Sonic 4: Episode 2 Discussion Electric Bogaloo
#3391
Posted 16 May 2012 - 09:51 PM
#3392
Posted 16 May 2012 - 09:53 PM
SonKnuck, on 16 May 2012 - 09:51 PM, said:
Once the stage select/world map is unlocked (that is, after the first act of the game is completed), you have to exit the game and open it again to unlock episode metal.
#3393
Posted 16 May 2012 - 09:55 PM
Quote
He finished the game so he only needs to press the "Left Zone Select Button" while highlighting Sylvania Castle icon.
Edit, New-paged:
ezodagrom, on 16 May 2012 - 09:46 PM, said:
Master Emerald, on 16 May 2012 - 09:28 PM, said:
I made a concept using ezodragon 24xAA pic + Photoshop Perfect resize 7

It could have looked so much better than we got x.x
Here is how it actually looks:

It wasn't exactly "24xAA", it's more 8xSSAA with 24x Samples (Edge Detect filter).
Anyway, the topic related to the bad resolution support in Episode 1 and 2 in the SEGA forums pratically "exploded" (it's now 19 pages long), and one user there, "The Rug", posted this:
Quote

So sexy and crisp. It looks WAY better in motion too- no jittering edges. Imagine that combined with FSAA, delicious!
The weird thing is, the framebuffer resolution is hard coded to 720p. This means that it's not just scaled up for higher resolutions, it's scaled down for lower ones! So if you have a crap graphics card and are hoping to lower the burden by running at a lower resolution, you're out of luck.
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I did this to prove 2 things:
1) That the game looks noticeably better running at a higher resolution than 720p
2) It is literally a single line of code that needs to be changed
So there really is no need to keep it that way.
Here is a 1050p shot of Serpentleaf, just to show again that the assets look fine at higher resolutions. They're not stretched, the image hasn't broken down, etc. and the edges are so much sharper.
http://I.imgur.com/ZIPzR.jpg
SEGA sometimes do listen to fan requests, one good example is Binary Domain, they released a patch 1 week after launch that not only fixed/alleviated some of the bigger issues the game had, but they even listened to fan request and added a FOV option. With the attention that the bad resolution support topic is getting in the SEGA forums, there's hope that SEGA might finally pay attention to this, especially after what The Rug said.
#3395
Posted 16 May 2012 - 09:59 PM
#3396
Posted 16 May 2012 - 10:19 PM
Ashram, on 16 May 2012 - 09:57 PM, said:
Youtube playlist I made when BETA 8 was rolling around. this should be of some use to ya!
#3397
Posted 16 May 2012 - 10:57 PM
#3400
Posted 16 May 2012 - 11:45 PM
#3401
Posted 16 May 2012 - 11:46 PM
#3402
Posted 16 May 2012 - 11:54 PM
Lanzer, on 16 May 2012 - 11:46 PM, said:
Nope, the only reason Ep. 1 had those "exclusive stages" was because it was the BETA build, and they didn't bother changing the levels. Ep II looks almost the exact same as the console versions with no exclusive stages.
#3403
Posted 17 May 2012 - 12:10 AM
Not the best Sonic game out there, nor is it my favorite, but I am happy with it, its a big improvement over Ep. 1 (Upon comparing, she though Ep. 1 looked like a pile of garbage). Enjoyed Episode Metal, aside from the slightly annoying sfx Metal sonic would make.
My only complaint is that many zones IMO suffered the Sandopolis syndrome and dragged on and on. But I guess that's also due to my only playing through once. Bosses were a bit lengthy too, but they felt quite original compared to the rehash parade we've been subjected to.
All in all, I give it a 7.5-8 out of 10. After playing this, I want Episode 3, as I feel that at this rate, we could get a better product the third time around.
Maybe I'm a bit sentimentally biased towards it... I don't give a damn
Friend of Sonic, on 16 May 2012 - 10:57 PM, said:
Ken Balough is always full of shit. I'm sure he is a nice enough guy in person... but goddamn... take everything he says with a
Probably not his fault, I'm sure he's only saying what SEGA tells him to... I'm willing to bet that he was told to spew that BS statement in hopes that people would turn right around and (maybe spend more money...?) get the final game.
SonKnuck, on 16 May 2012 - 09:51 PM, said:
You don't have to download it. I ran into the same problem. I started up Ep. 1, played for a minute, closed it, and opened Ep.2, and went into Single Player. I was treated with a nice little cutscene and then told that I can switch between old and new maps (old maps played by Metal Sonic.) YES, I am a PS3 owner.
#3404
Posted 17 May 2012 - 12:32 AM
One thing that irks me-- the whole "Press Button to go to next act." Don't get me wrong, I'm glad our bitching got that added to Sonic 4. But they got it backwards. It should be "Press Button if you want to go back to world map" I'm used to the natural flow of Sonic games going from act to act, level to level. Sometimes I forget to push the damn button.
#3405
Posted 17 May 2012 - 12:36 AM
Also I beat it, it was okay. Certainly better than Episode I, but some of the later bosses and acts drag on for way too long.
