Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
Ah. Rephrasing someone's arguments to make them sound stupid makes you correct, does it? No, I don't think so.
Also, both are technically true. The former is Sonic 1, the latter is more like Sonic 3K. Sonic 2 is sort of in the middle. It didn't have bubbles, booster/spring abuse in every stage etc though.
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
Happy medium? Nope. They've just made both sides mad. I don't think that's doing anyone much good, except for those who want this bizarre "middle."
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
Mushroom Hill never existed.
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
So it has about four gimmicks. Still not enough, and as the other person said, they are inferior gimmicks.
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
Making it all caps like that is not an argument. Perhaps you had a point when you listed off all the gimmicks, but you didn't address the springs, the bubbles chains, and the other overused automation in this segment of your post. Not to mention that the quality of the remaining gimmicks is, in a lot of cases, inferior.
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
I am a fan of the classic games, not Sonic Advance 3. The presence of that is a net negative to me. It neither flows like the movement of Sonic and Tails in Sonic 3 nor does it really add much that a normal spindash couldn't do.
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
Even you agree with me, in the end. The springs, the boosters, and the bubble chains ruin what the other gimmicks set up. If the boosters and springs and bubble chains (and the more nonsensical bottomless pits) left the game and emulated the much less frequent spring/booster design of the games before, maybe this game would be worth purchasing for me. As it stands, it isn't, because it plays like those Sonic Advance games I disliked. Again, this is Sonic Advance 4, not Sonic 4. I don't really care if other people like it (and they are free to sing its praises for all I care), but you're not going to change my mind with capital letters and exclamation points.
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
I liked Sonic and Knuckles' half more than Sonic 3's half for this reason. However, even when the gimmicks are copy-pasted across the acts, they do not abuse boosters and springs and bubble chains in every level, making that more tolerable to me than this "improvement" in which the gimmicks are halved, and they vary those fourish ones while keeping bubbles chains and boosters and springs in all acts.
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
So, like me, you would rather not be plagued by boosters and springs. It's okay. You can make a post without telling someone else they're wrong. You could just simply disagree. Furthermore, you like there being more gimmicks, ones which renew. This "Dimps Happy Medium" doesn't seem to work for you either. So is it really Happy? You don't seem to want sparseness either.
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
In conclusion: You could have simply said "I... don't really know what to think" rather than going on about opposite opinions and rambling incoherently about some "happy middle" which... you then indicate is not happy. O... kay... Really... I don't mind if you like Sonic 4. Or if you think it will somehow be better than it looks right now. I just find the whole thing disappointing. Wasted potential. Lazy design.
