flamewing, on 16 January 2012 - 05:54 PM, said:
I would like to see proper DPLC support (SonMapEd's suck): I can send sample mappings and DPLC files that are optimized to minimize DMA transfers which cause SonMapEd to choke but work perfectly fine on the game. SonMapEd's error is trying to tie each sprite piece to one DPLC entry, instead of building a private tile space for each frame.
If it works with SonLVL it'll work with this, otherwise feel free to send me some.
flamewing, on 16 January 2012 - 05:54 PM, said:
Support for plane mappings (enigma-compressed mappings that go through one of the plane map functions) would also be good to have, so PlanEd can be left behind.
I almost feel that plane mappings are significantly different enough to belong in a separate program.
flamewing, on 16 January 2012 - 05:54 PM, said:
Also, support for the custom DPLC scheme of S2 special stage sprites.
I am unaware of how that works.
Jimmy Hedgehog, on 16 January 2012 - 07:15 PM, said:
last I checked with the recent S3K disassembly, it doesn't load the event/hidden palace fight Knuckles' pattern cues correctly, making editing them a problem. Again been a while since I checked so I could be mistaken.
If that's the same format as the Giant Ring object (it probably is), SonLVL already supports it (this is one of the reasons I want to make an editor).