serpx, on 28 February 2012 - 03:49 PM, said:
Lambda, on 28 February 2012 - 03:40 PM, said:
The major problem with the modern usage of springs is that, in the old games, they were a TOOL, the player used them to reach higher ground. That's why the springs were solid before. The player needed to DECIDE to use the spring by jumping on it. That also made it more rewarding.
However, in the newer games, springs are used to drive the player, to make them head in the diraction the developers want you to go in. They are a tool the DEVELOPERS use, not one used by the player.
This is furthur shown in the way springs just shoot you up when you run into the side of them. The developer WANTS you to take that route, so they just shoot you into it without the player's concent. The only way to avoid taking such a path is to DENY the spring by jumping over it, which is actually pointless, because the linear level design forces you to take that path anyway.
Aren't there many instances in the classic games where the springs were either required, or were used to drive the player? The lack of a solid spring, from memory, hasn't yet taken away from my enjoyment of any of these new Sonic titles.
I'm just generalizing, yes, there were often places where you had to use them. As for driving the player... there sometimes were places where it pushed you in a given direction... but there weren't these insane spring-chains everywhere like there is now.
And, I'm not saying that the springs are now horrible, and I feel anxiety whenever I see a modern spring on my screen. They aren't completely awful, but I think many people are just frustraited by the loss of control. The game doing things FOR the player took away any sence of accomplishment from the player. Same thing with the spring boosters right before the loops. In the older games, there was a sence of accomplishment when one ran around a loop. It wasn't difficult, but the player did it themself. The fact that Dimps puts a booster in-front of each loop takes away any sence of accomplishment. It's no longer something the PLAYER did, it's something the game did FOR the player.
What it all comes down to is that peopl like to have control over Sonic themselves. They don't want the game moving him for them.
This post has been edited by Lambda: 28 February 2012 - 05:54 PM