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Sonic 4: Episode 2 Discussion Electric Bogaloo

#3421 User is offline Putmalk 

Posted 17 May 2012 - 09:36 AM

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I was skeptical of Sonic 4: Episode 2, so I held off on buying it.

And I'm glad I did. Now I don't intend to make this a rage post, so don't jump down my throats. And this is all coming from personal opinion by reading tons of posts and reviews. Maybe I'll D/L the demo if they have one on Steam and try it out.

Anywho, I heard that Super Sonic's physics weren't fixed? To me this is an absolute joke and disgrace. As an aspiring game designer, that would be one of the things I made sure was fixed right away. There is no excuse for inconsistency in game play.

As for the physics? I don't understand why they wouldn't be near genesis replications. I'm sure everybody has heard about this by now, but it is Sonic 4...it should follow Sonic 3's physics and improve upon them (this is an obvious step backward).

The unoriginality also doesn't sit well with me. The only zones that feel...uhh...new for me, or at least acceptable are Sylvania Castle and Oil Desert when it comes to not rehashing the same themes (sure, say all you want about White Park, but to me, it's just Ice Cap with a really linear level squished between the two).

See, as far as I'm concerned, sequels are intended to take what made the predecessor good, and build upon it with new and innovative ideas. To me, Sonic 4 is just one giant nostalgia trip that fails on the nostalgia... -.- This doesn't make sense to me. O_O


I will give it credit where credit is due, however. Co-op features is a great idea, time trial (that's in, from what I've heard?) is also a great idea. Metal Sonic returning is nice, and the music in some places is good (I liked Oil Desert Act 1's music, and Metal Sonic's boss music, both awesome).

Other than that, if this game was released on the Genesis, it would fall into "bad sonic" category very quickly.

I welcome 2D sonic games, I think that's where Sonic needs to go, but the execution needs to be better.

Please take what I say with a grain of salt. I'm just sharing my opinion from observing the Beta videos and the final gameplay (which I heard is pretty much identical?).

#3422 User is online Master Emerald 

Posted 17 May 2012 - 09:52 AM

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jackfuste said:

Fix for Sonic the Hedgehog 4 - Episode 2 v1.0r11 THETA - Sonic the Hedgehog 4 - Episode II.7z
Includes two versions - a native resolution and supersampling 2x2.
Note: Some effects, such as lighting may be calculated differently than designed by developers.

Default 1280x720:
Posted Image

Native 1920x1080:
Posted Image

Supersampling 2x2:
Posted Image


Original post @ WSGF

Mirror

S4EP2 v1.0r11 THETA 1080p Patch by Jackfuste.7z
This post has been edited by Master Emerald: 17 May 2012 - 11:02 AM

#3423 User is offline Aerosol 

Posted 17 May 2012 - 09:57 AM

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I was hoping you were talking about Super Sonic. Then I scrolled down a little more.

#3424 User is offline minichapman 

Posted 17 May 2012 - 11:58 AM

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I hate Special Stage 7 with a passion.

That is all.

#3425 User is offline ezodagrom 

Posted 17 May 2012 - 12:00 PM

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View PostMaster Emerald, on 17 May 2012 - 09:52 AM, said:

jackfuste said:

Fix for Sonic the Hedgehog 4 - Episode 2 v1.0r11 THETA - Sonic the Hedgehog 4 - Episode II.7z
Includes two versions - a native resolution and supersampling 2x2.
Note: Some effects, such as lighting may be calculated differently than designed by developers.

Default 1280x720:
Posted Image

Native 1920x1080:
Posted Image

Supersampling 2x2:
Posted Image


Original post @ WSGF

Mirror

S4EP2 v1.0r11 THETA 1080p Patch by Jackfuste.7z

You forgot to mention this that you said in the SEGA Forums:

Quote

Do NOT apply on your Steam-Legit game. It'll be identified as piracy.


#3426 User is offline KingofHarts 

Posted 17 May 2012 - 12:07 PM

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didn't take long to finish. Got all emeralds and defeated all the bosses. Though the last emerald and the last boss were a slight bastard
Now, going for Galden Wave. How exactly does this work, do I just need to transform into Super Sonic once during battle and it'll count? Or what?

(Bosses that require team attacks, obviously I cant stay Super for the whole act.)

#3427 User is offline Hinchy 

Posted 17 May 2012 - 12:22 PM

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View Postezodagrom, on 17 May 2012 - 12:00 PM, said:

You forgot to mention this that you said in the SEGA Forums:

Quote

Do NOT apply on your Steam-Legit game. It'll be identified as piracy.



Are you sure about that? Replacing the vanilla Generations EXE with CPKREDIR does absolutely nothing and I'm somehow doubting that S4E2 has more protection than Generations.

#3428 User is offline Caniad Bach 

Posted 17 May 2012 - 12:24 PM

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Any tips for getting my USB Saturn pad working with this?

#3429 User is online Master Emerald 

Posted 17 May 2012 - 12:24 PM

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No I'm not. I only posted that warning there because I wouldn't like people to have their account damaged on Steam.

#3430 User is offline ezodagrom 

Posted 17 May 2012 - 12:34 PM

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View PostHinchy, on 17 May 2012 - 12:22 PM, said:

View Postezodagrom, on 17 May 2012 - 12:00 PM, said:

You forgot to mention this that you said in the SEGA Forums:

Quote

Do NOT apply on your Steam-Legit game. It'll be identified as piracy.



Are you sure about that? Replacing the vanilla Generations EXE with CPKREDIR does absolutely nothing and I'm somehow doubting that S4E2 has more protection than Generations.

I have no idea if it can damage the Steam account or not, I was just posting what he posted in the SEGA forums.

Anyway, I tried this out in the beta, the best quality option is the native resolution patch with SSAA forced through the drivers for AMD/ATI graphics cards, or SSAA forced through Nvidia Inspector for Nvidia graphics cards, since the lighting works properly with the drivers/inspector SSAA instead of the supersampling patch. See this topic for more info on how to force anti-aliasing through the drivers or Nvidia Inspector:
http://forums.sega.c...d-Anti-Aliasing

Here are some comparison pictures, all of them are taken at 1440x900:

Quote

Default (upscaled from 1280x720 to 1440x900):
http://img705.images...87/upscaled.jpg

Native patch:
http://img337.images...189/natives.jpg

Super-Sampling 2x2 patch:
http://img337.images...sampling2x2.jpg

Native patch with 4x Multi-Sample Anti-Aliasing:
http://img204.images...ativemsaa4x.jpg

Native patch with 4x Super-Sample Anti-Aliasing:
http://img831.images...ativessaa4x.jpg

This post has been edited by ezodagrom: 17 May 2012 - 12:34 PM

#3431 User is offline Sonic Warrior TJ 

Posted 17 May 2012 - 12:47 PM

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View PostKingofHarts, on 17 May 2012 - 12:07 PM, said:

didn't take long to finish. Got all emeralds and defeated all the bosses. Though the last emerald and the last boss were a slight bastard
Now, going for Galden Wave. How exactly does this work, do I just need to transform into Super Sonic once during battle and it'll count? Or what?

(Bosses that require team attacks, obviously I cant stay Super for the whole act.)


I think you have to deal the final blow as Super Sonic, which makes the ODZ boss a pain in the ass. The screen shakes like mad the whole time and Tails is a distraction, so dodging boxes to keep your rings until after the required Combo Roll hit seems easier said than done (not to mention sometimes you bounce off the doc and onto spikes, which...UGH). I've restarted that boss at least 20 times so I guess I just suck at video games. I guess I'll try again after work.

#3432 User is online TimmiT 

Posted 17 May 2012 - 12:53 PM

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View Postezodagrom, on 17 May 2012 - 12:00 PM, said:

You forgot to mention this that you said in the SEGA Forums:

Quote

Do NOT apply on your Steam-Legit game. It'll be identified as piracy.


I'm pretty sure Steam allows you to just freely mess around with the game's files.

#3433 User is online Master Emerald 

Posted 17 May 2012 - 01:30 PM

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But he applied the patch to the cracked version, so the EXE you'll download is cracked.

#3434 User is offline Josh 

Posted 17 May 2012 - 01:30 PM

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View PostCaniad Bach, on 17 May 2012 - 12:24 PM, said:

Any tips for getting my USB Saturn pad working with this?


Use Joy2Key. It's a bit odd to configure; you'll need to bring up your Windows controller config to see what number buttons correspond to everything. But it does make the game WAY more enjoyable for me, haha.

I actually remember trying a few times to get that achievement in episode 1 where you never take damage during the final boss rush. I failed several times, then was playing with the Saturn controller a few days later, just showing it to my girlfriend, and got it without even trying. It's also amazing to play Generations with it. Best $15 I ever spent.

#3435 User is offline GeneHF 

Posted 17 May 2012 - 01:52 PM

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View PostKingofHarts, on 17 May 2012 - 12:07 PM, said:

didn't take long to finish. Got all emeralds and defeated all the bosses. Though the last emerald and the last boss were a slight bastard
Now, going for Galden Wave. How exactly does this work, do I just need to transform into Super Sonic once during battle and it'll count? Or what?

(Bosses that require team attacks, obviously I cant stay Super for the whole act.)

It's usually hitting the Egg Pod at the end while still transformed. For the Death Egg levels, you must be Super Sonic at the end of the stages. You have to beat Metal Sonic as Super Sonic and then strike the last hit on the final boss as Super Sonic.

Super Sonic does double damage, but don't get liberal on the final boss. If you can hit him three or four times on your own, you can rip him apart as Super Sonic for the last two hits.

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