Sonic 4: Episode 2 Discussion Electric Bogaloo
#3437
Posted 17 May 2012 - 02:08 PM
I'll be getting it on PS3, as I got Episode 1 on there too.
I'll post more when I get it. :P
I'll post more when I get it. :P
#3438
Posted 17 May 2012 - 02:09 PM
Josh, on 17 May 2012 - 01:30 PM, said:
Caniad Bach, on 17 May 2012 - 12:24 PM, said:
Any tips for getting my USB Saturn pad working with this?
Use Joy2Key. It's a bit odd to configure; you'll need to bring up your Windows controller config to see what number buttons correspond to everything. But it does make the game WAY more enjoyable for me, haha.
I actually remember trying a few times to get that achievement in episode 1 where you never take damage during the final boss rush. I failed several times, then was playing with the Saturn controller a few days later, just showing it to my girlfriend, and got it without even trying. It's also amazing to play Generations with it. Best $15 I ever spent.
Ah yes, I forgot about Joy2Key, used to use it with my rig, thanks
In other news, fuck the Sky Fortress boss. Fuck it to hell.
Cool music, bros.
This post has been edited by Caniad Bach: 17 May 2012 - 02:10 PM
#3439
Posted 17 May 2012 - 02:09 PM
Hey fuck you and that sound effect.
This post has been edited by Dark Sonic: 17 May 2012 - 05:10 PM
#3440
Posted 17 May 2012 - 02:22 PM
Is the retail PC version CPKed? The 360 version is CPKed, but the Beta8 Steam version is not CPKed, and is so convenient to modify! I can just modify the files while the game is in execution and see the changes applied at run time.
If the full version is not CPKed, then I'll get back to develop my Sonic 4 tools, especially because Episode II and I uses the very same formats, to the point that you can port levels between episodes, even!
If the full version is not CPKed, then I'll get back to develop my Sonic 4 tools, especially because Episode II and I uses the very same formats, to the point that you can port levels between episodes, even!
This post has been edited by Endri: 17 May 2012 - 02:23 PM
#3441
Posted 17 May 2012 - 02:26 PM
Nope the full pc version is all in its regular folders. Nothing is compressed besides the AMB formats.
#3442
Posted 17 May 2012 - 02:41 PM
Neowl, on 17 May 2012 - 08:03 AM, said:
Mykonos, on 17 May 2012 - 06:49 AM, said:
Lanzer, on 17 May 2012 - 12:38 AM, said:
The Fralin Boy, on 16 May 2012 - 11:54 PM, said:
Lanzer, on 16 May 2012 - 11:46 PM, said:
So, iOS guys, wasn't there supposed to be excusive stages to your versions ala how Episode 1 did Casino Street Zone? think someone can give us a HQ playthrough of those 2 stages?
Nope, the only reason Ep. 1 had those "exclusive stages" was because it was the BETA build, and they didn't bother changing the levels. Ep II looks almost the exact same as the console versions with no exclusive stages.
I sware I remember reading something that said E2 handheld version would have exclusive stages. anyone else remember that?
I definitely remember this as well. Wonder what the deal is? Guessing it was either a misinterpretation on Ken's behalf or people just haven't gotten them yet.
I'm fairly sure the exclusive levels are for the Tegra 3 Android version, maybe even the Android version full stop. The Google Play store is giving me no indications though.
TSS has a news article about it, though (here).
Well that would make sense since I have the IOS version
#3443
Posted 17 May 2012 - 02:45 PM
Oh listen, they've added sound effects to make this thread even crazier!
#3446
Posted 17 May 2012 - 04:12 PM
So I gotta ask... Has anybody tried messing around with the iOS/Android release of S4E2, I.e. Replacing the music, model-swapping Sonic & Tails, etc.?
#3450
Posted 17 May 2012 - 04:59 PM
Nope, wait, I hear it now. I was wearing headphones when it starting playing. At high volume.
Son of a bitch.
Son of a bitch.
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