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Sonic 4: Episode 2 Discussion Electric Bogaloo

#2146 User is offline The Fralin Boy 

Posted 14 March 2012 - 10:17 PM

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View PostMystical Ninja, on 14 March 2012 - 09:48 PM, said:

Am I the only one who doesn't see how having Bubbles chains has anything to do with a lack of momentum? Also, in that video, I'm pretty sure Sonic wasn't curled up when he was going off the ramp, so there technically wasn't any "uncurling". Plus, earlier videos have already established the fact that he indeed stays rolled up if he happens to go off a ramp while spinning down a hill.

Bubble chains have a lack of momentum because of the homing attack just zipping Sonic to where he needs to go. They are also annoying because it isn't good level design. Its a very lazy way for Dimps to create other alternate paths. Or worse, if the chain of Bubbles are over a bottomless pit, forcing Sonic to use his homing attack to go somewhere.

#2147 User is offline Aerobian-Angel 

Posted 14 March 2012 - 11:18 PM

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View PostThe Fralin Boy, on 14 March 2012 - 10:17 PM, said:

Bubble chains have a lack of momentum because of the homing attack just zipping Sonic to where he needs to go. They are also annoying because it isn't good level design. Its a very lazy way for Dimps to create other alternate paths. Or worse, if the chain of Bubbles are over a bottomless pit, forcing Sonic to use his homing attack to go somewhere.


Watch this video:

(Do take note of 2:20)

CRISIS AVERTED.

#2148 User is offline Sonic Warrior TJ 

Posted 15 March 2012 - 12:43 AM

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Never have to use the Homing Attack, huh?


#2149 User is offline SpeedStarTMQ 

Posted 15 March 2012 - 03:42 AM

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Yeah, I never had a problem with uncurling in Sonic 4. It made you become much more creative, and required skill to kill enemies afterward.

#2150 User is offline Skyler 

Posted 15 March 2012 - 05:35 AM

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View PostSpeedStarTMQ, on 15 March 2012 - 03:42 AM, said:

Yeah, I never had a problem with uncurling in Sonic 4. It made you become much more creative, and required skill to kill enemies afterward.

Yeah, it takes a lot of skill to hit the homing attack button. :rolleyes:

#2151 User is offline Wolf Rogers 

Posted 15 March 2012 - 05:42 AM

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So I decided to play Sonic 4 Episode 1 after not playing it since before Sonic Generations.

IT'S EVEN WORSE NOW, not only am I not happy with the physics, but the level design just outright fucking sucks and the music is soo crappy! Playing this AFTER Generations just made it feel all the more worse for me.

#2152 User is offline SpeedStarTMQ 

Posted 15 March 2012 - 06:39 AM

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No, it takes a lot of skill to bounce off a chain of enemies without slowing yourself down by using the actual homing attack. This skill and timing is imperative for the best times on leaderboards and time attack.

:rolleyes:

#2153 User is offline The Fralin Boy 

Posted 15 March 2012 - 04:07 PM

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View PostAerobian-Angel, on 14 March 2012 - 11:18 PM, said:

View PostThe Fralin Boy, on 14 March 2012 - 10:17 PM, said:

Bubble chains have a lack of momentum because of the homing attack just zipping Sonic to where he needs to go. They are also annoying because it isn't good level design. Its a very lazy way for Dimps to create other alternate paths. Or worse, if the chain of Bubbles are over a bottomless pit, forcing Sonic to use his homing attack to go somewhere.


Watch this video:

(Do take note of 2:20)

CRISIS AVERTED.

Oh wow I never knew you could do that. I'll have to try that next time I play Episode 1.

#2154 User is offline Nova 

Posted 16 March 2012 - 07:56 AM

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Regardless of whether it's possible to 'recurl' or not, Sonic just shouldn't uncurl full-stop.

Some of the finest moments in Sonic were the parts where you flew into a half-pipe or slope, hit the vertical ramp and just fly for ages before bouncing off an enemy then getting launched right back up in the air. Death Egg Zone had a lot of this, and it was so goddamn satisfying.

#2155 User is offline Neowl 

Posted 16 March 2012 - 01:05 PM

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More Concept art:

Strange Relief:

Posted Image

Zoomer:

Posted Image

So, the arrow-firing Totem from Marble Garden has been rehashed!

Edit: As for the badnik, looks an awful lot like the dive-bombing bird-type from Launch Base.
This post has been edited by Neowl: 16 March 2012 - 01:07 PM

#2156 User is offline Tyty 

Posted 16 March 2012 - 01:18 PM

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That bird looks like...

Well, it looks like it's scared.

It's kinda creepy, staring like that.

#2157 User is offline RhinestoneCircuit 

Posted 16 March 2012 - 01:22 PM

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View PostTyty, on 16 March 2012 - 01:18 PM, said:

That bird looks like...

Well, it looks like it's scared.

It's kinda creepy, staring like that.
Scared? That's determination! The fierce look of an enemy that pierces the heavens and our internal emotions. The same experience you get from installing your first game! It's so colossal that it may very well break the very fabric of reality!

Also I like it.

#2158 User is online cornholio857 

Posted 16 March 2012 - 01:24 PM

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View PostNeowl, on 16 March 2012 - 01:05 PM, said:

Zoomer:

Posted Image



Hmmm....so Robotnik roboticized poor Kolibri.... :(


Also interesting to see the Totems return. I had a hunch that they would.

#2159 User is offline corneliab 

Posted 16 March 2012 - 01:25 PM

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View PostNeowl, on 16 March 2012 - 01:05 PM, said:

So, the arrow-firing Totem from Marble Garden has been rehashed!


This has been known for weeks. If you dig far enough back in this thread you'll find people talking about it.

Tyty said:

That bird looks like...

Well, it looks like it's scared.


No it doesn't. It's a totally blank expression.
This post has been edited by corneliab: 16 March 2012 - 01:25 PM

#2160 User is offline Arique 

Posted 16 March 2012 - 02:09 PM

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They're still releasing concept art? :colbert:
Anyways, that bird is creeping me out, man.

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