Sonic 1 prototype images Both topics now merged together
#181
Posted 02 March 2012 - 08:58 AM
#182
Posted 02 March 2012 - 02:58 PM
LOst, on 02 March 2012 - 01:01 AM, said:
Lanzer, on 29 February 2012 - 02:35 AM, said:
Well, I was also surprised about that. It is a skill that they both have worked on for years, and keep working on today. With training and time, they developed these kind of skill, which is proof that working hard pays off! More people should work towards understanding and improving the things they live for, just like they have
Dude...seriously? There's like 5 people before them that caught that shit and literally were not mentioned, in fact, both of those barely contributed to the fact it was that concept art. I really feel like glory's going to the wrong people here.
#183
Posted 02 March 2012 - 07:01 PM
SonicGenesis89, on 19 February 2012 - 04:39 PM, said:

I wonder what other monsters were in this build and level? I wanna know how they behaved and attacked. When Sonic would hit them what would happen? Since they aren't machines? This a really good and incredible find because I have always wondered when they scrapped the monster and Madonna idea for the final which was robots and Eggman. Even in the Tokyo Game Show description of the game the plot line was "A super sonic powered rodent who fights monsters." This is so amazing, I'm all giddy like a kid on Christmas. I wish we could uncover even more screen shots or at least gameplay footage. Now we know though that monsters were in the earliest build before being scrapped.
This is the first post to correctly identify the sprite as one of the concept art badniks.
#186
Posted 02 March 2012 - 08:11 PM

Thing on the bottom left looks like a penis, thing on the top right looks like a hand. Coincidence? :V
#187
Posted 02 March 2012 - 08:54 PM

As the used badnik and the ground show, probably none of the colors shown here reflect what was used in the game. The ground isn't yellow in the Demo and the badnik isn't purple/yellow either. Probably none of the badniks would have used the colors shown on the page.
#188
Posted 02 March 2012 - 09:18 PM
MathUser, on 02 March 2012 - 08:54 PM, said:

As the used badnik and the ground show, probably none of the colors shown here reflect what was used in the game. The ground isn't yellow in the Demo and the badnik isn't purple/yellow either. Probably none of the badniks would have used the colors shown on the page.
I think is was Cinossu who pointed out, if he was using the second palette line (of the beta purple flower GHZ palette) he would match the purple body/yellow gloves concept art perfectly.
Edit:
Cinossu, on 19 February 2012 - 08:29 PM, said:
EDIT: Palette for reference:

#189
Posted 03 March 2012 - 04:07 AM
Irixion, on 02 March 2012 - 08:11 PM, said:
Thing on the bottom left looks like a penis, thing on the top right looks like a hand. Coincidence? :V
I lold.
And we thought Sonic and Tails’ team manoeuvre was obscene!
#191
Posted 03 March 2012 - 05:50 AM

This has been bugging me for a while... I feel I should mentioned this.
Originally, the blue blocks in the backgrounds of the concept art were indeed "buildings" but I think in the prototype they were changed into "Moutains"... I'm not entirely knowledgeable about this particular image that I posted, but there could be other things we didn't know about within the beta such as "water" and "waterfalls" making an appearance as well.
As you can see in this image here. The blue building like formations are still here, but instead they have become mountains that feature waterfalls. Not to mention this image looks more like "Beta" Greenhill then the "final".
If this image is faithful to the prototype, then I think water "exists" in beta Greenhill.
EDIT: Unless this is based on some "in-between" build.
#192
Posted 03 March 2012 - 05:58 AM
#193
Posted 03 March 2012 - 06:09 AM
RGX, on 03 March 2012 - 05:50 AM, said:
I don't think it does.
Background mountains, smaller clouds, bushes in the background, water, palm tree which looks more like the final... I think this is somewhere in-between the two.
#194
Posted 03 March 2012 - 06:13 AM
dsrb, on 03 March 2012 - 05:58 AM, said:
Ok found it on the wiki,
"Published in "SPEC," this concept art shares similar features to the early Green Hill Zone demonstration at the 1990 Tokyo Toy Show, including the trees in the foreground, the blocky area underneath the mountains, and even Sonic's pose. Unlike the preceding images, it is unknown if this image was drawn by Ohshima."
ATM I've been trying to find the direct mention of "Monsters" appearing in the Tech Demo within the description of the Sonic beta at the Tokyo Game Show in the wiki. Its been there for the longest in front of our faces saying that monsters were in the game. If we didn't know about the monsters, then there's bound to be more things we didn't know about in the beta.
EDIT:
@ Black Squirrel
The foreground looks closer to the beta, however yes, the background looks closer to the final. Which makes me think during development they were changed to a more rocky appearance but in the picture it seems a bit "blocky" to me.
#195
Posted 03 March 2012 - 06:35 AM
Edit: Fixing grammar
