Posted 14 March 2012 - 06:00 PM
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steveswede, on 14 March 2012 - 05:05 PM, said:
At 2:28, that looping looks really stiff.
God the entire second half of that level is filled with pits.
"No see it's cool guys we have signs now that makes it okay right

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Posted 14 March 2012 - 06:17 PM
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Ken: Sonic no longer will uncurl > at the same moment video shows sonic hitting a speedbooster, turns into a ball and uncurls a second after
This post has been edited by Felik: 14 March 2012 - 06:18 PM
Posted 14 March 2012 - 06:18 PM
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Felik, on 14 March 2012 - 06:17 PM, said:
Ken: Sonic no longer will uncurl > at the same moment video shows sonic hitting a speedbooster, turns into a ball and uncurls a second after
Ken: Momentum based gameplay > Sonic going across a homing attack chain
Posted 14 March 2012 - 06:28 PM
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Mykonos, on 14 March 2012 - 03:22 PM, said:
Polygon Jim, on 14 March 2012 - 05:50 AM, said:
SpeedStarTMQ, on 14 March 2012 - 03:50 AM, said:
*Sonic can't stand on walls- a similar glitch can be done, but not plain standing there or stopping totally dead still.
Obviously they felt that for Rush, being very different as it is, they couldn't use the Advance engine. Because it has 3D sections, not even sure the Advance engine was made for that.
Is that so?
It's still possible to stand on walls in Sonic Rush, it just happens less often. Also, FYI Rush is still built from at least some form of the Advance engine. No idea how they fucked it up so badly, but it's still from the same codebase.
Wasn't Advance 1 built from 3&K's engine or something along those lines? That meaning, Sonic 4's engine is using a bastard, ravaged 3&K engine in some way?

Please feel free to correct me if I'm wrong.
I don't believe that it is. I mean, it's POSSIBLE. Half-Life 2 runs off he Quake engine, and Modern Warfare 2 ran off of the Doom engine...
But, I don't think that that'd work. The two games are very different animals running on very different hardware.
Posted 14 March 2012 - 06:30 PM
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TimmiT, on 14 March 2012 - 05:50 PM, said:
Quote
The physics aren't apples to apples
I know it was Ken's job before to sugar coat things, but it's really nice to hear PR finally speak more truthfully about the important things. He just got a bit more respect from me, as did Sonic 4 Episode 2.
Posted 14 March 2012 - 06:41 PM
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Figures the music is muted for the video. <_< Unless of course the song that was played in the video is in the game, but that sounds unlikely.
Posted 14 March 2012 - 06:42 PM
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RE: Advance built off 3&K's engine
Yeah, did some looking around and I was dead wrong on that. Sorry. Could have sworn I read that somewhere on this forum at some point, but perhaps the post was just covered with subtle sarcasm, or they themself did not know what they were talking about. Anywhoo, didn't mean to make a nonexistent point. I'll stop with the off-topic posts now.
This post has been edited by Mykonos: 14 March 2012 - 06:42 PM
Posted 14 March 2012 - 06:47 PM
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They addressed my major gripes with Episode 1 except for keeping speed boosters. I think I might buy this, knowing that SOMEONE's bound to remove them.
Also I don't know why you idiots complain about bottomless pits. I happen to like them, provided they are large and have a bunch of moving/static platforms above them, rather than just a big hole.
This post has been edited by Lobotomy: 14 March 2012 - 06:49 PM
Posted 14 March 2012 - 07:00 PM
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Lobotomy, on 14 March 2012 - 06:47 PM, said:
They addressed my major gripes with Episode 1 except for keeping speed boosters. I think I might buy this, knowing that SOMEONE's bound to remove them.
Also I don't know why you idiots complain about bottomless pits. I happen to like them, provided they are large and have a bunch of moving/static platforms above them, rather than just a big hole.
I hate bottomless pits in Sonic games. The whole bottomless pit thing doesn't really work very well with Sonic's gameplay style. You're sitting there, running really fast and then boom, instant-death from bottomless pit. It also shows a somewhat lack of creativity, as in the designer doesn't really know what to put there, so he throws in a bunch of bottomless pits. Now I'm not saying all bottomless pits are a bad thing, but over-saturation, in a Sonic game especially, definitely is.
Posted 14 March 2012 - 07:13 PM
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Sonic Rushs' engine isn't built off the Advance engine. Advance games were written in assembly, and the Rush engine in C+ if I recall.
Aerobian-Angel, on 13 March 2012 - 11:26 PM, said:
I don't think that you guys are understanding Taxman here. He can't just have his code copied-and-pasted on there, nor just make "the real Sonic 4". Frankly, I don't think that he can do it yet. At least, not the way that Sonic 4 is set up.
They were talking about what SEGA will do for Sonic 4 Ep 3, Sonic 5, or whatever 2D Sonic game dishes out next.
This post has been edited by Sparks: 14 March 2012 - 07:18 PM
Posted 14 March 2012 - 07:23 PM
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What's done is done and everything, obviously. BUT if their next attempt at a classic uses Dimps rather than Taxman... someone's gonna get stabbed!
Posted 14 March 2012 - 07:23 PM
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the level design is dull .....
Posted 14 March 2012 - 09:07 PM
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Well Im glad Ken cleared some things up for me. This is looking to be a great game.
Also I think the video editor must've been a sonic fan, because he showed uncurling when ken said there wasn't gonna be, and a Bubbles chain when he said Momentum :p
Posted 14 March 2012 - 09:48 PM
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Am I the only one who doesn't see how having Bubbles chains has anything to do with a lack of momentum? Also, in that video, I'm pretty sure Sonic wasn't curled up when he was going off the ramp, so there technically wasn't any "uncurling". Plus, earlier videos have already established the fact that he indeed stays rolled up if he happens to go off a ramp while spinning down a hill.
Posted 14 March 2012 - 10:11 PM
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Lobotomy, on 14 March 2012 - 06:47 PM, said:
Also I don't know why you idiots complain about bottomless pits. I happen to like them, provided they are large and have a bunch of moving/static platforms above them, rather than just a big hole.
Sounds like you loved Sonic Heroes then. The levels were nothing but platforms above a bottomless pit.
Seriously though, I complain because it's lazy level design and really takes the depth out of a level. 'Oh hey I wonder what's down hereāLOL DED' is not fun in any way. Maybe I don't want to hop across a few platforms, maybe I want exploration.
But hey, if you prefer dull level design then by all means, enjoy?