Sonic 4: Episode 2 Discussion Electric Bogaloo
#2506
Posted 12 April 2012 - 05:43 PM
#2507
Posted 17 April 2012 - 08:25 AM
Quote
In addition to this there's also going to be other opportunities for collaborative play in the game – but we are not allowed to talk about them just yet!
http://blog.us.plays...c-4-episode-ii/
#2508
Posted 17 April 2012 - 09:15 AM
#2509
Posted 17 April 2012 - 06:11 PM
#2510
Posted 17 April 2012 - 06:18 PM
#2511
Posted 17 April 2012 - 06:45 PM
...would be nice to see an old character return though, and the team dynamic would be interesting.
#2512
Posted 18 April 2012 - 07:21 AM
#2513
Posted 18 April 2012 - 08:34 AM
I wonder how different it would've been if Sonic's Spin-Dash was stronger than Tails's (as in strong enough to get through that snow where Tails couldn't), and the level design was adjusted a bit so Sonic had a burrowing ability and Tails could fly to un-jumpable places. That way you can still do the co-op stuff, but could play with one character alone if desired.
#2514
Posted 18 April 2012 - 09:23 AM
Sonic Warrior TJ, on 18 April 2012 - 08:34 AM, said:
#2515
Posted 18 April 2012 - 05:36 PM
Aerobian-Angel, on 12 April 2012 - 12:16 AM, said:
Nope. Game designers can choose whatever they want. And the better ones do, in fact, make choices and stick to them.
The fanbase being splintered is meaningless if they still make money. Guess what made more money? The old games.
Aerobian-Angel, on 12 April 2012 - 12:16 AM, said:
MUSHROOOOOOOOMS AHAHAHAHAHAHAHA
They're 'just there', but they're also background/foreground objects. As are the loops and pull machines. It makes it clear that the background/foreground gimmick is not 100% new. Thus it is not some amazing thing that redeems Sonic 4: E2, but rather is just 'nifty.'
Aerobian-Angel, on 12 April 2012 - 12:16 AM, said:
Wishful thinking + betting on DIMPs. My response: Wait until the game is created, then if they do bother to make many gimmicks, consider this point yours. But if they don't, well, I told you so...
Aerobian-Angel, on 12 April 2012 - 12:16 AM, said:
Compromise, and make a product no one entirely likes. Stick to a proper vision and while people may not all like it, they have no choice but to admit that you chose a path and did it well. This is an irreconcilable difference between us as far as game design goes.
Aerobian-Angel, on 12 April 2012 - 12:16 AM, said:
You can have whatever opinion you want, but if you call me out, you'll get my fourth degree of explanations—nice or not, they'll be there. Explaining not only my beliefs but also how I parse your argument.
Aerobian-Angel, on 12 April 2012 - 12:16 AM, said:
Then in this case you avoided "escalation" at the expense of coherency. It would probably have been more effective to say, "These are just my opinions and now I wish to hear your response." Or at least, that's what I think.
#2516
Posted 21 April 2012 - 07:46 AM
The pre-purchase offer, of course, is IF you have S4E1 on Steam, you get Episode Metal for free.
#2517
Posted 21 April 2012 - 08:20 AM
http://board.sonicst.../page__st__2740
Might be worth a look for some of you guys.
EDIT: Looking at the post in that thread who originally discovered this, their image shows the game with "Beta8" in the Title Bar. This might be something we need to get ahold of.

I can't purchase it however.
#2519
Posted 21 April 2012 - 08:33 AM
#2520
Posted 21 April 2012 - 08:46 AM
