To quote the Nostalgia Critic from his review of SatAM: "EFFORT! Honest to God EFFORT!"
Love these screenshots! Nothing actually feels cheap or unimaginative about them compared to Episode I, where with that game it felt like they weren't even willing to try. I mean, sure, I could compare these screens to Carnival Night or Ice Cap, but they really feel like they could be something new and interesting.
As for the Little Planet conversation going on, notice how it looks like the Death Egg is slowly being built over it as the game progresses (for example the mustache piece can be seen in one of the Winter Carnival Zone images). The intro with Sonic and Tails on the Tornado is a good sign that we'll be getting some action-based storytelling returning to this game. I can't believe it; Dimps actually learned something cool from Sonic 3.
Also, anyone else notice this? Look at all the screens with Badniks in them. See any crosshairs? Neither do I!
Well, this has fixed a lot of things for me (heck, even I expected there'd be four zones, anyway; any more would've been surprising), save for three last things: the bad physics, bad level design (over-saturation of boost pads and Bubble chains), and cheap-sounding MIDI music. But if all goes well, this has a shot at being the best Sonic game Dimps has ever made since the first Sonic Advance.
MegaDash, on 14 February 2012 - 04:18 PM, said:
Hahahaha! XD I suppose we're gonna call this thing the "69 Attack"?
This post has been edited by Blue Emerald: 14 February 2012 - 05:50 PM