Sonic and Sega Retro Message Board: Sonic 4: Episode 2 Discussion - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic 4: Episode 2 Discussion Electric Bogaloo

#3016 User is offline Hez 

Posted 01 May 2012 - 08:10 PM

  • Asshole
  • Posts: 2431
  • Joined: 11-January 03
  • Gender:Male
  • Location:Hell
  • Project:Your mother
  • Wiki edits:27
not gonna lie, I just played through the game and I can say I was actually pretty impressed. Major improvement from that pile of shit episode 1.

#3017 User is offline Kharen 

Posted 01 May 2012 - 11:24 PM

  • Posts: 282
  • Joined: 29-October 11
  • Gender:Male
  • Location:Spokane Community College - Newport IEL
So, you could collect the seven Chaos Emeralds in Episode 1, and you can collect the seven Chaos Emeralds in Episode 2, is there any real reason to this? I mean, are they supposed to be the same set of emeralds, and Sonic just threw them away halfway through his journey? I know this version is all just beta stuff, so I'm really hoping we see a Hyper Sonic comeback in the final version.

Also, considering a mostly finished beta got leaked out so badly, you don't suppose that Sega's going to put more effort into the finished one to give people an actual reason to buy the full game when it comes out? I mean, if the finished version of the game is released and nothing worthwhile gets changed, then I'd rather just keep the beta version as it is for free. Personally, if I were them, I'd take full advantage of the leaked beta. There's what's probably the biggest advertisement for the game already out there, and people who managed to snag it while it was up are naturally going to take videos to show everybody, which is even more free advertisement. Start cramming in all sorts of awesome new stuff, such as Hyper Sonic, some sort of Doomsday-esque secret area, etc., and if needed, just delay the game a few months to do it. The game gets all sorts of new things to attract buyers, and consumers can't really complain considering we're getting a preview version for free.
This post has been edited by Kharen: 01 May 2012 - 11:29 PM

#3018 User is online HarrisonJ 

Posted 01 May 2012 - 11:46 PM

  • Posts: 1361
  • Joined: 24-June 10
  • Gender:Male
  • Location:Winnipeg
  • Project:University
  • Wiki edits:16

View PostKharen, on 01 May 2012 - 11:24 PM, said:

So, you could collect the seven Chaos Emeralds in Episode 1, and you can collect the seven Chaos Emeralds in Episode 2, is there any real reason to this? I mean, are they supposed to be the same set of emeralds, and Sonic just threw them away halfway through his journey? I know this version is all just beta stuff, so I'm really hoping we see a Hyper Sonic comeback in the final version.


The same thing happened in Sonic 2, Sonic & Knuckles (but Sonic 3 & Knuckles fixed this one), and every other game since then.
This post has been edited by HarrisonJ: 01 May 2012 - 11:46 PM

#3019 User is offline Blue Blood 

Posted 02 May 2012 - 01:55 AM

  • Posts: 2817
  • Joined: 15-January 05
  • Gender:Male
  • Wiki edits:6

View PostKharen, on 01 May 2012 - 11:24 PM, said:

So, you could collect the seven Chaos Emeralds in Episode 1, and you can collect the seven Chaos Emeralds in Episode 2, is there any real reason to this? I mean, are they supposed to be the same set of emeralds, and Sonic just threw them away halfway through his journey? I know this version is all just beta stuff, so I'm really hoping we see a Hyper Sonic comeback in the final version.

Well, the Emeralds aren't part of the story in either episode, so you can just ignore them really. Like in Colours.

#3020 User is offline corneliab 

Posted 02 May 2012 - 02:02 AM

  • Isn't it about time you played some VIDEOGAMES?
  • Posts: 1176
  • Joined: 12-August 08
  • Gender:Male
  • Project:deleting your messages without reading them
  • Wiki edits:21

View PostYuzoboy, on 01 May 2012 - 05:55 PM, said:



Thought id post this here in light of the recent developments with Sonic 4 Ep2. Have done a SNES rendition of the Oil Desert Act 2 theme, using instruments from various games.


You did a great job on this. I especially like how you managed to flip that notorious intro into something good.

It would be neat to see you do some more Episode II arrangements in this style.
This post has been edited by corneliab: 02 May 2012 - 02:05 AM

#3021 User is offline Skyler 

Posted 02 May 2012 - 05:51 AM

  • Posts: 2601
  • Joined: 26-January 09
  • Gender:Male
  • Location:West Sacramento, CA
  • Project:Going mad with POWERRRRRR
  • Wiki edits:136


I think out of the 16-bit remixes I've done, this is the best so far.

#3022 User is offline Falk 

Posted 02 May 2012 - 06:49 AM

  • Posts: 716
  • Joined: 03-October 11
Probably should have kept the reference to Metropolis Zone just because, but hahaha wow.

#3023 User is online Dark Sonic 

Posted 02 May 2012 - 07:18 AM

  • Dark Blonic
  • Posts: 6364
  • Joined: 21-April 06
  • Gender:Male
  • Project:People really need to get their facts straight
  • Wiki edits:10

View PostKharen, on 01 May 2012 - 11:24 PM, said:

Also, considering a mostly finished beta got leaked out so badly, you don't suppose that Sega's going to put more effort into the finished one to give people an actual reason to buy the full game when it comes out? I mean, if the finished version of the game is released and nothing worthwhile gets changed, then I'd rather just keep the beta version as it is for free. Personally, if I were them, I'd take full advantage of the leaked beta. There's what's probably the biggest advertisement for the game already out there, and people who managed to snag it while it was up are naturally going to take videos to show everybody, which is even more free advertisement. Start cramming in all sorts of awesome new stuff, such as Hyper Sonic, some sort of Doomsday-esque secret area, etc., and if needed, just delay the game a few months to do it. The game gets all sorts of new things to attract buyers, and consumers can't really complain considering we're getting a preview version for free.

Cute. No, that's not going to happen. They'll add a finished "Good ending," give the red rings some functionality, and add some extra related to them (What that extra is I haven't the slightest idea). I mean, I'm going to buy the game even though I have the beta. I've played it enough that I probably should at this point (probably beaten it like 5 times) so it's safe to say I like it. Unless it's photoshop (which I no longer have to pirate), I usually don't go the pirate route, but this beta was a nice try before I buy.

They're not going to delay the game because unlike Ep 1 there is no real reason too besides the fact that its short, which of course it is due to the stupid episodic game crap. The game plays pretty good, it looks nice, and while there are a few glitches here and there its nothing that couldn't be fixed from whenever this beta was compiled (did anyone ever figure that out btw?) to when the game is done. Ep 1 leaked and everyone was in an uproar. Ep 2 was leaked and for the most part people were at least ok with it. Is it perfection? No. But it's a hell of a lot better then Ep 1.

#3024 User is offline Arique 

Posted 02 May 2012 - 09:37 AM

  • Gotta Go Daft
  • Posts: 749
  • Joined: 14-April 10
  • Gender:Male
  • Location:Good ol' Connecticut
We all know that Taxman said about 100 pages back (and in response to the interview that SegaBits did with Ken Balough that I uploaded to YouTube) that The Retro Engine can work with games like Sonic 4 Episode 2, so... Has anybody managed to try swapping Dimps' physics with The Retro Engine's physics? Because if we were able to put Episode 1's physics into Sonic Generations, then I'm sure we can do the same thing here with The Retro Engine and Episode 2.

#3025 User is offline Aerosol 

Posted 02 May 2012 - 09:39 AM

  • FML
  • Posts: 5307
  • Joined: 27-April 08
  • Gender:Male
  • Location:New York
  • Project:Sonic (?): Coming summer of 2055...?
How would one even go about doing that?

#3026 User is offline Guess Who 

Posted 02 May 2012 - 09:47 AM

  • Memento mori.
  • Posts: 4168
  • Joined: 22-December 03
  • Gender:Male
  • Location:New Mexico
  • Project:lol
  • Wiki edits:2

View PostAerosolSP, on 02 May 2012 - 09:39 AM, said:

How would one even go about doing that?


Answer: you wouldn't. They're entirely different engines, you can't just copy and paste physics like that.

And nobody ever put Episode I's physics in Generations, either.

#3027 User is offline Lanzer 

Posted 02 May 2012 - 09:49 AM

  • The saber calls for its master...
  • Posts: 4102
  • Joined: 27-February 09
  • Gender:Male
  • Location:California
  • Project:Doing Stuff.
  • Wiki edits:1
Hey guys, does anyone have a 100% finished save for the beta 8 leak? I haven't seen one around.

#3028 User is offline Aerosol 

Posted 02 May 2012 - 09:54 AM

  • FML
  • Posts: 5307
  • Joined: 27-April 08
  • Gender:Male
  • Location:New York
  • Project:Sonic (?): Coming summer of 2055...?

View PostGuess Who, on 02 May 2012 - 09:47 AM, said:

View PostAerosolSP, on 02 May 2012 - 09:39 AM, said:

How would one even go about doing that?


Answer: you wouldn't. They're entirely different engines, you can't just copy and paste physics like that.

And nobody ever put Episode I's physics in Generations, either.


Not to mention, I don't think anyone can put ANYTHING in the Retro Engine, period. It hasn't been released :v:

#3029 User is online steveswede 

Posted 02 May 2012 - 11:09 AM

  • Posts: 2397
  • Joined: 13-April 09
  • Gender:Male
  • Location:Birthplace of Lara Croft
  • Project:Bowel reconstruction
  • Wiki edits:6
I'm sure Taxman mentioned the Retro Engine is a very different beast in that it was mainly designed to be used for porting sprite based games to loads of different hardware systems like 32bit consoles such as the Saturn and that there's are no tools for doing HD 3D graphics. That's not to say it wouldn't be possible in the future but it would require time for him to build it.

#3030 User is online Felik 

Posted 02 May 2012 - 04:49 PM

  • Posts: 383
  • Joined: 11-April 10
  • Gender:Male
  • Wiki edits:1

View PostKharen, on 01 May 2012 - 11:24 PM, said:

Also, considering a mostly finished beta got leaked out so badly, you don't suppose that Sega's going to put more effort into the finished one to give people an actual reason to buy the full game when it comes out? I mean, if the finished version of the game is released and nothing worthwhile gets changed, then I'd rather just keep the beta version as it is for free.

Are you retarded or something? Beta is "free" only because you pirated it. You might as well pirate the final version, it will make no difference.
People who preordered it will get it anyway without any need to pay extra money.

  • 273 Pages +
  • ◄ First
  • 200
  • 201
  • 202
  • 203
  • 204
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users