Sonic and Sega Retro Message Board: Sonic 4: Episode 2 Discussion - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 274 Pages +
  • ◄ First
  • 66
  • 67
  • 68
  • 69
  • 70
  • Last ►
    Locked
    Locked Forum

Sonic 4: Episode 2 Discussion Electric Bogaloo

#1006 User is offline Solid SOAP 

Posted 19 February 2012 - 01:22 PM

  • has covered wars
  • Posts: 1523
  • Joined: 27-April 08
  • Gender:Male
A sprite based 2D Sonic side-scrolling game that looks exactly like the Genesis games would be ideal, but that's probably never going to happen again, unfortunately.

#1007 User is offline Hinchy 

Posted 19 February 2012 - 02:09 PM

  • Posts: 1602
  • Joined: 04-September 08
  • Gender:Male
  • Location:Apartment 0xFF
  • Project:Collectems
  • Wiki edits:32
Am I the only one who's bothered by the comments of "he's turning Little Planet into the new Death Egg"? Sega isn't creative enough to combine those two plotlines. It's just an exact retread of the Sonic CD plotline where he encases Little Planet in a big metal fortress cage thing. It's even designed the same.

Mind you, I think they couldn't have picked anything much better to retread. It's just not meant to be the Death Egg.

Posted Image
This post has been edited by Hinchy: 19 February 2012 - 02:12 PM

#1008 User is offline Azukara 

Posted 19 February 2012 - 02:28 PM

  • Don't let's start!
  • Posts: 2755
  • Joined: 17-October 07
  • Gender:Male
  • Location:Meowth's party
  • Project:Sonic World Runner
  • Wiki edits:27
Posted Image
Posted Image
It looks just like the Generations-styled Death Egg is being built over Miracle Planet / Earth / whichever one it is.
This post has been edited by Azukara: 19 February 2012 - 02:29 PM

#1009 User is offline Jimmy Hedgehog 

Posted 19 February 2012 - 02:49 PM

  • Posts: 1235
  • Joined: 13-December 07
  • Gender:Male
  • Location:England - Slough
  • Project:RAoSTH (Sprite Comic), Sawnik (Still need a better name)
  • Wiki edits:2
Putting it that way they could be trying to force it into being a prequel to CD, but would that really make sense?

EDIT: The way Hinchy put it I mean. I'd find it interesting if it were Death Egg though
This post has been edited by Jimmy Hedgehog: 19 February 2012 - 02:50 PM

#1010 User is offline Greg the Cat 

Posted 19 February 2012 - 02:55 PM

  • I'm gonna draw it!
  • Posts: 1291
  • Joined: 30-December 09
  • Gender:Male
  • Location:A Zone Unknown of Title
  • Project:Comics from the Mind of Yours Truly, A little workshop of animation, Sonic FreeRunner
  • Wiki edits:2
You know, I've got to wonder why they bothered to bring out the original Tornado if they were just going to cop out anyway and make more modern Tails inventions for Metal Sonic to hijack. Oh wait! Am I trying to debate continuity and consistency in a thread about Sonic 4? Whoops!

And that's obviously the Death Egg being built around the Little Planet, Hinchy. As cool as it would have been to be the giant metal planet from CD, this one will have a definite mustache.
This post has been edited by Greg the Cat: 19 February 2012 - 02:56 PM

#1011 User is offline dsrb 

Posted 19 February 2012 - 03:07 PM

  • Posts: 3150
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196

View PostHinchy, on 19 February 2012 - 02:09 PM, said:

Oh, when did we get a clean (not to mention jAwesOme) version of this picture? With the remake, I guess?

Quote

Am I the only one who's bothered by the comments of "he's turning Little Planet into the new Death Egg"? Sega isn't creative enough to combine those two plotlines. It's just an exact retread of the Sonic CD plotline where he encases Little Planet in a big metal fortress cage thing. It's even designed the same.

Mind you, I think they couldn't have picked anything much better to retread. It's just not meant to be the Death Egg.

Nah. It is. Azukara is right on. If the band around the middle weren't convincing enough, you can see the 'tache and everything.

#1012 User is offline BlazeHedgehog 

Posted 19 February 2012 - 03:51 PM

  • A "Community Enigma"?
  • Posts: 1285
  • Joined: 23-January 05
  • Gender:Male
  • Wiki edits:51

View PostSolid SOAP, on 19 February 2012 - 01:22 PM, said:

A sprite based 2D Sonic side-scrolling game that looks exactly like the Genesis games would be ideal, but that's probably never going to happen again, unfortunately.


Posted Image

Rest in peace, PlaySega... we hardly knew ye.

#1013 User is offline Phoebius 

Posted 19 February 2012 - 03:51 PM

  • Coucou
  • Posts: 1546
  • Joined: 16-August 03
  • Gender:Male
  • Location:France
  • Project:iOS Game

Quote

Am I the only one who's bothered by the comments of "he's turning Little Planet into the new Death Egg"? Sega isn't creative enough to combine those two plotlines. It's just an exact retread of the Sonic CD plotline where he encases Little Planet in a big metal fortress cage thing. It's even designed the same.

Mind you, I think they couldn't have picked anything much better to retread. It's just not meant to be the Death Egg.


It IS the Death Egg :
Posted Image
Look at the eyes

#1014 User is offline Andrew75 

Posted 19 February 2012 - 04:07 PM

  • Technical Artist
  • Posts: 1253
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
Good god ,,, woah hold on, stop stop stop!
umm the Death egg is actually little planet ?!
Hey Sega ? Who the hell came up with that idea?!
Its an interesting and original concept, but wait a minute...... seriously ?!


P.S. Hey Hinchy, Where'd you find that Sonic CD graphic art?! I've been looking for some CD Art that high quality for awhile now...
This post has been edited by Andrew75: 19 February 2012 - 04:12 PM

#1015 User is offline Azukara 

Posted 19 February 2012 - 04:12 PM

  • Don't let's start!
  • Posts: 2755
  • Joined: 17-October 07
  • Gender:Male
  • Location:Meowth's party
  • Project:Sonic World Runner
  • Wiki edits:27

View Postdsrb, on 19 February 2012 - 03:07 PM, said:

Quote

Am I the only one who's bothered by the comments of "he's turning Little Planet into the new Death Egg"? Sega isn't creative enough to combine those two plotlines. It's just an exact retread of the Sonic CD plotline where he encases Little Planet in a big metal fortress cage thing. It's even designed the same.

Mind you, I think they couldn't have picked anything much better to retread. It's just not meant to be the Death Egg.

Nah. It is. Azukara is right on. If the band around the middle weren't convincing enough, you can see the 'tache and everything.

All that, and also take note that using the original Tornado means nothing, considering Tails didn't even invent that. Sonic had that from way before he met Tails.
This post has been edited by Azukara: 19 February 2012 - 04:13 PM

#1016 User is offline Sparks 

Posted 19 February 2012 - 04:55 PM

  • Posts: 2500
  • Joined: 27-June 05
  • Gender:Male
  • Project:Gold's Curse
  • Wiki edits:21

View PostBlazeHedgehog, on 19 February 2012 - 03:51 PM, said:

View PostSolid SOAP, on 19 February 2012 - 01:22 PM, said:

A sprite based 2D Sonic side-scrolling game that looks exactly like the Genesis games would be ideal, but that's probably never going to happen again, unfortunately.


Posted Image

Rest in peace, PlaySega... we hardly knew ye.
This would have made a much better Sonic 4. :(

#1017 User is offline Metal Man88 

Posted 19 February 2012 - 05:11 PM

  • Time Traveller
  • Posts: 2138
  • Joined: 06-March 06
  • Gender:Male
  • Wiki edits:46

View PostRitz, on 19 February 2012 - 04:38 AM, said:


View PostMetal Man88, on 19 February 2012 - 12:58 AM, said:

Yet it became confusing as to why, having determined the game and all other games like it would interminably suck, they continued to post about it, since clearly background tree #356 billion being reused had already sealed its fate, and there was no more discussion to be had—only repetition about the devil tree and it's vile powers of Sonic gameplay destruction.

Rusty, bro, this post was kinda retarded! First, the tree isn't even the issue, I just explained that. Second, every Sonic game that ever went criticized for its appearance has always been met with the argument that screenshots weren't enough to judge the art. Not once has it ever held water. 2 screens are enough, I've got at least 6 for each zone here. Third, why are you trying to make gameplay an issue here? I wasn't, I don't need screenshots or video to know this is going to suck. I'm not even concerned about that. The art style is what hooked me on this franchise to begin with and it's all I really watch these games for. This is launch day for me and I'm laying it down.

You people have relapsed something fierce and the illness is now inoperable. I fought hard to set you guys straight over the years, but there's nothing left to be done! I should've left when Chimpo did!


Do not forget, I was neither here when you 'set people straight' nor did you last long in my room. :p
However, thanks for the clarification. That was why I mentioned gameplay—to figure out, whether it was you thought bad art meant bad gameplay, or whether art > everything for you. I see the latter is the case... which is just fine. I just wanted that clarification.

As for me, art is nowhere near as important. Sonic 2 blatantly reused tiles. Sonic 3 had a ton of water stages. Were those the worst games ever because they reused things? No.

It's just the attitude of current Sonic "fans" that if anything is slightly off, it's bad. Yet they forget, time and again, their beloved classics contain multiple flaws, ones they would rip to pieces if those games were released today. I do not operate on such premises anymore, after having found it to claim that games I found perfectly fun were null and void. While praising other games I outright didn't care for.

You know what works far better? Imagine for a minute, if these games came out back when the other ones were, before you/I/everybody developed these peculiar traits of nitpicking. Would it have been fun then? I'll be honest; S4E1 would have been treated by my young self as a slightly better improvement to Sonic 3D Blast, not on par with the others, but tolerable, if disappointing. Yet of course the current rating for it is "PURE EVIL", since as adults/older people we can rip something into a billion pieces over a single part of the game which, by itself, is not going to ruin every single other part of the game.

On that note, to us adults, S4E2 does have a kind of weird mix of graphics in it, but so far I see nothing that would have relegated it to the junk bin of Sonic 3D Blast when I was a kid. That may change, but not enough data to see. But, I see and respect your opinion; you like the art more than anything else, and so it is already ruined for you. Of course, this begs the question—will they ever make a game up to your standards? I don't see it happening, honestly.

#1018 User is offline serpx 

Posted 19 February 2012 - 05:41 PM

  • Posts: 501
  • Joined: 15-January 09
  • Gender:Male

View PostSolid SOAP, on 19 February 2012 - 01:22 PM, said:

A sprite based 2D Sonic side-scrolling game that looks exactly like the Genesis games would be ideal, but that's probably never going to happen again, unfortunately.


Before I saw Episode 2, I would agree, but seeing the level of details to things like a possible Little Planet being engulfed in a possible Death Egg makes the experience way more cooler IMO. These next-gen 2D Sonic worlds look way more immersive than the Genesis titles.

#1019 User is offline Dark Sonic 

Posted 19 February 2012 - 05:47 PM

  • DYNAMIC SONIC! EXCITING SONIC! STYLISH SONIC! UNBELIEVABLE!
  • Posts: 7883
  • Joined: 21-April 06
  • Gender:Male
  • Project:Making the world know that Lost World 3DS is terrible
  • Wiki edits:10
Honestly, I have to say fuck sprites. Yes, I have to admire the work they put into creating the sprites they did back in the day, and all the palette trickery that had to be done, but we're in 2012. Hi-res sprites or gtfo. I felt like Megaman 9 and 10 were incredibly dumb for going in that direction when they could have gone the hi-res sprite route if they wanted to while keeping the same gameplay. If the developers back in 91 had the option between Sonic 1 sprites and something that looked like Rayman Origins, they probably would have with the latter. They did what they did because they had to, not because they wanted to.

#1020 User is offline Kogen 

Posted 19 February 2012 - 06:20 PM

  • Derp
  • Posts: 628
  • Joined: 16-February 04
  • Gender:Not Telling
  • Location:Bouvet Island
  • Project:Last Party on the Moon
  • Wiki edits:28

View PostDark Sonic, on 19 February 2012 - 05:47 PM, said:

Honestly, I have to say fuck sprites. Yes, I have to admire the work they put into creating the sprites they did back in the day, and all the palette trickery that had to be done, but we're in 2012. Hi-res sprites or gtfo. I felt like Megaman 9 and 10 were incredibly dumb for going in that direction when they could have gone the hi-res sprite route if they wanted to while keeping the same gameplay. If the developers back in 91 had the option between Sonic 1 sprites and something that looked like Rayman Origins, they probably would have with the latter. They did what they did because they had to, not because they wanted to.

With hi-res comes hi-fagability. Compare Megaman 1-6 to 7-8. Sometimes the queerality cannot show itself when you limit what can be done. According to Capcom Megaman was always suppposed to be like that rancid-looking 'chibi' PSP game.

Although is anyone really saying use exact Genesis-style graphics? I think these suggestions are for a 2D game with authentic art direction as opposed to 3D models that look like a launch-title PS2 game.

  • 274 Pages +
  • ◄ First
  • 66
  • 67
  • 68
  • 69
  • 70
  • Last ►
    Locked
    Locked Forum

3 User(s) are reading this topic
0 members, 3 guests, 0 anonymous users