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New sprite mappings editor? or not

#31 User is offline Andlabs 

Posted 29 February 2012 - 08:35 AM

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You don't run OCX files; you have to put them somewhere where programs can get to them. Install http://www.microsoft...ang=en&id=10019; failing that, install the Visual Basic 6 runtime.
This post has been edited by Andlabs: 29 February 2012 - 08:36 AM

#32 User is offline MainMemory 

Posted 18 March 2012 - 10:26 PM

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So, the main reason why I haven't shown any progress on this or even announced that I'm definitely making this is that I have no idea how it should look/work, GUI-wise. Like, some kind of combination of SonLVL's tile editor and SCDPCspr, with some additional thing for selecting sprite pieces?

Any thoughts?

#33 User is offline ashthedragon 

Posted 18 March 2012 - 10:34 PM

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I think Sonik Sprite has the best user friendly GUI for this. I would add a simple "paint like" editor to it.

#34 User is offline Selbi 

Posted 19 March 2012 - 10:21 AM

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View Postashthedragon, on 18 March 2012 - 10:34 PM, said:

I think Sonik Sprite has the best user friendly GUI for this. I would add a simple "paint like" editor to it.

That is a good idea actually. Make it feel like Sonik Sprite, because although being a very limited program by itself, it does have a user friendly GUI.

Additionally, you could do this in a sub-menu solely for drawing, while the main window looks and acts similar to SonMapEd.

#35 User is offline MainMemory 

Posted 19 March 2012 - 11:21 AM

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I recently thought of something regarding being able to simply draw on sprites: sprite pieces can be "layered" over other pieces. I would have to somehow group the pieces into layers when a piece overlaps a previous piece, and have them edited separately. For example, Tails' walking sprites would have a layer for the main sprite, and a layer for the tails underneath it.
This post has been edited by MainMemory: 19 March 2012 - 11:22 AM

#36 User is offline hwd45 

Posted 20 March 2012 - 12:40 PM

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I'm looking forward to seeing the end result. SonEd was particularly difficult to use, then Sonlvl came along and made everything much easier. I hope this means that your project will be similar, and will replace SonMapEd and its evil twisted confusing ways. I'm pretty sure that SonMapEd was the thing that made me ragequit from my hacking, because I found it so difficult to use. Good luck with your program!
This post has been edited by hwd45: 20 March 2012 - 12:40 PM

#37 User is offline MainMemory 

Posted 26 March 2012 - 01:53 PM

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After considering the matter for a long time, I have decided that I have no idea how to actually make a sprite mappings editor. Sorry to get your hopes up.

#38 User is offline Aerosol 

Posted 26 March 2012 - 02:00 PM

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It's alright. Maybe it'll come to you out of the blue someday.

#39 User is offline KingofHarts 

Posted 27 March 2012 - 02:41 AM

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I hope this means that it will only get put on standby... and not completely get scrapped... I know I'm keeping my hopes up for something that may very well end up not happening... BUT, this is the guy that gave us SonLVL. A program so easy and good enough to use that a hack noob like myself could mess about with it without screwing up too much. I hope you will get back to this someday...

#40 User is offline Alriightyman 

Posted 27 March 2012 - 10:32 PM

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View PostMainMemory, on 26 March 2012 - 01:53 PM, said:

After considering the matter for a long time, I have decided that I have no idea how to actually make a sprite mappings editor. Sorry to get your hopes up.


Just out of curiosity, why do you have no idea?
Is it that you are not sure as to how to go about writing it via code? Or is it more of a GUI issue that has you stumped?

#41 User is offline MainMemory 

Posted 27 March 2012 - 10:33 PM

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Yes. Both.

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