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Sonic Megamix

#1 User is offline Stealth 

Posted 27 January 2012 - 04:05 AM

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Posted Image

Since I'm expecting some awkward, annoying, or outright bad things to happen based on the events of today, I'm going to attempt to put it to rest right now.

As some of you may know (and I know that there are now significantly more of you that do than used to), I was co-founder and one of the project leads for Sonic Megamix. This has not changed, although as of about a week ago, I have been left in sole charge of the project due to Tweaker's abrupt leaving. We were told that we may not see him again, but we weren't told why, although we now have a better idea

I am posting today to say that, despite speculation that I have seen trying to kick up to the contrary, Megamix has not been and will not be cancelled

Progress has been made slowly since the last public "release", and even still over the last week. No member has presently expressed any desire to abandon the project, all meaning that we still have an in-tact team that is willing to push forward

Sonic Megamix is very much a team project- all of Team Megamix have made significant contributions to its development. We are all proud of what we have done with it, and we, more than anyone, deserve to see it completed and enjoyed by its fans

As for concern I had seen arise before, my leadership is absolutely nothing new, nor was it the first time it came up. I have had as strong of an influence on this project since the beginning of "Team Megamix" as I do today, and my intent has always been that the finished product be both enjoyable and as near to professional quality as possible. The rest of the team will work with me, and I with them, to make sure that happens

I should note that this is a statement, not an opening to debate. Given the volatile nature of the situation, I feel it in the best interest of the project and our team members to have made it as soon as possible. The project, in general, is obviously open for public discussion by nature, but please consider this specific matter closed

Further updates will come at our discretion. Excitement is understandable and appreciated, but please bear with us while we continue our work. Sonic Megamix will be released once it's complete, and that will take however long it takes, dependent on the work left and our other responsibilities. We can't say when that is, but we can say that we'll make it worth the wait

#2 User is offline GeneHF 

Posted 27 January 2012 - 04:10 AM

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Good to hear, Stealth. I've had people bombarding me with IMs all night asking if what happened meant "FUCK YOU IT'S CANCELED" was a permanent thing now.

I'm still pulling for Team Megamix and hope the final result of all your labors is nothing short of exceptional.

#3 User is offline Kharen 

Posted 27 January 2012 - 04:15 AM

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Wow. I honestly thought MegaMix was dead for a while. That title screen's freaking beautiful. Did you change how the menus work from the last version, or are they the same?

I'm kind of curious, did you change any level artwork since the last release? I loved the original artwork for the first zone, and the screenshots of the newer Starry Night Zone.

#4 User is offline Guess Who 

Posted 27 January 2012 - 04:17 AM

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Glad to see this matter handled appropriately before someone got banned for making a tasteless "IS MEGAMIX CANCELLED LOL" joke. Best of luck to you and the rest of the team in getting this done; it's a magnificent project that deserves every bit of the considerable praise it has received over the years.
This post has been edited by Guess Who: 27 January 2012 - 04:17 AM

#5 User is offline Stealth 

Posted 27 January 2012 - 04:43 AM

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Thanks for the compliments! It's good to know some people haven't given up on us :P

Quote

Did you change how the menus work from the last version, or are they the same?

Better menus are actually currently in-progress. Assuming nothing goes wrong with this, I think the people looking for interesting presentation should be pretty pleased

Quote

did you change any level artwork since the last release?

A few levels have already been overhauled in the graphics department at this point. Some are still WiP, with Starry Night Zone probably still being the most complete, but MarkeyJester has been doing a great job with them so far. With the exception of the unfortunate amount of time that's passed since SNZ was shown off, the visuals shouldn't feel stale, at the very least :P

#6 User is offline corneliab 

Posted 27 January 2012 - 04:46 AM

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This is all great to hear! Really looking forward to seeing this thing once it's done.

#7 User is offline Mike Arcade 

Posted 27 January 2012 - 05:59 AM

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You guys just keep up the good work on Megamix, I'm glad to see that work is still being continued!

#8 User is offline jasonchrist 

Posted 27 January 2012 - 06:21 AM

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The game that got me into Sonic again, big time. Nice to see it's still going!

#9 User is offline The Game Collector 

Posted 27 January 2012 - 06:21 AM

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I actually like the fact that the game is seeing some major overhauls since its last incarnation. It really makes them seem like two separate games altogether, just as the last release had quite a few level layout changes from the final Genesis rom.

This also gets me to wondering... has anyone ever hacked a hack? If Megamix ends up being so good that it becomes THE Sonic game to play (well the demo kind of already is), I wonder if we could expect people to do such things. What your team has done is figured out how to turn a Genesis rom into a Sega CD game and with that information available to everybody we could start to see longer hacks with more content. Maybe Psi will grab the rom and replace the 5 characters with 5 of his choosing one day.

#10 User is offline Mike Arcade 

Posted 27 January 2012 - 06:38 AM

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View PostThe Game Collector, on 27 January 2012 - 06:21 AM, said:

I actually like the fact that the game is seeing some major overhauls since its last incarnation. It really makes them seem like two separate games altogether, just as the last release had quite a few level layout changes from the final Genesis rom.

This also gets me to wondering... has anyone ever hacked a hack? If Megamix ends up being so good that it becomes THE Sonic game to play (well the demo kind of already is), I wonder if we could expect people to do such things. What your team has done is figured out how to turn a Genesis rom into a Sega CD game and with that information available to everybody we could start to see longer hacks with more content. Maybe Psi will grab the rom and replace the 5 characters with 5 of his choosing one day.


Seems redundent to me, but I do agree that Megamix will end up like it's own seperate game when it finally comes out.

#11 User is offline Aquaslash 

Posted 27 January 2012 - 06:43 AM

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Ignoring all the principles behind hacking another hack, and the fact that it'll likely earn you a ban; it'd be easier to work with games that have actual documentation behind them, as opposed to having to figure out everything from scratch.

#12 User is offline E-122-Psi 

Posted 27 January 2012 - 07:45 AM

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Like the title screen.

Nice to know it's still being worked on, and it was already rather complete looking as it was. :D

View PostThe Game Collector, on 27 January 2012 - 06:21 AM, said:

Maybe Psi will grab the rom and replace the 5 characters with 5 of his choosing one day.

A heh. Anyone give me a clue how to hack Megamix and perhaps. Otherwise don't count on it. :v:
This post has been edited by E-122-Psi: 27 January 2012 - 07:49 AM

#13 User is offline Xeric 

Posted 27 January 2012 - 08:34 AM

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View PostE-122-Psi, on 27 January 2012 - 07:45 AM, said:

Like the title screen.

Nice to know it's still being worked on, and it was already rather complete looking as it was. :D

View PostThe Game Collector, on 27 January 2012 - 06:21 AM, said:

Maybe Psi will grab the rom and replace the 5 characters with 5 of his choosing one day.

A heh. Anyone give me a clue how to hack Megamix and perhaps. Otherwise don't count on it. :v:


It does bring up a point though. I'd love to see some of the character hacks you've created in Megamix, especially Amy. The game would be less of a "sausage fest" then and it'd create another style of gameplay.

I'm glad this hasn't been cancelled though. Megamix is what got me into hacking.

#14 User is offline Stealth 

Posted 27 January 2012 - 08:35 AM

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I'd stick with "don't count on it". Let's let Megamix be Megamix for a while before we even begin to consider modding it, maybe? :P

#15 User is offline Jayextee 

Posted 27 January 2012 - 08:51 AM

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I'm sorry to hear about all that's happened. Hope this goes well for all involved, and if it's any consolation I don't think Starry Night Zone (the art or that amazing music) will get stale at any point soon. Knowing that MarkeyJester is on the team fills me with confidence.

You too, Stealth. I know we had words a few years ago, but I respect you. :)

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