Sonic 4: Episode 2 Discussion Electric Bogaloo
#1006
Posted 19 February 2012 - 01:22 PM
#1007
Posted 19 February 2012 - 02:09 PM
Mind you, I think they couldn't have picked anything much better to retread. It's just not meant to be the Death Egg.
#1008
Posted 19 February 2012 - 02:28 PM

It looks just like the Generations-styled Death Egg is being built over Miracle Planet / Earth / whichever one it is.
#1009
Posted 19 February 2012 - 02:49 PM
EDIT: The way Hinchy put it I mean. I'd find it interesting if it were Death Egg though
#1010
Posted 19 February 2012 - 02:55 PM
And that's obviously the Death Egg being built around the Little Planet, Hinchy. As cool as it would have been to be the giant metal planet from CD, this one will have a definite mustache.
#1011
Posted 19 February 2012 - 03:07 PM
Hinchy, on 19 February 2012 - 02:09 PM, said:
Quote
Mind you, I think they couldn't have picked anything much better to retread. It's just not meant to be the Death Egg.
Nah. It is. Azukara is right on. If the band around the middle weren't convincing enough, you can see the 'tache and everything.
#1013
Posted 19 February 2012 - 03:51 PM
Quote
Mind you, I think they couldn't have picked anything much better to retread. It's just not meant to be the Death Egg.
It IS the Death Egg :

Look at the eyes
#1014
Posted 19 February 2012 - 04:07 PM
umm the Death egg is actually little planet ?!
Hey Sega ? Who the hell came up with that idea?!
Its an interesting and original concept, but wait a minute...... seriously ?!
P.S. Hey Hinchy, Where'd you find that Sonic CD graphic art?! I've been looking for some CD Art that high quality for awhile now...
#1015
Posted 19 February 2012 - 04:12 PM
dsrb, on 19 February 2012 - 03:07 PM, said:
Quote
Mind you, I think they couldn't have picked anything much better to retread. It's just not meant to be the Death Egg.
Nah. It is. Azukara is right on. If the band around the middle weren't convincing enough, you can see the 'tache and everything.
All that, and also take note that using the original Tornado means nothing, considering Tails didn't even invent that. Sonic had that from way before he met Tails.
#1016
Posted 19 February 2012 - 04:55 PM
#1017
Posted 19 February 2012 - 05:11 PM
Ritz, on 19 February 2012 - 04:38 AM, said:
Metal Man88, on 19 February 2012 - 12:58 AM, said:
Rusty, bro, this post was kinda retarded! First, the tree isn't even the issue, I just explained that. Second, every Sonic game that ever went criticized for its appearance has always been met with the argument that screenshots weren't enough to judge the art. Not once has it ever held water. 2 screens are enough, I've got at least 6 for each zone here. Third, why are you trying to make gameplay an issue here? I wasn't, I don't need screenshots or video to know this is going to suck. I'm not even concerned about that. The art style is what hooked me on this franchise to begin with and it's all I really watch these games for. This is launch day for me and I'm laying it down.
You people have relapsed something fierce and the illness is now inoperable. I fought hard to set you guys straight over the years, but there's nothing left to be done! I should've left when Chimpo did!
Do not forget, I was neither here when you 'set people straight' nor did you last long in my room. :p
However, thanks for the clarification. That was why I mentioned gameplay—to figure out, whether it was you thought bad art meant bad gameplay, or whether art > everything for you. I see the latter is the case... which is just fine. I just wanted that clarification.
As for me, art is nowhere near as important. Sonic 2 blatantly reused tiles. Sonic 3 had a ton of water stages. Were those the worst games ever because they reused things? No.
It's just the attitude of current Sonic "fans" that if anything is slightly off, it's bad. Yet they forget, time and again, their beloved classics contain multiple flaws, ones they would rip to pieces if those games were released today. I do not operate on such premises anymore, after having found it to claim that games I found perfectly fun were null and void. While praising other games I outright didn't care for.
You know what works far better? Imagine for a minute, if these games came out back when the other ones were, before you/I/everybody developed these peculiar traits of nitpicking. Would it have been fun then? I'll be honest; S4E1 would have been treated by my young self as a slightly better improvement to Sonic 3D Blast, not on par with the others, but tolerable, if disappointing. Yet of course the current rating for it is "PURE EVIL", since as adults/older people we can rip something into a billion pieces over a single part of the game which, by itself, is not going to ruin every single other part of the game.
On that note, to us adults, S4E2 does have a kind of weird mix of graphics in it, but so far I see nothing that would have relegated it to the junk bin of Sonic 3D Blast when I was a kid. That may change, but not enough data to see. But, I see and respect your opinion; you like the art more than anything else, and so it is already ruined for you. Of course, this begs the question—will they ever make a game up to your standards? I don't see it happening, honestly.
#1018
Posted 19 February 2012 - 05:41 PM
Solid SOAP, on 19 February 2012 - 01:22 PM, said:
Before I saw Episode 2, I would agree, but seeing the level of details to things like a possible Little Planet being engulfed in a possible Death Egg makes the experience way more cooler IMO. These next-gen 2D Sonic worlds look way more immersive than the Genesis titles.
#1019
Posted 19 February 2012 - 05:47 PM
#1020
Posted 19 February 2012 - 06:20 PM
Dark Sonic, on 19 February 2012 - 05:47 PM, said:
With hi-res comes hi-fagability. Compare Megaman 1-6 to 7-8. Sometimes the queerality cannot show itself when you limit what can be done. According to Capcom Megaman was always suppposed to be like that rancid-looking 'chibi' PSP game.
Although is anyone really saying use exact Genesis-style graphics? I think these suggestions are for a 2D game with authentic art direction as opposed to 3D models that look like a launch-title PS2 game.

