Kogen, on 19 February 2012 - 08:14 PM, said:
What is it like being wrong all the time? You hold a unique position here in this discussion that I cannot relate to. Maybe spend a little more time discussing the game and less time complaining about my style of posting, since it is clearly getting to you so much that you ignore the essential topic.
As for Megaman, X is not a sequel to the NES games. 7 on SNES is, then 8 on Saturn/PS, then 9 and 10 on modern consoles. OK? It is sort of simple: 1, 2, 3, 4, 5, 6, 7, 8, 9, and finally 10. No X. Just count to ten. Real easy, champ.
It is related to the game, I just wasn't completely direct about it, I thought it wasn't needed but guess I'm wrong "all the time" in your preception, maybe if I use Sonic 4-2 on the sentece it will be discussing on it without doubts for you?
The art style or using models against sprites style in Sonic 4-2 doesn't reflect shit about the quality of the game itself. Yes the game can be crap, but this
is not a strong factor on it as you tried to imply with Mega Man examples, (7,8,Powered-Up).
So I used other example in the same series (as in the whole Mega Man stuff, not just classic series), and I gave Mega Man X as an counter-example, it's uses the same core gameplay but it's not as limited with small "screens" and it's more fluid and free and it also have more detailed art fiting the same mold of your examples while counter them at the same time. oh that for me is an "sequel" (oh look plotwise it's also one, funny) it doesn't need any progression of numbers, if not that, an sucessor, same deal.
BTW I never implied X = 10, never, I wonder where that was pulled from...
This post has been edited by MastaSys: 19 February 2012 - 09:00 PM