Sonic 4: Episode 2 Discussion Electric Bogaloo
Posted 28 April 2012 - 06:52 AM
Posted 28 April 2012 - 06:59 AM
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Posted 28 April 2012 - 07:19 AM
Basically when it went up for preorder people were some reason able to download the game right then and there. So the first bunch of people to get it did so legally. And although the error was soon fixed to stop it being downloaded or even played through Steam, SEGA said they wouldn't be taking action against leaked info, screens, videos and what have you because people got the game entirely legitimately. So then a crack was made so people could carry on playing it. And then the same thing that happens to every PC game happened.
Fun fact: In this beta, Episode Metal is unlocked initially by Steam detecting E1 in your account. And once it's unlocked it's stored in the save file. All you need to play EM is a save file from someone who already has it unlocked. I'll lol if it isn't fixed in the final.
Posted 28 April 2012 - 10:48 AM
Like with E1, it only recognises the 360 controller. Try using Joy2Key.
Posted 28 April 2012 - 10:54 AM
Posted 28 April 2012 - 11:21 AM
CB's Review of the Game for Those Who Care
You know what. I'm amazed as to what I'm about to say here, as I absolutely hated Episode 1, I couldn't stand it and felt it had literally no redeeming qualities.
The game is great. Everything about the game has been overhauled to the point where it's a different game entirely. Sure the physics are still not perfect, but they're pretty damn good, especially since this game was completed before they got any feedback from Generations. There's very little hold right to win, and actually a lot of platforming. Speed is, for the most part a reward for being good at the game, the fast paced sections now feel genuinely exciting, rather than just watching Sonic be bounced around the stage. The homing attack now feels like a genuine addition to the moveset and doesn't feel forced at all. I tried to play Episode 1 without the homing attack recently and couldn't beat the second level, but in Episode 2 I find myself rarely using the move, but enjoying it when I do. The level design is a million times better; there's multiple paths and many times where I felt resigned to falling down a bottomless pit, I'd be relieved to find that I'd merely dropped to a lower part of the level. The combo moves are great too and feel like a really great evolution of the classic Sonic gameplay. The special stages are great fun and I'd say I actually enjoy them more than the ones in Sonic 2. I was expecting this to be a quick, easy downloadable title but the game doesn't fuck around. There were many points when I died and as it's much harder to gain lives than in Episode 1, getting a Game Over is a fair more common occurrence. However, despite this, the game rarely feels cheap aside from when Metal Sonic starts destroying the floor in the second boss and when you have to ditch Tails in the Sky Chase level. While the levels have gimmicks, they fit into each stage nicely and keep the flow going, swinging vines, mine carts, or flying card based levels will not be found here, and the game is much better off for it. While there are a few Bubbles chains, they are mostly there as alternate pathways. While I was concerned about the idea of multiple hit badniks, they actually provide a way to make the homing attack rather fun. The unique styles of the boss battles reminded me of Sonic 3K and CD. On one small note, it's mildly irritating that they haven't switched the results screen's "Press to go to the next stage" to a "Press to return to the Map Screen".
The game looks incredible, especially for a downloadable title, there's so much more life, colour and vibrancy in this game. The game ditches the cheap, plastic look of Ep. 1 and replaces it with a lush, organic, wacky world that feels very classic whilst still being a fresh experience. The little extra details such as the wabbleing floating platforms in the background in Slyvania Castle [which seem to be inspired by that Marble Garden concept art], or bouncing between planes in White Park, really make the game more engaging and cartoon-like. The switch to using 3D models is highly noticeable and a vast improvement. The animations are for the most part superb, and give the characters a charm that's been missing for a while. The story line is classically simple, communicated nicely through the animated set pieces without resorting to tiring dialogue, and has some genuinely charming and funny moments. While Bubbles is fairly ubiquitous, badniks are rarely shared between zones, and there are some genuinely interesting new additions, such as the flaming Orbinaut in Oil Desert. The visuals as a whole are fair more homage than rehash, even in the self proclaimed "Throwback Zone". The improvements in the visuals alone make running through the stages a far more rewarding experience than in the previous episode. Little things such as the Sonic's running animation and the speed of his jump spin have been improved.
So much better than Episode 1. The music isn't perfect, catchy and amazing, but it's nice and fits the tropes well. The music sometimes pulls a Generations and adds little touches such as a Twinkle Park riff in White Park, and I'm sure I've heard more, which is sure to please fans. The music does away with the cancer kittens and is more ornate in it's composition, but still sounds nicely retro. While the Sonic 1 drums are still there, they're quieter and much less obnoxious than in Episode 1. The loops are far longer as well. One complaint I would have is that the drowning music ends before it should.
This game is a million times better than it's previous incarnation, and from somebody that hated Episode 1, I've been converted. While it isn't quite the dream sequel to the classics, it's not far off and that sheer improvement excites me for the prospect of future titles, especially following the success of Generations and the feedback they received for that. 8/10
Posted 28 April 2012 - 12:15 PM