25 PM
Posted 20 February 2012 - 07:32 PM
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ICEknight, on 20 February 2012 - 07:09 PM, said:
I'm surprised that nobody's had a go at this yet, so here they go:

I can't see that the thing had attached arms- although it's hard to say due to the contrast in the screens if this was lost due to the arms having a shadow which got lost in the back drop. I can see that it looks like the gloves may have been like Rayman's hands, but I could be wrong.
This post has been edited by SpeedStarTMQ: 20 February 2012 - 07:33 PM
Posted 20 February 2012 - 07:35 PM
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SonikkuForever, on 20 February 2012 - 07:08 PM, said:
Forgive me if it's been posted already, but this magazine article has some stuff on Sparkling Zone. Isn't it theorized that Sparkling Zone became Spring Yard Zone? Because this magazine mentions the two as
totally different levels. Maybe they shared assets during development?

Quoted out of interest. It seems they did.
Quote
[…] Also, I don't remember any "down" bumpers in the special stage (then again, I haven't played Sonic 1 in a while).
Yeah, they're always there.
Posted 20 February 2012 - 07:50 PM
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dsrb, on 20 February 2012 - 07:35 PM, said:
Quoted out of interest. It seems they did.
I'll say it again since noone read it. Spring Yard
is Sparkling. Look at the HUDs.
Posted 20 February 2012 - 07:52 PM
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SonikkuForever, on 20 February 2012 - 07:08 PM, said:
Forgive me if it's been posted already, but this magazine article has some stuff on Sparkling Zone. Isn't it theorized that Sparkling Zone became Spring Yard Zone? Because this magazine mentions the two as
totally different levels. Maybe they shared assets during development?
Just going to point out that they are from 2 different builds, seeing as the sparkling picture says 'RING' while the spring yard photo says 'RINGS'
Posted 20 February 2012 - 08:05 PM
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As if it wasn't already obvious (and stated as such).

But yeah, the magazine was wrong to address Sparkling Zone and Spring Yard zone as different levels.
I do wonder if they were going for a more difficult level originally though. Seeing as they did remove that spikeball chain in the final.
Posted 20 February 2012 - 08:42 PM
- Sik is pronounced as "seek", not as "sick".
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Looks like they mixed up Sparkling Zone and Star Light. Note how the levels are already in the final order, if the numbers are anything to go by.
Posted 20 February 2012 - 09:19 PM
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(as posted earlier) have we ever seen a screenshot of the ball in action? This is the first time I've seen it personally, interesting.
Posted 21 February 2012 - 01:23 AM
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I've never seen a few of these pictures before... like Labyrinth, Spring Yard and Clock (W)ork having different backgrounds. And even though its confirmed that Star Light was originally called Sparkling, Spring Yard had a lot more "sparkling" in its original background, if you know what I mean.
Man, seeing stuff like the UFOs in Marble... some of these images blew my mind.
I hope someday someone comes across the S1 Beta... or that the douche who keeps it for collection purposes finally lets someone dump the game. :/
Posted 21 February 2012 - 03:54 AM
- Sik is pronounced as "seek", not as "sick".
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Vinchenz, on 21 February 2012 - 01:23 AM, said:
And even though its confirmed that Star Light was originally called Sparkling, Spring Yard had a lot more "sparkling" in its original background, if you know what I mean.
What the hell, no. Sparkling zone was the original name of Spring Yard zone. What I had meant before is that whoever made that article mixed up Star Light zone with Sparkling zone.
Posted 21 February 2012 - 08:46 AM
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I think Sega should have the graphics and sprites of "1990 Tech Demo Prototype" saved somewhere ...