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Sonic 4: Episode 2 Discussion Electric Bogaloo

#2956 User is offline 1stKirbyever 

Posted 28 April 2012 - 12:27 PM

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I've been having a problem with Sonic 4 Episode II too. (Hopefully it's just a glitch and not because of my PC)

The Frames keep dropping and raising at the exact same places: Zone 1 Act 1 & Act 3, White Park Act 2, White Park Boss, and Oil Desert Act 1.

They keep going from 60fps to 49fps which really messes things up since Sonic SPEEDS UP. Thing is that I can play Generations at almost the Highest Quality (Without AA) and I don't have problems so I don't see why I should be having any problems.

#2957 User is offline Sonic Warrior TJ 

Posted 28 April 2012 - 12:35 PM

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View PostAerosolSP, on 28 April 2012 - 12:21 PM, said:

What are your laptop's specs? I want to see if I can expect Ep 2 to run any better on mine.


Intel Core 2 Duo CPU, T6570 @ 2.1GHz
3GB RAM
Graphics: GeForce 9300M GS, 1520MB

Got it in Spring of '09. Generations demo runs so badly the damn thing cuts off. Sonic 4 runs better when it's not in widescreen (I.e: 800X600). Someday a few months down the road, I'll be upgrading to a custom desktop that'll run this POS into the ground.

#2958 User is online Aerosol 

Posted 28 April 2012 - 12:37 PM

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Yea, your laptop is better than mine. God, this crappy thing chokes on gens kmod sometimes...

#2959 User is offline synchronizer 

Posted 28 April 2012 - 12:41 PM

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This is something I made quickly, to see if I could change the song a little bit. (Sky Fortress Act 3) Perhaps it's a little messy, but perhaps you will all enjoy it anyway:

Sky Fortress Act 3 Remix
This post has been edited by synchronizer: 28 April 2012 - 12:42 PM

#2960 User is offline Sonic Warrior TJ 

Posted 28 April 2012 - 12:50 PM

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Well, I've found something I hope gets fixed in the final: Tails dropping Sonic when they're flying against a wall. I don't remember the last time I've gotten consecutive Game Overs in the same spot in a Sonic game. ODZ1 is the first Sonic-anything to piss me off this much in a long time. It doesn't help that I picked this weekend to quit smoking, but still, fuck this level, fuck this shoddy flying mechanic, fuck those flaming Orbinaut things, and fuck this stupid drop-Sonic-like-a-fucking-rock glitch feature.
This post has been edited by Sonic Warrior TJ: 28 April 2012 - 12:50 PM

#2961 User is offline serpx 

Posted 28 April 2012 - 01:30 PM

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View PostSonic Warrior TJ, on 28 April 2012 - 12:15 PM, said:

I wish I could change more in the settings than resolution. With this gross laptop it runs...okay, with a little input lag. Biggest problem with that so far has been Spacial Stages and
Spoiler
I'm not crazy about how flying feels, but I guess I'll have to wait until the XBLA version is released to play it as it's meant to be played. Ugh, I need to just bite the bullet and get a new computer, probably by summer's end, before this one fries itself.


Yeah, I was surprised at what the game required to run smoothly. Winter Carnival Act 3, or Act 2 (I think it was 3), was murdering me. The point where you have Tails swim you through the spike obstacles, and then the robots that make giant frozen bubbles ... I wanted to kill something. Probably easy without input lag, but my god, the first robots -- if you don't get there fast enough -- can make a solid wall that you can't bypass, and you have no choice but to drown. Surely a bug.

I ragequitted, and went back and I was able to play Oil Desert Zone. That was really cool, and I definitely appreciate how we still utilize saves, rather than go old school with the Sonic 1 / Sonic 2 method and have to endure playing through the entire game while attempting to keep all your lives.

And, question on controls .. is this game utilizing 3 buttons (not talking about Super Sonic activation) to play through the levels? If so, I'm not a fan of that. What happened to simplicity?

#2962 User is offline synchronizer 

Posted 28 April 2012 - 01:38 PM

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I find it funny that my musical posts are usually overlooked...just an observation.

In any case, it's really easy to improve the game's songs just by adding a little variety to the notes, and re orchestrating them.

#2963 User is offline serpx 

Posted 28 April 2012 - 01:42 PM

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View Postsynchronizer, on 28 April 2012 - 01:38 PM, said:

I find it funny that my musical posts are usually overlooked...just an observation.

In any case, it's really easy to improve the game's songs just by adding a little variety to the notes, and re orchestrating them.


Doesn't mean your music changes aren't any good. I personally don't have access to sound at the moment otherwise I'd listen. Now, even if I did listen, usually I don't comment as I don't have much to say, and I know what one-line comments get you in this thread. I really enjoy what people here are doing with the music though, and I hope it doesn't stop. The songs in this game aren't bad, and some people are making mediocre songs into awesomesauce.

#2964 User is offline synchronizer 

Posted 28 April 2012 - 01:48 PM

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Okay thanks, well hopefully someone will notice.

It's just that I think I've posted two others, with no comments, so it's rather strange. Ah well- the internet is a strange place.

I'd like to hear an orchestra; Death Egg Mk II. Either I will do it, or someone else will.

#2965 User is offline Master Emerald 

Posted 28 April 2012 - 02:33 PM

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Quote

I find it funny that my musical posts are usually overlooked...just an observation.

In any case, it's really easy to improve the game's songs just by adding a little variety to the notes, and re orchestrating them.


I still prefer the original overall the song lost it's fast attack and rythmic groove, and I prefer the short version featured ingame :V BUT. It's a nice try. I wouldn't be able to do any better haha.

Also, the game with forced antialiasing looks good!

Posted Image
This post has been edited by Master Emerald: 28 April 2012 - 04:20 PM

#2966 User is offline Wolf Rogers 

Posted 28 April 2012 - 04:25 PM

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Well after giving some time on it, YES, it's a huge improvement over Episode 1, but right now the music style concerns me. Ok, so with Episode 1, Sonic 4 is suppose to be following after Sonic 3&K, then, it's changed to being a part of the Sonic CD story, so now whilst the visuals have improved, ...why go for the Genesis style sound? Sonic CD didn't even have that, it had a proper PCM score, A lot of the tracks in Episode 2 are better composed (Oil Ocean Act 1 is awesome) and I'm liking how in the last two zones, they all feature the same riff or melody in all the acts (yet not in the first two zones, again, inconsistent) but here the instruments and somewhat arrangement let them down, surely if it's following Sonic CD now, then it would benefit the tracks to go full on to?? Considering the tracks are already bit stream, it would make no difference at all to the file size and there's no Wii version to worry about now either. That's what's been on my mind since hearing the soundtrack.

Also, a point on that, Stardust Speedway, whilst cool yo see it represented, to me, in this style, it sounds more like it's sick, sort of Stardust Speedway Ill Future.

#2967 User is offline Kharen 

Posted 28 April 2012 - 09:15 PM

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Two things...

First off, is there anywhere that this can still be downloaded? I think I was told that Steam took it down, and I would really like to give this a try.

Second off, if I can't see for myself, did the physics get fixed since the last game? It's hard to tell through video, and I hated how you could lose all forward momentum mid-jump.
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I will say this about what I've seen. I now really want to see a 3D version of the Genesis Sonic games, now that I've seen what they could possibly look like (Sky Fortress really sold me on the visual aspect). I know that there's S2HD, and S3HD, but I'd love to see something like a S3-3D.

#2968 User is offline Guess Who 

Posted 28 April 2012 - 09:21 PM

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View PostKharen, on 28 April 2012 - 09:15 PM, said:

Two things...

First off, is there anywhere that this can still be downloaded? I think I was told that Steam took it down, and I would really like to give this a try.


Steam took it down and there's no other legitimate way to obtain it. Wait till release.

Quote

Second off, if I can't see for myself, did the physics get fixed since the last game? It's hard to tell through video, and I hated how you could lose all forward momentum mid-jump.


Depends on what you mean by "fixed". There is actually momentum now, so you don't suddenly lose all momentum in a jump, but it's still not accurate to the old games. Rolling still sucks, for instance.

#2969 User is offline Master Emerald 

Posted 28 April 2012 - 09:23 PM

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1 Asking for download links can lead you to a ban! Use google. I can just say it's already all over the internet.

2 The physics are a lot nicer now. Much closer to the Genesis, just the rolling is off but not bad at all!

#2970 User is offline Blue Blood 

Posted 28 April 2012 - 09:26 PM

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View PostKharen, on 28 April 2012 - 09:15 PM, said:

Second off, if I can't see for myself, did the physics get fixed since the last game? It's hard to tell through video, and I hated how you could lose all forward momentum mid-jump.

Sonic, Tails and Metal all keep horizontal movement when you let go of left/right, but Super Sonic doesn't for some reason. The wall sticking issue has been partially fixed. If you try to walk on walls you'll still do that moonwalk thing though standing dead on them just isn't possible at all. Rolling is better in E2, but unchanged in EM. It's never more useful than running and won't pick up much speed unless you're on steep slope, though on the plus side you won't lose speed stupidly fast either. There's one U-shaped area of terrain in White Park too. If you start off high enough, you can get Sonic to slowly roll higher and higher each time if you just keep a hold of down. But again, running is still better.

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