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Sonic 4: Episode 2 Discussion Electric Bogaloo

#1756 User is offline Spanner 

Posted 01 March 2012 - 04:55 PM

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View Postglem3, on 01 March 2012 - 04:32 PM, said:

The website doesn't have new map music -- you posted the WII version, which sounds slightly different. The music on the website is identical to the one from the first episode's 360 and PS3 counterparts.

Sorry, I thought I fixed it. Either way, the instrumentation does not feature Episode I's infamous cat synths and the bass is a lot better too.
I guess that's some progress in the right direction, yeah?

#1757 User is offline Arique 

Posted 01 March 2012 - 05:18 PM

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I tried to rip the audio from the site since it's allegedly from Episode II. It turns out Sega has found a new way to prevent any leaks for this episode. Their solution? Give the track an audio delay that plays it twice, but at different times! :specialed:
Here's an MP3 in case anyone wants it:
This post has been edited by Arique: 01 March 2012 - 05:27 PM

#1758 User is offline glem3 

Posted 01 March 2012 - 05:24 PM

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They sound exactly the same to me >.<. Except the website version sounds lower quality, of course. Still, I'll take your guys' word for it.

#1759 User is offline Spanner 

Posted 01 March 2012 - 05:29 PM

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View PostArique, on 01 March 2012 - 05:18 PM, said:

I tried to rip the audio from the site since it's allegedly from Episode II. It turns out Sega has found a new way to prevent and leaks for this episode. Their solution? Give the track an audio delay that plays it twice, but at different times! :specialed:
Here's an MP3 in case anyone wants it:


Ripped using a SWF decompiler. That is all I'm going to provide, but enjoy the track, even though it's in mono.

#1760 User is offline Lambda 

Posted 01 March 2012 - 06:10 PM

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They used a Genesis soundfont for the base!

That instrument in the lead still sounds annoying... but seeing as this is a song that Ep. I and Ep. II share, I don't think we can use it as a guage for the rest of the game's soundtrack.

#1761 User is offline Metal Man88 

Posted 01 March 2012 - 06:32 PM

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It's basically recreating the previous map screen noises with a less electronic cat death soundfont. Though used in that way it still sounds a bit squeaky, the actual level tunes sound far more new and non-horrible from the few snatches I have heard.

#1762 User is offline HarrisonJ 

Posted 01 March 2012 - 06:40 PM

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It sounds the same to me, but lower quality. Although the main instrument does sound very slightly less cat-like. Only just enough to be noticeable.

#1763 User is offline dsrb 

Posted 01 March 2012 - 06:49 PM

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That might be simply because of said reduced quality; if it involves a low-pass, that'll attenuate some of the cat-itude.

#1764 User is offline Bareirito 

Posted 01 March 2012 - 07:11 PM

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View PostLambda, on 01 March 2012 - 06:10 PM, said:

They used a Genesis soundfont for the base!

That instrument in the lead still sounds annoying... but seeing as this is a song that Ep. I and Ep. II share, I don't think we can use it as a guage for the rest of the game's soundtrack.


Yes, I also have that feeling. I dig that bass, it sound so Genesis for me. By the way, that bass make that lead even more bearable, it gives the song a new feeling! Much more enjoyable.

#1765 User is offline Arique 

Posted 01 March 2012 - 08:30 PM

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View PostLambda, on 01 March 2012 - 06:10 PM, said:

They used a Genesis soundfont for the base!

Yeah, I just noticed that! Maybe Jun's using The Ultimate MegaDrive Soundfont for a few tunes throughout the soundtrack! :specialed:

#1766 User is offline Lambda 

Posted 01 March 2012 - 10:29 PM

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It's good that they're using that bass too, because of the nature of the "instrument", it makes each note change in the bass more noticable, which is good as Sonic songs tend to have very complex and fun bass lines!

#1767 User is offline Lanzer 

Posted 01 March 2012 - 10:41 PM

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Hey can someone do me a favor and link me all the gameplay footage so far of that expo thats going on?

Doubt anyone still gives a shit but here:
http://www.mediafire...i20z11x2ryxajau

Full US site extraction. Enjoy I guess...

#1768 User is offline Skyler 

Posted 01 March 2012 - 11:41 PM

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View PostLambda, on 01 March 2012 - 06:10 PM, said:

They used a Genesis soundfont for the base!

Or VOPM. :v: It's 100x better than the soundfont, I think.

#1769 User is offline Blue Wisp 

Posted 02 March 2012 - 01:13 AM

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I will give it to SEGA, they do know how to get my interest up when it comes to story. :v:
I have a LOT of theories regarding the purpose of Lost Labyrinth and Mad Gear, and I will accept that I was wrong when I thought that it wasn't Little Planet, great to see the reason of Metal Sonic showing up though.

And I think I can see Lava in the Episode 2's level map. But then again I can also see a moustache, so I don't think it's lava.

#1770 User is offline Dissident93 

Posted 02 March 2012 - 04:10 AM

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View PostSkyler, on 01 March 2012 - 11:41 PM, said:

View PostLambda, on 01 March 2012 - 06:10 PM, said:

They used a Genesis soundfont for the base!

Or VOPM. :v: It's 100x better than the soundfont, I think.

Yep. The soundfont has only four, sampled bass sounds, while VOPM has 1000s+. (since it is a virtual YM2151 emulator.)
This post has been edited by Dissident93: 02 March 2012 - 04:10 AM

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