Posted 20 July 2012 - 07:23 PM
I'm just a bit lost as to how you jumped to the conclusion that this was the case for Jun.
First, the "obvious" part is the key part. I assumed it's a piano-solo-style bass because Sylvania castle melody have 5 channels + percussion, so it's pretty limited, not as the 8 bit games, which had 3 channels + percussion.
But if you remove the supporting lead tracks (that are L and R panned) you have a pretty decent 8 bit song. It's not normally a coincidence this happens, so even if he didn't intentionally did that, it's the same technique they used in the 90's.
I only thought of that when I sequenced the midi and heard the tracks isolated.
This post has been edited by Master Emerald: 20 July 2012 - 07:24 PM
Posted 20 July 2012 - 07:50 PM
Hm. I guess I was confused because I'm interpreting your explanation as if you're saying "He writes music on a synth keyboard, so naturally that means he writes music with a piano in mind!" even though I also use a synth keyboard and I don't compose that way. I always write separate instrument tracks as if they're separate instrument tracks, not how they might sound when all played together on the piano. Hearing Jun's live performances made me think he and I share similar methods of composition. I'm primarily thinking of live recordings of, say, Jun vs. Richard Jacques. It's very clear (er, well, to me at least) that Richard's primary instrument is the piano; he knows how to make the best-sounding chords for a live performance. In contrast, Jun's performance of Splash Hill sounded like he'd simply taken the sequence he'd made of Splash Hill for the game and applied piano patches to multiple channels in it. But seeing as Jun's primary weapon of choice is clearly guitar, I suppose I wouldn't expect the level of "natural pianist" that Jacques gives off anyway. It's just funny considering that Jun likely uses keyboards just as often, so I suppose I'd have expected him to have some of those "pianist" skills all the same.
Eh, sorry, I'm just kind of rambling now...
Posted 20 July 2012 - 08:05 PM
I wasn't trying to say exactly "piano". Just the fact the piano bass has to be used more actively was why I chose it as an example.
But it's more like EHz bass and many 8bit examples we can get.
Posted 30 July 2012 - 12:12 AM
Posted 30 July 2012 - 01:10 AM
Anyway, I just got an email that the soundtrack has been shipped out and should be here in a few days. You can probably expect a rip from either myself or (more likely) Ashram, depending on who gets theirs first.
Posted 30 July 2012 - 08:35 AM
Posted 30 July 2012 - 05:39 PM
Mine's shipped too, apparently so quickly that the estimated delivery date is tomorrow, a day early. I'll probably have the booklet scans done first, as I have to use my ancient back-up laptop with an external CD drive.
This post has been edited by Ashram: 30 July 2012 - 05:42 PM
Posted 31 July 2012 - 02:06 PM
Okay, I have the CD. I have no means to scan the booklet though, so would you rather get the tracks now and get the scans later or wait for the total package (assumedly) later today from Ashram?
I kind of want to keep my copy sealed, too...
This post has been edited by Skyler: 31 July 2012 - 02:08 PM
Posted 31 July 2012 - 04:41 PM
So, funny story. (Okay, not really.) For some reason, the scanner on my printer is failing to do its job, so I decided to do the album rip first. I'll see if I can't get it working hopefully today; if not, I'll have to wait until my main computer comes back from the repair shop, which unfortunately is like in a few weeks.
Just keep yours sealed, Skyler. :P
Ding, album's done.
This post has been edited by Ashram: 31 July 2012 - 04:59 PM
Posted 31 July 2012 - 05:05 PM
EDIT: Wait a second. These are shorter than the iTunes versions.
This post has been edited by Skyler: 31 July 2012 - 05:22 PM
Posted 31 July 2012 - 05:25 PM
And wow. I didn't expect anything special but it's literally no different to the game rips, except they didn't include the E1 map theme. And for some reason, E2 comes first.
Posted 31 July 2012 - 05:30 PM
Posted 05 August 2012 - 08:02 PM
Thought I may document a little bug I came across - not sure if it's been said before so sorry if I repeat myself and not sure if this happens on all versions (this is iOS version).
There is a water blowing thing that is underwater, if you press against it when its not blowing and wait for it to blow, it pushes your character close to the screen making them appear giant (sadly I can never be quick enough to take a picture while Sonic is really big, but Tails takes a bit longer to shrink so it was easy for him), then they slowly shrink. I did this with Super Sonic because I think Sonic normally will get pushed back where as SS can fight against the pressure. Doesn't break anything as far as I am aware and fixes itself after a bit but cool.
Click to view bigger snaps.
Posted 05 August 2012 - 08:03 PM
I've never heard of this before. Let me go try it out.
This post has been edited by Skyler: 05 August 2012 - 08:25 PM
Posted 05 August 2012 - 08:20 PM
Lol the water looks better on the mobile version because it lacks that stupid HDR that makes it look too clear xD (hey I like HDR but it wasn't nicely done on Sonic 4).
This post has been edited by Master Emerald: 05 August 2012 - 08:20 PM