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Sonic ATS - Released! After Sonic 2, Before Sonic 3

#1 User is offline LakeFeperd 

Posted 04 January 2012 - 08:30 PM

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Posted Image
Final Trailer
http://youtu.be/W2jzJn9qY6U
Updated gameplay trailer
http://www.youtube.c...h?v=7APv53jEXNw
This post has been edited by LakeFeperd: 15 June 2013 - 02:32 PM

#2 User is offline Shoemanbundy 

Posted 04 January 2012 - 09:13 PM

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It's customary to at least give screenshots so we know what the game looks like =P

#3 User is offline JaxTH 

Posted 04 January 2012 - 10:47 PM

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So...This game is supposed to take places during the days between Sonic 2 and Sonic 3 then?

#4 User is offline Sparks 

Posted 04 January 2012 - 11:49 PM

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So far I found the following bugs:

- There's some ceiling edges in Act 1 that the player can jump on and can run on the ceiling then up the wall.
- When I finished Act 1 as Sonic, the screen kept scrolling up slowly.
- When I finished Act 1 as Tails, he.. died. :psyduck:
- In Act 3, there's a spot where two platforms on circular guided paths pass by each other; if you stand on the second one as it goes through the first ones platform, the player glitches off it (and into the spikes)

Also for some reason the game lagged pretty badly, but got worse with each act. Might just be my cheap laptop though.

#5 User is offline LakeFeperd 

Posted 05 January 2012 - 09:05 AM

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@Shoemanbundy
it's there now.
man... I'm stupid

@JaxTH
y-yeah... I think it sounds very unoriginal, but for what I've got planned for the story, it's something that you would never thought about

@Sparks
I thought I've already fixed that dying glitch was fixed º-º
anyway, I'll take a look later

for the slowdown, did you played it in full screen? the game goes really slow here if it's on full screen, but if it's not, it runs normally, even with the highest resolution option

#6 User is offline Techokami 

Posted 05 January 2012 - 10:22 AM

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When I finished Act 1 as Sonic and didn't go into the big ring, I died too. Is Sonic supposed to hit the warp orb in there?

#7 User is offline LakeFeperd 

Posted 05 January 2012 - 11:15 AM

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@Techokami
I've just uploaded a new version to fix this glitch
yes, it was supposed to hit the warp orb

#8 User is offline Falk 

Posted 05 January 2012 - 12:05 PM

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To be honest, "Before the Sequel" as a single title sounded a little awkward, but when you have two games, one called "before" and one called "after" it sounds a lot more deliberate and/or planned. :V

edit: This demo reignited my love for 3D Blast Saturn's music. As if Generations' friend mission remix wasn't enough already.
This post has been edited by Falk: 05 January 2012 - 12:06 PM

#9 User is offline Techokami 

Posted 05 January 2012 - 12:17 PM

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Two other things:
1) In Act 2, in a cavern section, there is a single rotating platform that you use to get under a wall without hitting spikes. Above it is a small area that has nothing in it... maybe an item box should go there?
2) You forgot to re-initialize values after beating Act 3 - this results in bringing a Bubble Shield to Act 1.

All in all, I'm liking what I'm seeing so far!

#10 User is offline Dario FF 

Posted 05 January 2012 - 12:27 PM

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Liked it! I had the same problem as Techokami(#2), and those periodic flashes at Act 3 weren't good for my eyes... My head hurts after that act. :v:

I'm gonna go check the prequel now.
This post has been edited by Dario FF: 05 January 2012 - 12:27 PM

#11 User is offline Sparks 

Posted 05 January 2012 - 02:09 PM

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View PostLakeFeperd, on 05 January 2012 - 09:05 AM, said:

@Shoemanbundy
it's there now.
man... I'm stupid

@JaxTH
y-yeah... I think it sounds very unoriginal, but for what I've got planned for the story, it's something that you would never thought about

@Sparks
I thought I've already fixed that dying glitch was fixed º-º
anyway, I'll take a look later

for the slowdown, did you played it in full screen? the game goes really slow here if it's on full screen, but if it's not, it runs normally, even with the highest resolution option
I was playing the game at 2x resolution.

#12 User is offline BlackHole 

Posted 05 January 2012 - 02:10 PM

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I saw the word story, I love Sonic stories. I do hope it's a good story :3

I kinda missed BTS, so I'll have to go play that and see the story from there .

#13 User is offline Mike Arcade 

Posted 05 January 2012 - 08:53 PM

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Played the demo, really cool! Also nice to see your bubble shield in the game (Got a better name for it?), also my god the Spike Shield, I'm in love...

Also I hope there's a better way to get the good ending in this game, I didn't get it my first playthrough in BTS, not only that but I have to play the game all over again.

Anyway glad to see you're working on it, and I do love that title! :D

#14 User is offline LakeFeperd 

Posted 06 January 2012 - 10:18 AM

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I'm planning to do 5 ending
the bad ending (...)
the chaos emeralds ending (if you have collected all 7)
the time points ending (beating the game with more than 0 time points)
and the good ending (doing both of those things)

if you are the speedrunner type of player or/and the one how likes to explore everything, you will not be disappoint

btw, you can get the emeralds in one run and in the other one get the time points ending and I'll also make a way to disable super sonic

@Sparks
:ohdear:
I still haven't tested it in other computers btw

@Techokami
umm.. didnt know about that in the values, thanks
and the blank space was for avoiding a glitch, I may add a monitor there anyway

@Falk
hehe, thanks
I always thought calling it "After the Sequel" would be very unoriginal

#15 User is offline Lanzer 

Posted 06 January 2012 - 10:48 AM

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Hey if you give us a quick summary of the plot maybe we can come up a name based on that?

I still think Before The Sequel needs to be kept but shorted down to its "BTS" anagram.

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