But really, the thing that killed this for me is the border. Even in the original screenshots, you can see that there's a border around the frame that takes the same color as the color of the sky. If the game were truly being played from a console, you would see something like that. But in the videos, there's a black border instead. Not sure if there could be a reason for that, but to me that's a dead give away. Unless it's not being played from a console (har har), but the end of the first video implies that it is.
Sonic 1 prototype Video (FAKE) This one had some of us going for awhile....
#151
Posted 07 February 2012 - 01:27 PM
But really, the thing that killed this for me is the border. Even in the original screenshots, you can see that there's a border around the frame that takes the same color as the color of the sky. If the game were truly being played from a console, you would see something like that. But in the videos, there's a black border instead. Not sure if there could be a reason for that, but to me that's a dead give away. Unless it's not being played from a console (har har), but the end of the first video implies that it is.
#152
Posted 07 February 2012 - 01:38 PM
As for this fake, it's just the same confirmation bias human beings have in general.
Nothing much to see here, except a guy obviously trying to trick people into believing something that isn't real. You know what happens with real betas?
They get sold for high amounts, posted up on the internet, or hoarded and hidden out of sight by jealous collectors.
#153
Posted 07 February 2012 - 01:38 PM
RGX, on 07 February 2012 - 01:21 PM, said:
evilhamwizard, on 07 February 2012 - 01:27 PM, said:
#154
Posted 07 February 2012 - 01:47 PM
Eduardo Knuckles, on 07 February 2012 - 11:30 AM, said:
This "proto" game uses pixel-perfect collisions. Pixel-perfect. This by itself should be already enough evidence, since Sonic 1, CD, 2, 3 and Knuckles uses "sensorial rays" for collisions with planes, and square-to-square collisions for the sprites. The "sensorial rays" method of collision is prone to a few bugs since, if no collision array height is detected by the rays, the collision will not have response. This "proto", however,
Endri, on 06 February 2012 - 02:04 PM, said:
In the actuall Mega Drive games, Sonic jumping sprite would start to enter/overlapse the ledge after his center was 4 pixels above the ledge height, due to how the collision works in the Mega Drive's Sonic engine.
Now, are you telling me that Yuji Naka went from a good and modern collision engine to an archaic and more prone to bugs collison method? The collision response shown in this "proto" video is the default collision method used in most pre-made game-making engines, like, well, MMF. This method of collision in the Motorola 68000 would be as slow as polygon-to-polygon collisions were 8 years ago in 3D games.
There are many other discrepancies as well: the initial jumping impulse value is different from the Mega Drive Sonic games, the gravity is different, and also, it seems like the gravity is different when going upward than when going downward, and it looks evidently like something you see in most MMF Sonic fan games. Now, I could give you that the jump could have been different in the betas than they are in the final version (since later in the delelopment, Sonic had to be slowed down), but I doulbt that the gravity would be that inconsitent.
More on that,
The Taxman, on 06 February 2012 - 02:15 PM, said:
About the graphical discrepancies, Rika Chou made a very important point that I, myself, personally didn't notice at first, if it wasn't for her point it out:
Rika Chou, on 06 February 2012 - 06:50 PM, said:
The magazine scan shows a flat ground, nowhere to be seen in the video. (only small slopes like from the final.)
Also this seems impossible:

How Sonic is behind the grass, but in front of the bush.
#155
Posted 07 February 2012 - 02:22 PM
Endri, on 07 February 2012 - 01:47 PM, said:
#156
Posted 07 February 2012 - 02:33 PM
#157
Posted 07 February 2012 - 02:35 PM
Lanzer, on 07 February 2012 - 12:04 AM, said:
Anyone see this commercial before? I ran across it recently and thought it was interesting.
Better question, does anybody know what is that music playing in the background? I want it.
edit: it's some cover of "Surfin Bird".
#158
Posted 07 February 2012 - 02:53 PM
Sik, on 07 February 2012 - 02:33 PM, said:
#159
Posted 07 February 2012 - 03:04 PM
AerosolSP, on 07 February 2012 - 12:16 PM, said:
But seriously. Betas give us insight into how things could have been, which to alot of us here, is more interesting than what we have. I mean, we can look at what we have any time we want!
That is true, it's human nature to want what we can't have/didn't get. But looking at things objectively, HPZ and Wood are just not as good as the zones that did end up in Sonic 2 Final.
#160
Posted 07 February 2012 - 03:05 PM
Meat Miracle, on 07 February 2012 - 02:35 PM, said:
On topic...
Although I think its obviously fake. Is it confirmed that the up-loader indeed have this supposed beta cart? His video descriptions are very vague.
Quote
If you think it fake it is your problem"
This means either:
1. He does not have the cart therefore he cannot sell it.
2. He has the cart but refuses to sell it.
So lets say its option 2...
Don't you find it odd the video quality is pretty shit with no sound considering its 2012 already? The 90s are long gone... I'm pretty sure he can get a hold of a better camera with sound by now.
This just screams hoax... Not to mention if someone did indeed had this cart, I'd assume the person would go through every length to prove its actual existence such as to show everything off such as what the cart looks like front and back, to inserting it into the genesis/megadrive and then finally playing it on the TV.
Even so, this still wouldn't confirm anything unless a dump was done. However it would give less of an impression that its "bogus".
#161
Posted 07 February 2012 - 03:07 PM
#162
Posted 07 February 2012 - 03:13 PM
RGX, on 07 February 2012 - 03:05 PM, said:
This just screams hoax... Not to mention if someone did indeed had this cart, I'd assume the person would go through every length to prove its actual existence such as to show everything off such as what the cart looks like front and back, to inserting it into the genesis/megadrive and then finally playing it on the TV.
ICEknight, on 07 February 2012 - 03:07 PM, said:
#164
Posted 07 February 2012 - 03:36 PM
ICEknight, on 07 February 2012 - 03:07 PM, said:
Has anyone from here tried contacting this person on Youtube to find out how this is being played? (Cart, ROM, something else, whatever.) It might be a good opening to establish an actual rapport with the person instead of just being "lol dis b fake", and may open up the way to more "footage", etc.
#165
Posted 07 February 2012 - 03:38 PM
Sparks, on 07 February 2012 - 03:14 PM, said:
Being honest here, if this thing "was real". I'd imagine so many problems trying to sell it. Correct me if I'm wrong, wasn't the sonic 1 alpha/beta stolen? From what I'm aware the property in question was missing from SEGA's vault. I'm not completely sure but I'd imagine some legal trouble somewhere here...
Not to mention its a piece of history... I'm sure SEGA would try to do anything in their power to get it back.
Not gonna lie... if there was no stipulations into selling the cart, I doubt "VERY MUCH" we would even be able to get a hold of it. The Sonic 1 beta is literally a goldmine easily worth thousands and thousands of dollars... Hell, maybe even millions.
The fact that it has never been dumped, no other copies known to man exists and SEGA themselves no longer have it probably makes it even that more valuable. Realistically speaking, If I was the owner, there would be no chance in hell I would give it to the community to dump it or dump it myself. It would degrade its value.
For all we know, the cart (or any copies for that matter) may not even exist anymore.
