Sonic and Sega Retro Message Board: Sonic 4: Episode 2 Discussion - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic 4: Episode 2 Discussion Electric Bogaloo

#1666 User is offline TheKazeblade 

Posted 28 February 2012 - 07:16 PM

  • "We'll Be Like Torches! Torches Together!"
  • Posts: 1309
  • Joined: 05-April 10
  • Gender:Male
  • Location:West Coast, US

View PostMachenstein, on 28 February 2012 - 07:12 PM, said:

I personally wouldn't mind the Homing Attack if it were just used as an ability that differentiates Sonic from Tails and Knuckles. Unless you would rather have Sonic Boost be that ability.


Fair enough, I can get behind that. The problem is, though, that the homing attack is so overpowered in a 2D setting. Dimps really needs to nerf its range severely. Bring it back to Advance 2 levels of ability.

#1667 User is offline Cooljerk 

Posted 29 February 2012 - 01:56 AM

  • Give 'em hell, give 'em hell, OU SUCKS!
  • Posts: 2488
  • Joined: 06-April 06
  • Gender:Male
  • Wiki edits:9

View PostLambda, on 28 February 2012 - 06:52 PM, said:

View Postsynchronizer, on 28 February 2012 - 06:04 PM, said:

Those diagonal springs have been there since Sonic Advance 3 I believe...rather annoying.


Well, DIAGONAL springs have been there since Sonic the Hedgehog 2. The Spring Chain phenomenon began around Sonic Advanced 3, though.

Actually, there were Spring Chains in the Adventure series. I remember plenty of them. However, they are more justified in a 3D environment.


There were spring chains in Sonic 2. Very first zone, very first act, even.

#1668 User is offline Kogen 

Posted 29 February 2012 - 01:57 AM

  • Derp
  • Posts: 628
  • Joined: 16-February 04
  • Gender:Not Telling
  • Location:Bouvet Island
  • Project:Last Party on the Moon
  • Wiki edits:28

View PostTheKazeblade, on 28 February 2012 - 07:16 PM, said:

View PostMachenstein, on 28 February 2012 - 07:12 PM, said:

I personally wouldn't mind the Homing Attack if it were just used as an ability that differentiates Sonic from Tails and Knuckles. Unless you would rather have Sonic Boost be that ability.


Fair enough, I can get behind that. The problem is, though, that the homing attack is so overpowered in a 2D setting. Dimps really needs to nerf its range severely. Bring it back to Advance 2 levels of ability.

Or...! We could, you know, perhaps, just maybe, erm... *whispers* 'not have it?'

I know this has been said before, but Sonic does not need it. You can bounce on enemies normally or just design the levels without chains of bubbles (it gets old fast). Tails can even fly Sonic places now, so there is no point. Just left-over AIDS from speedrunner, modern hentai fags.

#1669 User is offline Chimera 

Posted 29 February 2012 - 09:29 AM

  • I'm not a furry.
  • Posts: 663
  • Joined: 04-October 10
  • Gender:Male
  • Project:TOO MANY. BUT ONE LESS.
  • Wiki edits:5

View PostKogen, on 29 February 2012 - 01:57 AM, said:

Just left-over AIDS from speedrunner, modern hentai fags.


I know you're admitidly (sp) an attention whore but seriously, what's your inate obsession with homosexuality and aids? :v:

The homing attack in a classic game isn't a necessity, and when integrated into development of a brand new 2D game it only drives poor level design as evidenced by Episode 1. In a 3D environment the homing attack and jump dash helps (I can speek first hand here BELIEVE me), but Sonic was made for 2D and his style of play worked then and it would work now. Using the lock-on Homing Attack is just... Doing more harm than good.

Now that we established the homing attack is a problem, why don't we talk about something else? Anyone notice how short tails' fly time was? :p

#1670 User is offline jasonchrist 

Posted 29 February 2012 - 09:33 AM

  • Give Us A Wank
  • Posts: 1893
  • Joined: 22-July 08
  • Gender:Male
  • Project:Sonic Classic Hybrid Project

View PostKogen, on 29 February 2012 - 01:57 AM, said:

View PostTheKazeblade, on 28 February 2012 - 07:16 PM, said:

View PostMachenstein, on 28 February 2012 - 07:12 PM, said:

I personally wouldn't mind the Homing Attack if it were just used as an ability that differentiates Sonic from Tails and Knuckles. Unless you would rather have Sonic Boost be that ability.


Fair enough, I can get behind that. The problem is, though, that the homing attack is so overpowered in a 2D setting. Dimps really needs to nerf its range severely. Bring it back to Advance 2 levels of ability.

Or...! We could, you know, perhaps, just maybe, erm... *whispers* 'not have it?'

I know this has been said before, but Sonic does not need it. You can bounce on enemies normally or just design the levels without chains of bubbles (it gets old fast). Tails can even fly Sonic places now, so there is no point. Just left-over AIDS from speedrunner, modern hentai fags.

In defense of modern Sonic, he hasn't been "hentai" since Sonic 06... or at least it's been toned down a bit. But yeah, fuck the homing attack and the new homo attack as well.

#1671 User is offline W.A.C. 

Posted 29 February 2012 - 09:44 AM

  • I abuse text smilies way too much.
  • Posts: 2896
  • Joined: 05-April 10
  • Gender:Male
  • Location:California
  • Project:Video Game Review Series
  • Wiki edits:2
I am not 100% against having the homing attack in this game. The homing attack in very fun in the 3D Sonic games and in rom hacks like Sonic Megamix, but I didn't find it fun in Sonic 4: Episode 1. Not to mention the shield ability from S3&K was a lot more interesting and fun.

#1672 User is offline Arique 

Posted 29 February 2012 - 11:33 AM

  • You are already no real super sand
  • Posts: 739
  • Joined: 14-April 10
  • Gender:Male
  • Location:Good ol' Connecticut
  • Project:Current Admin of @OMGSonicFacts on Twitter.

View PostLambda, on 28 February 2012 - 06:52 PM, said:

View Postsynchronizer, on 28 February 2012 - 06:04 PM, said:

Those diagonal springs have been there since Sonic Advance 3 I believe...rather annoying.

Well, DIAGONAL springs have been there since Sonic the Hedgehog 2. The Spring Chain phenomenon began around Sonic Advanced 3, though.

I think you're wrong about the Spring Chain fad starting in Sonic Advance 3. If my memory recalls correctly, I remember seeing it in some levels in Sonic Advance 2, mainly the Music Plant Zone. :eng101:

#1673 User is offline Tyty 

Posted 29 February 2012 - 11:34 AM

  • KNUXEDO KAMEN
  • Posts: 99
  • Joined: 09-October 10
  • Gender:Male
  • Project:↑ & ↓ & ↻

View PostArique, on 29 February 2012 - 11:33 AM, said:

View PostLambda, on 28 February 2012 - 06:52 PM, said:

View Postsynchronizer, on 28 February 2012 - 06:04 PM, said:

Those diagonal springs have been there since Sonic Advance 3 I believe...rather annoying.

Well, DIAGONAL springs have been there since Sonic the Hedgehog 2. The Spring Chain phenomenon began around Sonic Advanced 3, though.

I think you're wrong about the Spring Chain fad starting in Sonic Advance 3. If my memory recalls correctly, I remember seeing it in some levels in Sonic Advance 2, mainly the Music Plant Zone. :eng101:

It kinda fit in Music Plant Zone though, cause of how bouncy everything there was. It was like spring yard, carnival night, etc.

#1674 User is offline Black Squirrel 

Posted 29 February 2012 - 12:02 PM

  • 2 warps to Neptune
  • Posts: 1885
  • Joined: 27-December 03
  • Gender:Male
  • Location:Northumberland, England
  • Project:Blog Squirrel
  • Wiki edits:20,569

View PostMachenstein, on 28 February 2012 - 07:12 PM, said:

I personally wouldn't mind the Homing Attack if it were just used as an ability that differentiates Sonic from Tails and Knuckles. Unless you would rather have Sonic Boost be that ability.

I'd rather have the elemental shields.

Interestingly the first ever use of a "homing attack" was a shield (Sonic 3D). It's a necessary addition for the 3D adventures but completely pointless in 2D. However saying that, I don't think Sonic fundementally works in 3D. Sonic Adventure is a very well designed game but it's aged incredibly poorly from a gameplay perspective.

Most non-Sonic fans playing Sonic 4 seem to struggle with the homing attack. It's evidenced in those gameplay videos and the deaths which tend to follow. On the plus side, Tails shouldn't have one, so (in theory) the game shouldn't be reliant on the move.

#1675 User is offline steveswede 

Posted 29 February 2012 - 12:23 PM

  • The Dark Lord
  • Posts: 2365
  • Joined: 13-April 09
  • Gender:Male
  • Location:Birthplace of Lara Croft
  • Project:Bowel reconstruction
  • Wiki edits:6

View PostBlack Squirrel, on 29 February 2012 - 12:02 PM, said:

It's a necessary addition for the 3D adventures but completely pointless in 2D.



I disagree with you there it really depends what type of 2D Sonic game it is. I personally never liked the homing attack until I played Retro Remix and in that game the homing attack is just as important as the spindash in any classic game. In a classic style game though which Sonic 4 is trying to be it just completely fails, mainly because it's used as a mandatory gimmick at an alarming rate (only really used for springs and bubble chains) and classic level design is not geared for that kind of ability.

#1676 User is offline RhinestoneCircuit 

Posted 29 February 2012 - 01:37 PM

  • "WHICH SEAT CAN I TAKE?"
  • Posts: 48
  • Joined: 22-October 11
  • Gender:Male
  • Location:Living in the City
2 new videos, another with Sylvania Castle (and a not so good player), and White Park





#1677 User is offline Lobotomy 

Posted 29 February 2012 - 01:40 PM

  • Every man who knows a thing knows he knows not a damn, damn thing at all.
  • Posts: 3582
  • Joined: 22-March 06
  • Gender:Male
  • Location:Traverse City
  • Project:Fixing Generations FOREVER, Project: In Silico, Unleashed PC Beautification.
  • Wiki edits:94
Why is everyone so fucking awful at this game.

#1678 User is offline Indigo Rush 

Posted 29 February 2012 - 01:47 PM

  • Posts: 252
  • Joined: 29-January 10
  • Gender:Male
Nice Bubble chain over a bottomless pit, bro.






...

:flunked:
This post has been edited by Indigo Dude: 29 February 2012 - 01:47 PM

#1679 User is offline Jason 

Posted 29 February 2012 - 01:52 PM

  • This is how I look after seeing how far people take rule 34.
  • Posts: 531
  • Joined: 20-October 10
  • Gender:Male
  • Location:Clarksburg, MD
So, instead of understanding after all the flack about the reversed spindash sfx, they just replaced the wrongly used spindash release with a wrongly used rolling sound effect.

They are trolling. No other rationale.

#1680 User is offline RhinestoneCircuit 

Posted 29 February 2012 - 01:57 PM

  • "WHICH SEAT CAN I TAKE?"
  • Posts: 48
  • Joined: 22-October 11
  • Gender:Male
  • Location:Living in the City


And another featuring the "best" camera man ever.

  • 273 Pages +
  • ◄ First
  • 110
  • 111
  • 112
  • 113
  • 114
  • Last ►
    Locked
    Locked Forum

3 User(s) are reading this topic
0 members, 3 guests, 0 anonymous users