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Sonic 4: Episode 2 Discussion Electric Bogaloo

#436 User is online SpeedStarTMQ 

Posted 28 January 2012 - 02:08 PM

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I know you're not basing it on anything, but I would sincerely hope that SEGA would be smart enough to not do that.

Not only does that make 0 sense in terms of actual time travel (Surely Sonic would just disappear in Sonic CD if the length of time he travelled back in affected his being), but I want either ALL or NOTHING. SEGA aren't going to tease us with a classic Sonic in 2D only to bring back them switching between Modern Sonic again. Generations should be a one off- they don't need to keep switching them all the time. They should make a game as either Classic or Modern and leave it at that.

Also, inb4 it's a game story and principles of time don't matter.
This post has been edited by SpeedStarTMQ: 28 January 2012 - 02:09 PM

#437 User is offline KeebeeNacho 

Posted 28 January 2012 - 03:20 PM

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Ya know guys, I feel really bad for actually looking forward to this. Especially since we really don't know much of anything about it.

I just hope that the iPhone version won't look like complete garbage, even compared to how bad the console versions were.

#438 User is offline Arique 

Posted 28 January 2012 - 09:01 PM

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We're already up to 30 pages and the game hasn't even been fully revealed yet. What the fucking fuck. :psyduck:

Anyways, yeah, I'm also looking forward to this. Haters gonna hate, but after playing Sonic Generations 3DS with the semi-revised physics, I'm ready for anything Dimps throws at me now.

#439 User is offline steveswede 

Posted 28 January 2012 - 09:23 PM

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View PostArique, on 28 January 2012 - 09:01 PM, said:

Anyways, yeah, I'm also looking forward to this. Haters gonna hate, but after playing Sonic Generations 3DS with the semi-revised physics, I'm ready for anything Dimps throws at me now.


LOL I'm going to say that you should check out that Zero Punctuation video on the front page about how Sonic fans react to new games before they even play them.

Personally I would just wait and see what they actually release. The Sonic Team got alot of constructive criticism (referring to that info at that meeting with Ken and Ruby) from Episode 1 so lets find out if they did listen.

#440 User is offline Glaber 

Posted 28 January 2012 - 10:42 PM

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after S4E1 I'm not looking forward to this game, but I'm still keeping an eye on it just in case it plays better.

#441 User is offline Hero Of Fate 

Posted 29 January 2012 - 05:14 AM

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If Dimps uses their Classic Sonic physics engine for Sonic 4: Episode 2, we don't have much to worry about. I don't really care about the rehashing as long as it plays well.

#442 User is offline Nova 

Posted 29 January 2012 - 07:11 AM

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I'm cautiously excited. I'm hoping for, as Balough said, a fresh experience that's a change from Episode 1 for the better. If, like we've been told, they truly have listened to the fans and taken criticism on board, this could be great.

On the other hand, as soon as screenshots or trailers show this to be another rehash collection or physics-lite shitfest, my money is going elsewhere and so should yours. :v:

#443 User is offline jasonchrist 

Posted 29 January 2012 - 08:38 AM

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View PostNova, on 29 January 2012 - 07:11 AM, said:

On the other hand, as soon as screenshots or trailers show this to be another rehash collection or physics-lite shitfest, my money is going elsewhere and so should yours. :v:

It had better! I don't mind people who genuinely like Sonic 4, but people who hate it AND buy it anyway (several times) piss me off. Not only do they have no principles or standards, but they're giving Sega an incentive to make more of the same shite, thus postponing any real chance we have of a truly classic sequel.

Sonic CD topping the PSN sales charts I hope will wake Sega up. Damn, I can't believe we were so close to playing actual new classic zones (desert dash/final fever).

#444 User is offline AuroraRedwinters 

Posted 29 January 2012 - 08:41 AM

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The smart thing to do would be to incorporate those trashed levels into the Sonic 4 episodes. It would be a win-win.

#445 User is offline Lambda 

Posted 29 January 2012 - 10:40 AM

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Honestly, I hope we don't get a desert level... they always seem so boring...

#446 User is offline Blue Blood 

Posted 29 January 2012 - 11:02 AM

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View PostLambda, on 29 January 2012 - 10:40 AM, said:

Honestly, I hope we don't get a desert level... they always seem so boring...

Take that back.


An American desert stage would be really cool.
This post has been edited by Blue Blood: 29 January 2012 - 11:03 AM

#447 User is offline Lambda 

Posted 29 January 2012 - 11:54 AM

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View PostBlue Blood, on 29 January 2012 - 11:02 AM, said:

View PostLambda, on 29 January 2012 - 10:40 AM, said:

Honestly, I hope we don't get a desert level... they always seem so boring...

Take that back.


An American desert stage would be really cool.


That looks alright, though the level design seems alot like generic Dimps to me. There's nothing that makes that a desert level, besides the fact that there are cactuses in the background and those weird lasso things. The level design seems more like a rollercoaster built in a desert rather than an actual desert level... dunno... there's like, nothing exciting about deserts. They're just... sand.

I mean, if they followed a goldrush/canyon theme, I guess it'd be pretty cool, but the level design would have to play off of that, and there'd need to be some good gimmicks. I think it could be done... but it's just difficult to make flat, hot, dry plains of sand exciting... at least, to me...

#448 User is offline AuroraRedwinters 

Posted 29 January 2012 - 12:02 PM

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Just imagine Sonic getting chased by a giant tumbleweed. :v:

Or a cactus-shaped badnik trying to poke Sonic's spikey butt.

It'd be fun.

#449 User is offline GeneHF 

Posted 29 January 2012 - 12:48 PM

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View PostLambda, on 29 January 2012 - 11:54 AM, said:

View PostBlue Blood, on 29 January 2012 - 11:02 AM, said:

View PostLambda, on 29 January 2012 - 10:40 AM, said:

Honestly, I hope we don't get a desert level... they always seem so boring...

Take that back.
(snip)

An American desert stage would be really cool.


That looks alright, though the level design seems alot like generic Dimps--

Backbone Entertainment did the Rivals games.

Swing and a miss.

#450 User is offline Blue Blood 

Posted 29 January 2012 - 12:56 PM

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View PostGeneHF, on 29 January 2012 - 12:48 PM, said:

View PostLambda, on 29 January 2012 - 11:54 AM, said:

That looks alright, though the level design seems alot like generic Dimps--

Backbone Entertainment did the Rivals games.

Swing and a miss.

Lol, well the point of it anyway is that the desert trope in Sonic games is pretty under-developed. They tend to all look fairly similar and be styled after Egypt. Frontier Canyon is another spin on it, but there's plenty of other potential variations available too. There's no reason they all have to be "just sand".
This post has been edited by Blue Blood: 29 January 2012 - 12:57 PM

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