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Sonic 4: Episode 2 Discussion Electric Bogaloo

#1771 User is offline dsrb 

Posted 02 March 2012 - 06:26 AM

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View PostArique, on 01 March 2012 - 08:30 PM, said:

View PostLambda, on 01 March 2012 - 06:10 PM, said:

They used a Genesis soundfont for the base!

Yeah, I just noticed that! Maybe Jun's using The Ultimate MegaDrive Soundfont for a few tunes throughout the soundtrack! :specialed:

In which case that emoticon you used will be highly representative of reality. TUMS is a lazy, half-assed way to get MD instruments—putting them through the veritable wrangle of conversion to and rendering as samples, despite there being proper ways to do it. If the sound team aren't to be totally discredited, any MD-sourced instruments they're using have to be played via VOPM or another synthesiser.

In before a hundred people say the rest of the game is half-assed and so something like this should come as no surprise if true . . . Yes, but it has to be said anyway! Pointing out the obvious and having an irrational belief in rationality despite ample evidence to the contrary has historically been the lifeblood of these threads.

#1772 User is offline Eduardo Knuckles 

Posted 02 March 2012 - 06:49 AM

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View PostMetal Man88, on 29 February 2012 - 03:30 PM, said:

In a rare positive note, I think the awful soundfont has been replaced with a bearable one, based upon what few clear snippets of sound got through the loud background noises.
I'd bet that the soundfont remains the same, or at least 80% identical to the one that is in Episode 1. There's no positive point on this game. It keeps up being a shit with very tiny things changed in Sonic and in the levels.
This post has been edited by Eduardo Knuckles: 02 March 2012 - 06:51 AM

#1773 User is offline XCubed 

Posted 02 March 2012 - 01:05 PM

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About the new Sonic 4 Website:


1. OMG! The World Map uses actual (sounding) Genesis intruments now! The music is guranteed to not suck, unless it's less than 30 seconds till a loop

2. So is this the official "canon" story now? So Knuckles' story was during the main story? Also, they fluffed the whole West Side Island thing. Sonic's friends were dissapearing aging BEFORE they got to West Side Island?---this is the only story hole I still see. But I also guess that Knuckles got bombed somtime after or between doing crap to sonic? Couldn't he see the relation between EggRobo and Eggman?! One more thing: Sonic 2 "Sonic Robot" is Mecha Sonic MK 1?



3. REALLY?

Posted Image

Posted Image



Apparently Badniks and BadniCKS are interchangeable?

Engrish and Typos for the LOSS

#1774 User is offline TheInvisibleSun 

Posted 02 March 2012 - 02:53 PM

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The most exiting piece of Concept Art we've gotten so far.

Posted Image

Posted Image

I wonder what the 'Ring Shooter' exactly does, or how it works?

EDIT: Also, what's with Eggman's obsession with the color yellow in this game?
This post has been edited by TheInvisibleSun: 02 March 2012 - 02:54 PM

#1775 User is offline MastaSys 

Posted 02 March 2012 - 03:09 PM

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View PostXCubed, on 02 March 2012 - 01:05 PM, said:

2. So is this the official "canon" story now? So Knuckles' story was during the main story? Also, they fluffed the whole West Side Island thing. Sonic's friends were dissapearing aging BEFORE they got to West Side Island?---this is the only story hole I still see. But I also guess that Knuckles got bombed somtime after or between doing crap to sonic? Couldn't he see the relation between EggRobo and Eggman?! One more thing: Sonic 2 "Sonic Robot" is Mecha Sonic MK 1?
3. REALLY?
Apparently Badniks and BadniCKS are interchangeable?

Engrish and Typos for the LOSS
A "manual" description that contradicts how events are shown in the game itself are canon? Metal Gear's Big Boss real name must really be Vermon Cattafy!
It's just better to ignore it. (Also this was also joked as one of the few things truly retro about Sonic 4-1, inaccurate plot descriptions) .
Also it's not like writing Robotnick isn't something new.

View PostTheInvisibleSun, on 02 March 2012 - 02:53 PM, said:

EDIT: Also, what's with Eggman's obsession with the color yellow in this game?
He always had a thing for Red and Yellow since 1991.
You can't really blame him for not liking Blue.

#1776 User is offline XCubed 

Posted 02 March 2012 - 06:42 PM

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View PostDark Sonic, on 01 March 2012 - 10:03 AM, said:

While more related to Episode 1 and Generations



The Generations music almost makes this game look fun.



After watching this, I JUST noticed something. Is that the Little Planet in the background next to the "Earth"? I never payed much attention to it before, but now I wonder if we had been given another hint to episode II in plain sight and was trolled this whole time!

Posted Image

#1777 User is offline Blue Blood 

Posted 02 March 2012 - 07:24 PM

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View PostXCubed, on 02 March 2012 - 06:42 PM, said:

After watching this, I JUST noticed something. Is that the Little Planet in the background next to the "Earth"? I never payed much attention to it before, but now I wonder if we had been given another hint to episode II in plain sight and was trolled this whole time!

Posted Image

Just checked the EGG Station textures, and I think it's actually this: EDIT- huge image. Have a link instead
This post has been edited by Blue Blood: 02 March 2012 - 07:25 PM

#1778 User is offline serpx 

Posted 02 March 2012 - 07:53 PM

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That video just shows how much the Genesis-style music is bringing the game down. A game with the visuals of Sonic 4 Ep 2, IMO, shouldn't have Genesis style music. Imagine Halo with NES music ... two complete different games, I know, but I know I'd get the same, "what the hell" feeling.

#1779 User is offline W.A.C. 

Posted 02 March 2012 - 09:19 PM

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As far as I'm concerned, when it comes to Sonic Team's access to their sound team, Naofumi is best with Classic Sonic styled music, Jun Senoue is best at guitar driven music, Richard Jacques is their best man for electronic music, and Tomoya Ohtani does the best job with orchestrated music. Why SEGA didn't just hire Naofumi to do the soundtrack, I'll never understand. Imagine Sonic 4 with a Sonic CD styled soundtrack or a soundtrack styled similar to what he did with the Classic Sonic stages in Generations. Hell, this song from Nights into Dreams would be a million times more worthy to Sonic 4 than anything we've gotten from Episode 1.



I don't even dislike Jun Senoue. Some stuff he has contributed to the franchise is absolutely awesome, but he's proven that he works the best with guitar based music or music where he works with other artists while doing some awesome guitar playing.



That Stardust Speedway remix is fucking awesome. Why couldn't we have gotten something like that for Episode 1?

#1780 User is offline Dissident 

Posted 02 March 2012 - 09:25 PM

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View PostW.A.C., on 02 March 2012 - 09:19 PM, said:

I don't even dislike Jun Senoue. Some stuff he has contributed to the franchise is absolutely awesome, but he's proven that he works the best with guitar based music or music where he works with other artists while doing some awesome guitar playing.

Agreed. I really love Jun's work when it comes to the stuff he's best at, and it should be clear to everyone that that thing he's best at just happens to be guitar playing. I adore With Me from Sonic and the Black Knight, and I like E.G.G.M.A.N. a whole lot more than Eggman's theme in 06-Colors. If Generations is anything to go by, he's very good as a sound director working with other people. Actually delving into that other stuff himself, though? Not so much.

#1781 User is offline Greg the Cat 

Posted 02 March 2012 - 09:38 PM

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If there's one thing about the hey dey of Jun's guitar riffs that haven't slip't past me and in fact are becoming more of a desire for Robotnik's theme is all of the machinery you hear in E.G.G.M.A.N. Don't get me wrong, one of the few things they've done nicely with his recent theme is return to the militant sound reminiscent of the his very first theme, but the sound of gears adding in little harmonies and pistons replacing high notes just fills me with this kind of harsh, deliciously polluted feel and I desire to hear more of this motif in his themes.

And speaking of his theme, one is probably wondering if Jun's going to keep the demented clown music this time around.

#1782 User is offline dsrb 

Posted 03 March 2012 - 04:06 AM

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View PostMastaSys, on 02 March 2012 - 03:09 PM, said:

View PostXCubed, on 02 March 2012 - 01:05 PM, said:

2. So is this the official "canon" story now? So Knuckles' story was during the main story? Also, they fluffed the whole West Side Island thing. Sonic's friends were dissapearing aging BEFORE they got to West Side Island?---this is the only story hole I still see. But I also guess that Knuckles got bombed somtime after or between doing crap to sonic? Couldn't he see the relation between EggRobo and Eggman?! One more thing: Sonic 2 "Sonic Robot" is Mecha Sonic MK 1?
3. REALLY?
Apparently Badniks and BadniCKS are interchangeable?

Engrish and Typos for the LOSS
A "manual" description that contradicts how events are shown in the game itself are canon? Metal Gear's Big Boss real name must really be Vermon Cattafy!
It's just better to ignore it. (Also this was also joked as one of the few things truly retro about Sonic 4-1, inaccurate plot descriptions) .
Also it's not like writing Robotnick isn't something new.

Yeah, when fans do it (insert Sonic fan joke here). When the producer does it, that's different. The shoddiness of the translation, spelling, etc. on that site is embarrassing for anyone who has any respect for the English language, never mind additionally being a fan of the series. This is a low-budget title, sure, but seriously, who are they getting to do this stuff?

As for canonicity, well, Sega could have knocked that out of the park by tying up loose ends really well, but instead they'll probably just create more. Does it ruin the game? Probably not: there may well be other things to do a better job of that. But that's the thing; this is just adding another small issue, like all the other small ones, and they could well have a large effect once they're all combined.

#1783 User is online Metal Man88 

Posted 03 March 2012 - 04:51 AM

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View PostEduardo Knuckles, on 02 March 2012 - 06:49 AM, said:

View PostMetal Man88, on 29 February 2012 - 03:30 PM, said:

In a rare positive note, I think the awful soundfont has been replaced with a bearable one, based upon what few clear snippets of sound got through the loud background noises.
I'd bet that the soundfont remains the same, or at least 80% identical to the one that is in Episode 1. There's no positive point on this game. It keeps up being a shit with very tiny things changed in Sonic and in the levels.


Well, what you bet and what I actually heard in those posted videos are two different things.

Good thing it wasn't a real bet—otherwise you'd be owing me immediately.

S4E2 is not going to be any exciting super-game, no, but it's pretty clear from the snatches of music I heard that they're using a different soundfont. Whether or not you like it. :p

#1784 User is offline SpeedStarTMQ 

Posted 03 March 2012 - 06:41 AM

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I Can't believe that some of you are already adamant EpII isn't going to be an 'exciting super-game'. Some of the negativity here is astounding. What happened to just giving a game a chance and having fun? You might play this and realise it's the best game since Sonic 3 & Knuckles. I think Sonic 4 was a real effort. Not perhaps as much as Generations, but it's clear that although Sonic 4 was flawed and communication between the audience and the developers wasn't great, they did try hard at what they thought they were doing right. They've really stepped up for Ep II too. It's never going to be a MegaDrive game, and it's never going to sound or look or even physically feel exactly like the originals, but it is called Sonic 4, like it or not, so somewhere along the line we're going to have to realise that and stop trying to make it a MegaDrive game as much as possible. It's as similar to the originals as how NSMBWii is to SMB3. For some reason though people still feel like it has to emulate the originals and cling on to that jope even though it won't happen, at least, that's the vibe I get whenever I come here.

#1785 User is offline Spanner 

Posted 03 March 2012 - 08:46 AM

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View PostW.A.C., on 02 March 2012 - 09:19 PM, said:

As far as I'm concerned, when it comes to Sonic Team's access to their sound team, Naofumi is best with Classic Sonic styled music, Jun Senoue is best at guitar driven music, Richard Jacques is their best man for electronic music, and Tomoya Ohtani does the best job with orchestrated music. Why SEGA didn't just hire Naofumi to do the soundtrack, I'll never understand. Imagine Sonic 4 with a Sonic CD styled soundtrack or a soundtrack styled similar to what he did with the Classic Sonic stages in Generations.

But who is the guy that everybody credits for every single track in a Sonic game? Jun Senoue! He's obviously a perfect fit in this case, composing the Bonus Stage tracks from Sonic 3 & Knuckles. Let's not forget the Sonic 3D Blast MD track where despite people crediting him for everything, we actually know who did what!

Yeah I don't get it either. You had people like Hataya, Jacques and Ohtani handling classic Sonic tracks in Generations and you got good stuff out of them. Jun just offloaded his stuff to the likes of Cash Cash.

It's a silly decision that Iizuka probably made just to please the fans who ended up with a terrible soundtrack. Sure, changing the instrumentation makes it a lot better, but they would have got a better soundtrack under Hataya - trying to restrict the instrumentation obviously failed too. At least Jun is addressing the instrumentation issue for Episode II by the sounds of it.
This post has been edited by SOTI: 03 March 2012 - 08:50 AM

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