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New sprite mappings editor? or not

#1 User is offline MainMemory 

Posted 16 January 2012 - 05:39 PM

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I am strongly considering making my own sprite mappings editor, and I would like to know if anyone else would be interested in it. Are there any features that you would like to see?

Also I am thinking file loading/saving would work like this: you can load and save files individually, and when you have files loaded, you will be able to add them to a project file which will list all the objects and have folder organization like SonLVL's level INI.

Also I'm terrible at naming things so if you have a really cool name idea I might use it.
This post has been edited by MainMemory: 26 March 2012 - 01:55 PM

#2 User is offline Selbi 

Posted 16 January 2012 - 05:42 PM

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I am, SonMapEd can go to hell. Something simple as moving tiles around, direct drawing into them them, copying, etc. would already be enough. Proper image importing would be the icing though. Being able to undo stuff without making save states first would also come in handy.

These were the most frustrating points of SME and I'd love to see them fixed.

#3 User is offline flamewing 

Posted 16 January 2012 - 05:54 PM

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I have interest in this; I can even help out a bit, as I have made some command-line batch mapping editing utilities to get around SonMapEd's limitations.

I would like to see proper DPLC support (SonMapEd's suck): I can send sample mappings and DPLC files that are optimized to minimize DMA transfers which cause SonMapEd to choke but work perfectly fine on the game. SonMapEd's error is trying to tie each sprite piece to one DPLC entry, instead of building a private tile space for each frame.

Support for plane mappings (enigma-compressed mappings that go through one of the plane map functions) would also be good to have, so PlanEd can be left behind.

There are several mappings file that are perfectly ordinary but cause SonMapEd to choke -- their first frame of mappings is a zero offset, meaning it points to itself and results in an empty frame (zero sprite pieces).

Also, support for the custom DPLC scheme of S2 special stage sprites.

Finally, having at least all of the features of SonMapEd would be mandatory, of course :v:.

#4 User is offline Sparks 

Posted 16 January 2012 - 06:02 PM

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Something that would make it a lot easier to import sprites and edit mappings, for the more technically challenged? Hacking always seemed like a nice idea but importing custom sprites and tiles felt like a bit too much of a chore.

So copy/paste feature from other programs (like Paint)?

#5 User is offline Cinossu 

Posted 16 January 2012 - 06:17 PM

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LOstLibrary never gets any love. :( *hit*

That said, it really isn't hard to make these in ASM, the guide is on the Wiki and all.

#6 User is online Jimmy Hedgehog 

Posted 16 January 2012 - 07:15 PM

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Would be interesting to see what it'd be like compared to SonMapEd, which I use a lot. Being able to load and edit title screen mappings (Sonic 2's for example) would be rather handy if possible, and (though it may be fixed, I'm unsure) last I checked with the recent S3K disassembly, it doesn't load the event/hidden palace fight Knuckles' pattern cues correctly, making editing them a problem. Again been a while since I checked so I could be mistaken.

#7 User is offline MainMemory 

Posted 17 January 2012 - 01:08 AM

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View Postflamewing, on 16 January 2012 - 05:54 PM, said:

I would like to see proper DPLC support (SonMapEd's suck): I can send sample mappings and DPLC files that are optimized to minimize DMA transfers which cause SonMapEd to choke but work perfectly fine on the game. SonMapEd's error is trying to tie each sprite piece to one DPLC entry, instead of building a private tile space for each frame.

If it works with SonLVL it'll work with this, otherwise feel free to send me some.

View Postflamewing, on 16 January 2012 - 05:54 PM, said:

Support for plane mappings (enigma-compressed mappings that go through one of the plane map functions) would also be good to have, so PlanEd can be left behind.

I almost feel that plane mappings are significantly different enough to belong in a separate program.

View Postflamewing, on 16 January 2012 - 05:54 PM, said:

Also, support for the custom DPLC scheme of S2 special stage sprites.

I am unaware of how that works.

View PostJimmy Hedgehog, on 16 January 2012 - 07:15 PM, said:

last I checked with the recent S3K disassembly, it doesn't load the event/hidden palace fight Knuckles' pattern cues correctly, making editing them a problem. Again been a while since I checked so I could be mistaken.

If that's the same format as the Giant Ring object (it probably is), SonLVL already supports it (this is one of the reasons I want to make an editor).

#8 User is offline FeliciaVal 

Posted 17 January 2012 - 06:15 AM

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yes, yes, yes, and yes.
What I have most trouble with SonMapEd is that you have to count the tiles to fit the sprite in, I'd like to have a simpler alternative to it because I'm sure it drives everybody crazy.
Also as someone mentioned already, the possibility to modify Sonic 2's title screen.

#9 User is offline TomoAlien 

Posted 17 January 2012 - 04:07 PM

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Well, since you have a real good hand at making user friendly interfaces it would be cool to have a tool which is more drag'n'drop and less key combinations.

I also came up with a name for it: "Tiles Prower".

#10 User is offline DalekSam 

Posted 17 January 2012 - 07:29 PM

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MMMapEd :v:

No, but seriously, SME really needs a better alternative. I can't stand it and something that works would be heavily appreciated.
This post has been edited by DalekSam: 17 January 2012 - 07:30 PM

#11 User is offline Alriightyman 

Posted 17 January 2012 - 11:59 PM

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What everyone else said, as far as features, and I would love to see animations as well.

Also, once it is saved as an INI file, maybe give the ability to name mapping frames and animations.
Just for the editor of course.
That's about all I can think of for now.

#12 User is offline MainMemory 

Posted 18 January 2012 - 11:55 PM

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I'm not sure about putting names in the INI file, but if you use ASM, you'll be able to see and edit the labels, rather than randomly generating labels.

#13 User is offline Hitaxas 

Posted 18 January 2012 - 11:55 PM

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+ 1 interest.

SonMapED is lacking, the image import isn't perfect, the fact that you have to hand edit bigger sprites to minimize the amount of mappings is a pain. It would be great to see a program that does the job better. :)

#14 User is offline Aquaslash 

Posted 19 January 2012 - 02:03 AM

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How about the creation of blank tiles. I mean I can always import giant bitmaps and clear them, but still.

OH! SCREEN POSITION. This is a big one that SonMapED lacks I think.

#15 User is offline KingofHarts 

Posted 19 January 2012 - 03:36 AM

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YES. Although I don't hack, I try to use a mappings editor for other purposes... and SonMapEd is not exactly lighting my world on fire... I am in full favor of something new and better.

And I suck at naming, but how about SonSpr? or MemorySpr? M&M MapEd
OR
SPRMap... I apologize... there's a dirty joke in there somewhere.
This post has been edited by KingofHarts: 19 January 2012 - 03:39 AM

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