Sonic 4: Episode 2 Discussion Electric Bogaloo
#451
Posted 29 January 2012 - 01:34 PM
#452
Posted 29 January 2012 - 01:36 PM
GeneHF, on 29 January 2012 - 12:48 PM, said:
Regardless of who made the level its still straight line zone the game. That's the problem here.
#453
Posted 29 January 2012 - 02:38 PM
#455
Posted 29 January 2012 - 06:22 PM
Dark Sonic, on 29 January 2012 - 01:36 PM, said:
GeneHF, on 29 January 2012 - 12:48 PM, said:
Regardless of who made the level its still straight line zone the game. That's the problem here.
That's why I said "LOOKS like generic Dimps", I wasn't sure who made it, but it was still just a "hold right to run around a rollercoaster". Backbone or not, it's still following the design principles what Dimps uses.In other words: BE FAST AND LOOK COOL!
But, as I said, I'm sure a good desert zone COULD be done. Just so far there hasn't been any that had anything that I found interesting or original. And it's not just Sonic games either! Mario desert stages are bland as well. The most recent 2D Mario stages have had wirlwind gimmicks, which is helpful, but still not enough to make it interesting, in my opinion.
#456
Posted 30 January 2012 - 01:51 AM
So it's not that recent.
But if they incorporate the mine cart gimmick again (INB4 rage), it might make it interesting. And also being chased by a boulder, in a mine cart....
Yeah, stop listening to me now.
#457
Posted 30 January 2012 - 05:44 AM
Or maybe not, I dunno. I'm no researcher, dammit!
#458
Posted 30 January 2012 - 07:27 AM
#459
Posted 30 January 2012 - 07:38 AM
SteelBrush, on 30 January 2012 - 07:27 AM, said:
Why would they do the minecart again? The way it was done in the final console version was fine anyway. It was just like a rollercoaster ride with jumping.
#460
Posted 30 January 2012 - 09:14 AM
Blue Blood, on 30 January 2012 - 07:38 AM, said:
The problem with it was that it wasn't very interactive and it felt out of place. I was suggesting a better method of implementation if it was reintroduced as part of a western desert trope.
#461
Posted 30 January 2012 - 12:56 PM
It just sounds so cheap, and the songs themselves aren't very good either. Maybe a few Splash Zone themes and Mad Gear, but that's not saying much. The melodies are just far too short and loop way too soon. I'm not a music major so I can't say much other than that. Sonic Team has always been infamous for their excellent music, there's no reason Sonic 4 should be the blacksheep with the less than stellar soundtrack.
#462
Posted 30 January 2012 - 02:46 PM
Crasher, on 30 January 2012 - 01:51 AM, said:
So it's not that recent.
Okay. Well, I just knew that the New Super Mario Brothers games had some. But now that you mention it, I DO remember the one in SMB 3.
#463
Posted 30 January 2012 - 05:13 PM
OSM, on 30 January 2012 - 12:56 PM, said:
It just sounds so cheap, and the songs themselves aren't very good either. Maybe a few Splash Zone themes and Mad Gear, but that's not saying much. The melodies are just far too short and loop way too soon. I'm not a music major so I can't say much other than that. Sonic Team has always been infamous for their excellent music, there's no reason Sonic 4 should be the blacksheep with the less than stellar soundtrack.
Yeah, basically. The songs have some potential, but that's mostly ruined by the bad instrumentation and their extreme brevity. (And the fact that the first game had some pretty short loops is not a good enough excuse!) Sort those two things, and that'll be a start.
#464
Posted 01 February 2012 - 02:43 PM
SomeSortOfRobot, on 30 January 2012 - 05:44 AM, said:
Or maybe not, I dunno. I'm no researcher, dammit!
Episode 1 was in development for over a year. they took a long time to ensure the game was a "worthy" successor and "proper sequel to the classic games." And we can all see how well that turned out (GARBAGE). The fundamental production of the game was flawed by people who had no clue about what they were trying to achieve, much less what their own target audience was hoping for.
If nothing else, they've had plenty of time to reflect on all the criticisms and hopefully will have pulled their head out of their ass the second time around. Only time will tell, but it's not worth holding your breath on Episode 2... I'm personally not following its development with any anticipation what-so-ever; I expect it to be more typical Dimps tripe, and maybe I'll be pleasantly surprised if it turns out decent. I didn't pay any attention to Colors when it was announced, and it turned out to be fantastic... though, I didn't have any prior expectations. Sonic 4 had a lot to live up to, especially if it was supposed to follow Sonic 3 & Knuckles... Episode 2 not only has the same thing to live up to, but has a lot to make up for as well.
#465
Posted 01 February 2012 - 03:18 PM
Eric Wright, on 01 February 2012 - 02:43 PM, said:
One thing I noticed about Sonic 4 is this (others have more than likely seen it too):
Ep 1 tried to ride off of S3&K. "The Sequel to S3&K, the sequel you've waited 14 years for."
Ep 2 is now riding of Sonic CD. "The Rebirth of a villain." And also the tagline for the XBLA/PSN release of Sonic CD, "See where it all began." (In reference to Ep 2)
If Ep 3 happens I wonder what Sonic title Sega will try to link it to.
