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I'm thinking about making video reviews of games. But Fraps creates lag and I lack a capture card. What to do?

#16 User is offline Krigo 

Posted 21 January 2012 - 06:39 AM

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Just curious, have you unlocked your processor's cores to be quad core?

#17 User is offline W.A.C. 

Posted 21 January 2012 - 01:02 PM

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Uh... How do I do that or check if I've done it? o_O

#18 User is offline Elratauru 

Posted 25 January 2012 - 07:55 AM

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View PostW.A.C., on 20 January 2012 - 10:38 PM, said:

Well, this is driving me nuts. I have no idea why BSNES now runs like shit when I use Dxtory. I really really hoping to continue making progress in this video review but all of that has been halted out of nowhere because the program I was rhttp://elying on decided to become a total bitch. I have no idea what to do now. I wonder if it has to do with the fact my version is a pirated copy.


It all depends on what codec are you using to process the video information while you're recording actually. Also depends on how many cores do you have to spend :P For example, I use the x264vfw codec, of which I assign 4 cores to record (that's way too much actually :P)

I have a Phenom II x6 and I can record pretty much anything perfectly using an standard 7600rpm HDD with DXtory. I have recorded a few Melty blood matches as an example:


Its 480p, but that's because its the native game res :P

PS: don't use BSNES. Its almost 100% accurate and that means it eats your cpu. Its funny but Yoshi's Island title screen runs at like 40fps on this Phen II x6. Just get the latest Snes9X and you'll be doing miracles :P
This post has been edited by Elratauru: 25 January 2012 - 07:58 AM

#19 User is offline Covarr 

Posted 25 January 2012 - 04:20 PM

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For the vast majority of games, the difference between BSNES and SNES9x is going to be impossible to notice for pretty much everybody.

If you're aiming to record a SNES game, I suggest SSNES. It is only half of an emulator on its own, using the actual emulation cores from BSNES, SNES9x, or other emulators, but handling the video and audio output itself. The reason I suggest it is because it supports realtime video output using ffmpeg, which is frankly a lot less intensive than using external recording software. Still gotta make sure your HDD can keep up, but it mostly eliminates CPU/GPU issues when recording.

#20 User is offline W.A.C. 

Posted 30 January 2012 - 12:56 AM

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I don't want to use any emulator besides BSNES because it is the most accurate. At this point, I think the only way I can record the stuff I want without any gameplay lag is to use a capture card. I can always just borrow my dad's PC for running the capture card while having it hooked up to my monitor for recording. Does anyone have any suggestions for capture cards that has good picture quality and would work well with my monitor? I'd love to use one that records in HD but at this point, I am fine with using one that records in 480p as long as the quality is good and clean. I really hate fuzzy recordings for pixelated games.

Edit-

I will give SSNES a try though.
This post has been edited by W.A.C.: 30 January 2012 - 01:00 AM

#21 User is offline Covarr 

Posted 30 January 2012 - 11:45 PM

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If accuracy is your goal, SSNES is literally every bit as accurate, since it uses the same emulation core. Although I should warn you, I had issues actually getting the recording feature to work the last time I tried, a few versions ago. I don't know if I was doing something wrong or if it was broken, and if it's the latter it may well have been fixed since then.

#22 User is offline Black Squirrel 

Posted 31 January 2012 - 05:12 PM

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hang on... the SNES?

http://camstudio.org/

this is what I used to use to deal with simple systems. There's a lossless codec and the demands to use it for 256x224 resolutions aren't too great. I don't know much about video recording but it handled 320x200 recording reasonably well (note this was passed through to Windows Movie Maker an butchered along the way)


but it does require you to run in windowed mode at the original resolution for good results and you might need to experiment a bit.


there are better methods for systems which have bigger resolutions. It's not at all good for high definition video... but I'd expect it to cope with the SNES.

#23 User is offline W.A.C. 

Posted 03 February 2012 - 02:22 AM

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I tried using that at full screen mode and the framerate for the video was laughably bad. I generally refuse to play games if there isn't a full screen mode (with web games being an exception).

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