Classic Sonic's game play and design in Generations was great and it makes me wonder why for a game that's supposed to be a continuation of the original series and one of Sega's finest works that they're going the low-budget route with Dimps when they've already shown off what Sonic Team is capable of
Sonic 4: Episode 2 Discussion Electric Bogaloo
#1351
Posted 24 February 2012 - 02:06 AM
Classic Sonic's game play and design in Generations was great and it makes me wonder why for a game that's supposed to be a continuation of the original series and one of Sega's finest works that they're going the low-budget route with Dimps when they've already shown off what Sonic Team is capable of
#1352
Posted 24 February 2012 - 02:07 AM
#1353
Posted 24 February 2012 - 02:48 AM
Effexor, on 24 February 2012 - 02:07 AM, said:
I think what bugs me the most about it is that it was such a fundamental basic, that removing it in order to play the game correctly makes the game feel more like a gimmick than a standalone Sonic platformer.
However, as long as it works and doesn't feel clunky, which so far we haven't seen any evidence that says it doesn't work, I'll be fine with it.
Something I do like, however, is that the camera zooms in and out depending on what is being displayed, which is something I very much prefer over the static camera from Episode 1, it makes it feel much more 2.5D.
#1354
Posted 24 February 2012 - 03:45 AM
SonicAD, on 24 February 2012 - 01:06 AM, said:
Real men can still beat a special stage when Tails gets in front.
And by real men you mean a masochist? =P
More on topic, On one note I'm glad they at least have a more working chemistry on co-op this time around. That's a plus, and a good way to progress from its predecessors.
On the other note, it kinda tells you how the level design will be considering it's madatory now. I'm just hoping they don't overuse this to where it becomes stale and the only way to complete levels and such (which looks like the case for why you can't be stand-alones in the first place). It would've been a lot more beneficial to make secret Tails territories so that both characters could be alone in single player. Leave the high flying and swimming as rewards for exploring secret and obscure paths and what not, and not forced upon us.
#1355
Posted 24 February 2012 - 09:34 AM
The Taxman, on 23 February 2012 - 12:54 PM, said:
Is it still Dimps doing the game? If so, I am guessing the actual extra time spent on the Sonic Generations 3DS engine was to use it for Episode 2 also?
So, have a look at the foreground graphics. It is now in 3D, rather than pre-rendered textures that Episode 1 had.
Tails and Sonic playable at the same time? Hmm, I wonder how much headache the programmers got for adding that? It is the first time since Sonic Advance 1's Tails CPU cheat and Sonic Advance 3. Will it be better?
I do not trust Sega's trailers. They are too fast-paced and post edited. And still, I do not like the name "Sonic 4" on this product. And Sonic has green..... *shot*
#1356
Posted 24 February 2012 - 10:05 AM
LOst, on 24 February 2012 - 09:34 AM, said:
The Taxman, on 23 February 2012 - 12:54 PM, said:
Is it still Dimps doing the game? If so, I am guessing the actual extra time spent on the Sonic Generations 3DS engine was to use it for Episode 2 also?
So, have a look at the foreground graphics. It is now in 3D, rather than pre-rendered textures that Episode 1 had.
Tails and Sonic playable at the same time? Hmm, I wonder how much headache the programmers got for adding that? It is the first time since Sonic Advance 1's Tails CPU cheat and Sonic Advance 3. Will it be better?
I do not trust Sega's trailers. They are too fast-paced and post edited. And still, I do not like the name "Sonic 4" on this product. And Sonic has green..... *shot*
The Generations 3DS engine, while by no means great is better than the E1 engine. However, I can almost guarantee they're still using the E1 engine. I've analysed the fucking shit out of the trailer and it's got E1 written all over it.
#1357
Posted 24 February 2012 - 10:57 AM
Blivsey, on 23 February 2012 - 11:35 PM, said:
Tails has gotten totally shafted in recent years until the Sonic CD port. Having multiple playable characters was fucking awesome in S3&K and the Advance games plus it added a ton of replay value. Why Dimps stopped doing that, I don't know. Maybe it was to have the levels more based around Sonic's pros and cons. Whatever the reason, I disliked how both Dimps and Sonic Team stopped having Tails as a playable character in their games. Not to mention Sonic Team did a terrible job implementing Tails in both Sonic Adventure 1 and 2. That, and I feel Sonic Heroes sucks.
serpx, on 24 February 2012 - 12:11 AM, said:
I'm really attached to the solo play of the past Genesis titles, so that's primarily why I don't want to play a "Sonic Heroes" game, which I mean where you are required to heavily interact with a team that is always running with you. I'm not a fan. As for being creative, I'm all for creativity. Creativity can take many forms though, valued good and bad, and this is just one creative choice I'm iffy about. The creative level designs and the new robots are awesome.
Part of why episode 1 was so disappointing had to do with the fact it did absolutely nothing new. For 2D Sonic games, it's not very easy to innovate so the fact they're putting the effort of doing new things is great to me. Of course, the Sonic and Tails moves look really fun to me partially because I've been wanting to see a Sonic game where having both Sonic and Tails was mandated. Hell, in all honesty, having both Sonic and Tails mandated is Sonic 4 as I truly imagined it and that is not a joke. Like literally for many years before Sonic 4 was even announced, I imagined Sonic 4 with that and have some levels require both characters to do certain things. The fact they're doing that with this game is super awesome to me, but I wish I could also switch characters at anytime in DKC1-3 style. That would be fucking awesome. However, finding out I can't play as Tails at all in single player is so disappointing that it hurt a ton of excitement I had for this game. Still excited for this game, but nowhere near as much.
Kogen, on 23 February 2012 - 11:36 PM, said:
I have no problem not having a Tails only option since I'd much rather play as Tails with Sonic following, but the only game to give me that option is Sonic Advance 3. Some of the new ideas for this game remind me a lot of Sonic Advance 3 except pulled off better which is a good thing as far as I'm concerned since I loved all three of the Sonic Advance games.
#1358
Posted 24 February 2012 - 11:32 AM
EDIT 4367: ICE BLOCK - Dis a block you break through with yo face in snow land.

SNEGGMAN - Is what it looks like it is.
#1359
Posted 24 February 2012 - 12:37 PM
#1360
Posted 24 February 2012 - 12:38 PM
I'm not buying this game now. I am dead serious it is because of that reason. Call it a pet peeve if you want, or plain retarded, but that honestly throws it away from me. If you can't even get a single sound effect that IS CONSTANTLY USED throughout the game right, you don't deserve to be making Sonic games. Jesus fucking christ...
#1361
Posted 24 February 2012 - 12:49 PM
Sonic Warrior TJ, on 24 February 2012 - 11:32 AM, said:
EDIT 4367: ICE BLOCK - Dis a block you break through with yo face in snow land.

SNEGGMAN - Is what it looks like it is.

Loving that Sneggman art xD.
Interesting and pretty rare thing: a pun in Russian language. In russian Snowman is Снеговик[Snegovick] looks like SnEGGovick. xD.
And Snow is Снег [SnEGG] xD
#1362
Posted 24 February 2012 - 12:52 PM
Hez, on 24 February 2012 - 12:38 PM, said:
I'm not buying this game now. I am dead serious it is because of that reason. Call it a pet peeve if you want, or plain retarded, but that honestly throws it away from me. If you can't even get a single sound effect that IS CONSTANTLY USED throughout the game right, you don't deserve to be making Sonic games. Jesus fucking christ...
Well, you can hack it and replace the sound effects yourself...
#1363
Posted 24 February 2012 - 01:37 PM
Kogen, on 24 February 2012 - 01:49 AM, said:
Sorry Mac, but I do not think the rest of us should suffer through stale repetition because you are not comfortable with creativity or progress. I already played and own Sonic 2, I do not want a repeat of it. I want something new. That means new gameplay features, such as co-op being expanded upon, just as it was in Sonic 3 and Knuckles. Go play Tetris if you are uncomfortable with progressive change.
If anyone wants to complain it should be about corruptive elements, like the homing attack, the bad graphics, the weird bears, the physics, the level design, the art style, and the intergrity of the developer. There is no sense in crying about an expanded feature built off of Sonic 2, Sonic 3, and Knuckles Chaotix. SEGA made quite a lot of boring Sonic games with just Sonic boosting around lately, give other people a chance to have fun and the developers a chance to breathe some life into an outdated, backwards, devolving series.
I'm not comfortable with the idea of requiring interaction with Tails to get through obstacles. I'm okay with it, if it's optional. I'm also very comfortable with creativity and progress -- that's just one creative idea that I dislike, if it's there. Feel free to change up level design, robot designs, boss designs, story ideas, and other additional features in order to prevent repetition and staleness. Add-ons are cool, I've grown to like the homing attack. I was iffy on its inclusion, but when I played Classic Sonic in Generations, I found myself missing the homing attack. Sonic 3 and Knuckles brought in some very fun innovations (where are the Bubble Shield, Fire Shields, etc.) I may find myself enjoying this new feature, but right now I'm just being vocal to express my nonderogatory thoughts on the change as I see it now -- stuff SEGA would like to see out of all their fans.
There is always perfect sense for someone to
Also, since it's such a big new feature, there's other people who may feel the same ... I don't know if I would group everyone in here as being 100% okay with this Tails interaction feature, since change naturally brings resistance (especially in this fanbase). You grouped everyone as people who don't want to suffer stale repetition, and I don't want to suffer that either. There's so many ways to prevent that, aside from this new feature -- which is why creativity is great.
#1364
Posted 24 February 2012 - 01:50 PM
Hez, on 24 February 2012 - 12:38 PM, said:
I'm not buying this game now. I am dead serious it is because of that reason. Call it a pet peeve if you want, or plain retarded, but that honestly throws it away from me. If you can't even get a single sound effect that IS CONSTANTLY USED throughout the game right, you don't deserve to be making Sonic games. Jesus fucking christ...
Check at about 0:48 seconds in. You can hear Tails rev up into the Marble Garden wheel. The only thing that seems wrong is the noise the speed boosters make when it sends you in a ball.
#1365
Posted 24 February 2012 - 01:53 PM
Cyrus Parker, on 24 February 2012 - 01:50 PM, said:
Hez, on 24 February 2012 - 12:38 PM, said:
I'm not buying this game now. I am dead serious it is because of that reason. Call it a pet peeve if you want, or plain retarded, but that honestly throws it away from me. If you can't even get a single sound effect that IS CONSTANTLY USED throughout the game right, you don't deserve to be making Sonic games. Jesus fucking christ...
Check at about 0:48 seconds in. You can hear Tails rev up into the Marble Garden wheel. The only thing that seems wrong is the noise the speed boosters make when it sends you in a ball.
To me it seemed that the spin dash charging sound effect in the trailer is the same as the one in Episode 1, so yeah, it looks like they didn't fix the sound effects.
