Sonic and Sega Retro Message Board: Sonic 4: Episode 2 Discussion - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic 4: Episode 2 Discussion Electric Bogaloo

#661 User is offline Spanner 

Posted 14 February 2012 - 05:01 PM

  • I used to go by SOTI too...
  • Posts: 2659
  • Joined: 02-June 07
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic the Hedgehog Hacking Contest, Other Stuff
  • Wiki edits:2,193

View PostArique, on 14 February 2012 - 04:54 PM, said:

Something I just noticed. Methinks that Sonic's running sprites/renders might have been changed since Episode 1...
Spoiler

Am I the only one who's noticing this change?

To be fair, the running animation was pretty awful. I approve of the changes made here.

From what I can see in the screen shots, it looks like they've actually listened to fan feedback and they are going to try their best to please everyone with Episode II. Bubbles aside, if they have improved the physics and the game isn't botched to fuck, this might be enjoyable.

Only one thing I want to know about next is the music. If they've improved the art, they might as well have made a decent soundtrack for once. Let's see who worked on things this time...

#662 User is offline MastaSys 

Posted 14 February 2012 - 05:02 PM

  • The nightmares? They never go away.
  • Posts: 468
  • Joined: 31-March 09
  • Gender:Male
  • Wiki edits:3
So it's easy to assume, that the old stage Ken talked about, it's on Little Planet itself.
Probabbly a Metal Death Egg Madness Zone.

#663 User is offline Sparks 

Posted 14 February 2012 - 05:04 PM

  • Posts: 2390
  • Joined: 27-June 05
  • Gender:Male
  • Location:Louisiana
  • Project:Scott I
  • Wiki edits:21

View PostMastaSys, on 14 February 2012 - 05:02 PM, said:

So it's easy to assume, that the old stage Ken talked about, it's on Little Planet itself.
Probabbly a Metal Death Egg Madness Zone.
Or Aquatic Ruin.

#664 User is offline HarrisonJ 

Posted 14 February 2012 - 05:07 PM

  • Posts: 1362
  • Joined: 24-June 10
  • Gender:Male
  • Location:Winnipeg
  • Project:University
  • Wiki edits:16
Hey, it actually looks not-shitty! That's a relief. In fact the graphics are actually quite pretty. I can excuse the Bubbles chains if they're not overused like they were in episode I. I can't wait to see a video of this game in action. New physics would be great (although I'd probably still get it even if the physics aren't that great. Episode I wasn't a bad game, after all, but good physics would make it even better).

#665 User is offline Naean 

Posted 14 February 2012 - 05:10 PM

  • Avid Drawer & I.C.T. Enthusiast
  • Posts: 330
  • Joined: 25-February 09
  • Gender:Male
  • Location:United Kingdom
  • Project:2D. Sonic level designs.
  • Wiki edits:24

View PostHarrisonJ, on 14 February 2012 - 05:07 PM, said:

New physics would be great (although I'd probably still get it even if the physics aren't that great. Episode I wasn't a bad game, after all, but good physics would make it even better).

I'm personally expecting Sonic Generations 3DS classic physics, with perhaps some further refinements.

#666 User is offline dsrb 

Posted 14 February 2012 - 05:14 PM

  • Posts: 3083
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196
They've said it'll have a new physics engine. A version of one and/or the other of the Generations engines is the most logical assumption. It's really pretty much a certainty by this point. The new engine surely can't be worse in any case.

#667 User is offline Columind 

Posted 14 February 2012 - 05:14 PM

  • Carboat
  • Posts: 481
  • Joined: 19-February 10
  • Gender:Male
  • Project:Music and Comics

View PostArique, on 14 February 2012 - 04:54 PM, said:

Something I just noticed. Methinks that Sonic's running sprites/renders might have been changed since Episode 1...
Spoiler

Am I the only one who's noticing this change?


Speaking of that specific screenshot from Episode 2, I just noticed how far that blur extends behind Sonic while he's running downhill compared to the other screenshots when he's just running at a straight lane.

Sonic confirmed to possibly, finally be picking up momentum from running downhills?
This post has been edited by Columind: 14 February 2012 - 05:15 PM

#668 User is offline Dark Sonic 

Posted 14 February 2012 - 05:15 PM

  • Dark Blonic
  • Posts: 6364
  • Joined: 21-April 06
  • Gender:Male
  • Project:People really need to get their facts straight
  • Wiki edits:10
Wow this was unexpected. Quite pretty looking. Aquatic Ruin doesn't look as much homage as I thought, but admittedly I always loved both Marble Garden and Aquatic Ruin so I can't really object to its inclusion. If they had to rehash, they must have read my mind, because they couldn't have done better. I am curious about this snow level though. I can't tell if the ice water level is the same as that winter carnival. They're both snow themes (I do love snow themes), but they look really different. 2 snow themes in a 4 level game seems like overkill though, but then again Generations had 2 tropes used 7 times so it wouldn't be the first time. I like how they're picking level tropes that were ignored in Generations (Carnival, snow, desert, oil)

Now we all must remember something important. We may have seen a bubbles chain, but you know what we haven't seen yet? A speedbooster. Lord we can only hope we don't see one.
This post has been edited by Dark Sonic: 14 February 2012 - 05:23 PM

#669 User is offline Vaiyt 

Posted 14 February 2012 - 05:18 PM

  • Oglio p'ru çeu
  • Posts: 183
  • Joined: 24-December 08
  • Gender:Male
  • Location:the verge of insanity
Not!Aquatic Ruin looks real good. Dem colors, man.

#670 User is offline Overlord 

Posted 14 February 2012 - 05:30 PM

  • "I am Death, not Taxes. I turn up only once."
  • Posts: 12409
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204
Good job on spoiling Sega's marketting push yet AGAIN, Microsoft! I look forward to the Partnernet leak. =P


This actually looks really neat. Sonic looks a lot better, I love that the Tornado's making an appearance (the Miracle Planet being Death Egg'd, too), and if they've tweaked the physics to match (just stealing them wholesale from Sonic Advance 1 or Generations Classic would do), this is shaping up quite nicely, even if it's a bit short.

Still not buying it without a disc release, though.

#671 User is offline TheInvisibleSun 

Posted 14 February 2012 - 05:33 PM

  • Fights in the Shade
  • Posts: 1027
  • Joined: 09-December 09
  • Gender:Male
  • Location:Buffalo, NY, USA
  • Project:Sonic 1 Color Contrast
To reiterate, did anyone notice the Marble Garden Badnik 'Relief' (face in the wall with red dot on head and shoots arrows)?

#672 User is offline Blue Emerald 

Posted 14 February 2012 - 05:38 PM

  • Teleportation, yeah!
  • Posts: 1766
  • Joined: 11-November 08
  • Gender:Male
  • Project:Blue Emerald's 8-Bit Pokemon Project
  • Wiki edits:4
To quote the Nostalgia Critic from his review of SatAM: "EFFORT! Honest to God EFFORT!"

Love these screenshots! Nothing actually feels cheap or unimaginative about them compared to Episode I, where with that game it felt like they weren't even willing to try. I mean, sure, I could compare these screens to Carnival Night or Ice Cap, but they really feel like they could be something new and interesting.

As for the Little Planet conversation going on, notice how it looks like the Death Egg is slowly being built over it as the game progresses (for example the mustache piece can be seen in one of the Winter Carnival Zone images). The intro with Sonic and Tails on the Tornado is a good sign that we'll be getting some action-based storytelling returning to this game. I can't believe it; Dimps actually learned something cool from Sonic 3.

Also, anyone else notice this? Look at all the screens with Badniks in them. See any crosshairs? Neither do I! :)

Well, this has fixed a lot of things for me (heck, even I expected there'd be four zones, anyway; any more would've been surprising), save for three last things: the bad physics, bad level design (over-saturation of boost pads and Bubble chains), and cheap-sounding MIDI music. But if all goes well, this has a shot at being the best Sonic game Dimps has ever made since the first Sonic Advance.

View PostMegaDash, on 14 February 2012 - 04:18 PM, said:

Spoiler


Really.

Hahahaha! XD I suppose we're gonna call this thing the "69 Attack"?
This post has been edited by Blue Emerald: 14 February 2012 - 05:50 PM

#673 User is offline Kogen 

Posted 14 February 2012 - 05:47 PM

  • Derp
  • Posts: 628
  • Joined: 16-February 04
  • Gender:Not Telling
  • Location:Bouvet Island
  • Project:Last Party on the Moon
  • Wiki edits:28
Shitty models, but at least Sonic and Tails can finally 69 each other.

#674 User is offline trakker 

Posted 14 February 2012 - 05:50 PM

  • Blaze*Retro
  • Posts: 1375
  • Joined: 17-June 09
  • Gender:Male

View PostColumind, on 14 February 2012 - 01:47 PM, said:

Spoiler



Wow, I mean wow, now thats more like what we should have got in the first place, proper 2.5D, not that really wierd "3d flattened to 2d characters on a semi sprite but not really sprite based level design" or whatever episode 1 was lol

Theses screens look great, I kinda hope if that can, to go back and re-release episode 1 to look like this, they look like 2 entirely different games now, it'll be hella hard to argue that they "planned" this change, this is pretty obvioulsy the reaction to the huge wave of hate or indifference towards part 1 XD

#675 User is offline Black Squirrel 

Posted 14 February 2012 - 05:52 PM

  • 2 warps to Neptune
  • Posts: 1899
  • Joined: 27-December 03
  • Gender:Male
  • Location:Northumberland, England
  • Project:Blog Squirrel
  • Wiki edits:20,569
Blue filter zone.

Sorry, I just don't understand the praise. The only reason this looks better than the first episode is because that game hardly seemed to try. Had its backgrounds and foregrounds been rendered in 3D it would look much better than this. Hardly even looks like a Sonic game, aside from the fact Sonic and Tails are in it.

  • 273 Pages +
  • ◄ First
  • 43
  • 44
  • 45
  • 46
  • 47
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users