W.A.C., on 24 February 2012 - 10:57 AM, said:
Tails has gotten totally shafted in recent years until the Sonic CD port. Having multiple playable characters was fucking awesome in S3&K and the Advance games plus it added a ton of replay value. Why Dimps stopped doing that, I don't know. Maybe it was to have the levels more based around Sonic's pros and cons. Whatever the reason, I disliked how both Dimps and Sonic Team stopped having Tails as a playable character in their games. Not to mention Sonic Team did a terrible job implementing Tails in both Sonic Adventure 1 and 2. That, and I feel Sonic Heroes sucks.
Part of why episode 1 was so disappointing had to do with the fact it did absolutely nothing new. For 2D Sonic games, it's not very easy to innovate so the fact they're putting the effort of doing new things is great to me. Of course, the Sonic and Tails moves look really fun to me partially because I've been wanting to see a Sonic game where having both Sonic and Tails was mandated. Hell, in all honesty, having both Sonic and Tails mandated is Sonic 4 as I truly imagined it and that is not a joke. Like literally for many years before Sonic 4 was even announced, I imagined Sonic 4 with that and have some levels require both characters to do certain things. The fact they're doing that with this game is super awesome to me, but I wish I could also switch characters at anytime in DKC1-3 style. That would be fucking awesome. However, finding out I can't play as Tails at all in single player is so disappointing that it hurt a ton of excitement I had for this game. Still excited for this game, but nowhere near as much.
I have no problem not having a Tails only option since I'd much rather play as Tails with Sonic following, but the only game to give me that option is Sonic Advance 3. Some of the new ideas for this game remind me a lot of Sonic Advance 3 except pulled off better which is a good thing as far as I'm concerned since I loved all three of the Sonic Advance games.
They gave up on multiple characters after the backlash against Heroes, Shadow, and 06. The imbeciles at Sonic Team think that Shadow, Silver, and Bonkers the Cat are just as bad as Tails and Knuckles, so they got rid of all of them. Iizuka brought it up many times in interviews.
I agree that no Tails and somewhat no Knuckles have made the games far shallower and killed off what long-time fans have enjoyed, but I do not think Tails is following that cycle this time. They are making the game specifically co-op, so it makes sense in this context. I view it as controlling both characters at once, not as Tails simply being there for the sake of it. Like some others said, play Sonic CD if you want to play a new release with Tails only.
My only other advice here is to find a friend to play with to play as Tails. That is what I intend to do, assuming the game is not AIDS quality.
Hez, on 24 February 2012 - 12:38 PM, said:
THEY DIDN'T FUCKING FIX THE SPINDASH AND ROLLING SOUND EFFECT. FUCK YOU DIMPS!
I'm not buying this game now. I am dead serious it is because of that reason. Call it a pet peeve if you want, or plain retarded, but that honestly throws it away from me. If you can't even get a single sound effect that IS CONSTANTLY USED throughout the game right, you don't deserve to be making Sonic games. Jesus fucking christ...
Lol.
This bothered me a lot too in the first episode. It is funny how pathetic they can be.
serpx, on 24 February 2012 - 01:37 PM, said:
I'm not comfortable with the idea of requiring interaction with Tails to get through obstacles. I'm okay with it, if it's optional. I'm also very comfortable with creativity and progress -- that's just one creative idea that I dislike, if it's there. Feel free to change up level design, robot designs, boss designs, story ideas, and other additional features in order to prevent repetition and staleness. Add-ons are cool, I've grown to like the homing attack. I was iffy on its inclusion, but when I played Classic Sonic in Generations, I found myself missing the homing attack. Sonic 3 and Knuckles brought in some very fun innovations (where are the Bubble Shield, Fire Shields, etc.) I may find myself enjoying this new feature, but right now I'm just being vocal to express my nonderogatory thoughts on the change as I see it now -- stuff SEGA would like to see out of all their fans.
There is always perfect sense for someone to cry express their thoughts -- there is always room for that. People being vocal is how products are made better. Feel free to be vocal on why you think it's a good change -- discussing this in a positive respectful manner is how positive things happen. I disagree that the homing attack is bad -- I think it can help the flow of the game, if it's used in a well-designed manner.
Also, since it's such a big new feature, there's other people who may feel the same ... I don't know if I would group everyone in here as being 100% okay with this Tails interaction feature, since change naturally brings resistance (especially in this fanbase). You grouped everyone as people who don't want to suffer stale repetition, and I don't want to suffer that either. There's so many ways to prevent that, aside from this new feature -- which is why creativity is great.
I am not comfortable with the idea of you forcing me to not have enjoyment. I enjoy the concept of the game, I always enjoyed it in Sonic 2, 3, and Knuckles, and I want it expanded upon. I am sick of features I enjoy being discarded or marginalised for autistic, speed-runner homos. Homing attack can also go eat dicks. Insta-Shield and shield power-ups are way better.
Honestly, phack every Sonic fan after 1999. They all have severe autism, like most of the staff at any Sonic game development studio. It is not an issue with casual fans or children, but these mentally retarded teens and grown men. Thankfully SEGA is moving away from them. Freaks like Bentley Jones (now does music for gay pride parades; not joking) and AAUK (Kevin Eva) being gone is a big step towards that.