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Weird or niche genres/game ideas you'd like to see the series atte

#16 User is offline Sawhog 

Posted 29 December 2011 - 05:30 PM

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A tower-defense styled game where you are Dr Eggman, and you have to set up the nasty traps along the level to stop Sonic from getting to the end. Each level has its own set of hazards and badniks, Although they would be a limited supply of each. Since each level would have multiple routes, you will have to be very creative to have everything covered with a limited supply.

#17 User is offline SteelBrush 

Posted 29 December 2011 - 06:12 PM

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A puzzle platfomer with Big. Instead of fishing for Froggy at the end of the level, you must solve a puzzle to free him.

#18 User is offline TheInvisibleSun 

Posted 29 December 2011 - 06:32 PM

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View PostSawhog, on 29 December 2011 - 05:30 PM, said:

A tower-defense styled game where you are Dr Eggman, and you have to set up the nasty traps along the level to stop Sonic from getting to the end. Each level has its own set of hazards and badniks, Although they would be a limited supply of each. Since each level would have multiple routes, you will have to be very creative to have everything covered with a limited supply.


This sounds like it would work great as an alternate gameplay mode, where the player is setting badniks and traps, against perhaps his/her own Time-Attack Ghost, or maybe the dev's own...

#19 User is offline DTX 

Posted 29 December 2011 - 07:29 PM

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I've always thought a sequel to Sonic R would be an excellent idea. Granted, the controls would have to be greatly improved upon compared to those of the first. And it would need maybe 16+ racetracks, 20+ characters (along with the possible inclusion of Super versions of characters*,) more music options (including actually good remixes of some of the first game's tracks [no more of this Gems Collection crap],) and more multi-player options and modes. I honestly don't think it's the greatest idea or one of the greatest, but I think it would really work.


*Emerald collection was one of my favorite parts of the original game, and to make it mandatory for each individual character (to unlock the corresponding super version) would be interesting. But the inclusion of Super Sonic, Super Tails, Super Metal Sonic, et al. would definitely throw off the balance of the game greatly. And the only consideration to playing as the "Hero" racers as opposed their robotic counterparts (after the latter have been unlocked) would be that they be a little faster overall than the Metal characters, in addition to their having more varied mobility- and agility-related abilities, while the Metal characters would be able to charge up rocket boosts and deadly attacks. But having the super set of characters would just screw with any kind of balance the character roster would have maintained before said super characters are unlocked. Though I'm sure something could be worked out in regard to that, so I'm not entirely opposed to the idea.

Haters of Sonic R can now step forward and proceed to bash/flame me for conceiving this seemingly dumb idea that hardly anyone aside from myself would have any interest or delight in.
This post has been edited by DTX: 16 January 2012 - 04:45 PM

#20 User is offline jasonchrist 

Posted 29 December 2011 - 07:49 PM

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Vector is a private detective in Chicago, caught up in a murder investigation where he falls for the prime suspect... who is a human.
This post has been edited by jasonchrist: 29 December 2011 - 07:50 PM

#21 User is offline Covarr 

Posted 29 December 2011 - 08:06 PM

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I don't want to see a spin-off game. I want to see a spin-off cartoon, staring Fang. He is a bumbling, Wario-esque treasure hunter who's constantly coming up with ridiculous, over-the-top schemes to gain riches, everything ranging from scams to pirate ships to ancient tombs to flat-out stealing it. He mostly foils his own schemes by accident, frequently as a non-obvious, indirect consequence of something seemingly unrelated he did earlier in the episode. Often, Team Chaotix will stop him. Rarely, Sonic & Co will make an appearance and foil his plans.

He's not evil, just greedy. He'll usually do the right thing, unless being a jerk benefits him more. Mostly he's just oafish and single-minded, doing everything for gain. Thinks he's a real smooth-talker, but isn't quite so much.

All in all, I think this idea fits him, gives more time to a sorely underused character, and has the potential not to completely suck.

#22 User is offline K2J 

Posted 30 December 2011 - 12:26 AM

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Actually, Fang would fit really well with my idea: a Knuckles spinoff. Now, I know Chaotix is kind of this, but I mean more with a focus on exploring levels a la Knuckles' levels in SA1 and SA2. Essentially, Mario : Sonic :: Wario Land : My suggestion.

"A mysterious foe has stolen the Master Emerald. You, as Knuckles, head after the thief to prevent your race's most powerful heirloom from being used for evil, and to save your homeland! You'll glide, punch, climb, dig, and swim your way across fantastic landscapes to get back the jewel! Explore every nook and cranny for treasure and new tools to help you on your adventure. And watch out for enemies both familiar and strange!"

Game design would be the 2.5D/3D hybrid that worked with Sonic Unleashed onward. In each level, the goal is to simply reach the end, where a Map Fragment is located. Each section requires Knuckles to use his unique skills to progress, such as gliding and climbing, or punching. The focus of each section in a level might vary, and while it might be easy to rush through an area, it would be helpful to Knuckles to explore the area and find secret treasures and, occasionally, power-ups that grant him new abilities, though none are required to progress to the ending. Rank in each level depends on treasures found (they reappear in later runs semitransparent), rings, and time.

Levels are divided into 3D hubworld islands (tutorial [Angel Island], island of nature, island of human and nature interaction [e.g. mines], island of cities, island of factories, and island of ruins). Each island has four levels, but the player only needs to beat two of his choosing (get two Map Fragments) to face the boss of the area and move on to the next island. The boss varies from area to area, but beating it always lets Knuckles catch a glimpse of his shadowy foe before he flees, Knuckles in pursuit. He'll run into other, minor opponents as minibosses in some levels, such as Fang and Eggrobo.

But wait! The endgame changes things:

Spoiler


Additionally, treasures collected all appear in the Hidden Palace on Angel Island for you to play around with.

#23 User is offline Shade Vortex 

Posted 30 December 2011 - 12:37 AM

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Y'know, I just realized. There should be a Frogger clone starring Froggy, with the ultimate goal to be reunited with Big the cat at the end of the game.

Another idea I had: A real Chao Adventure game. A Spinoff with its own dedicated chao garden, and the main game would be like a Chao version of Hey, You! Pikachu!, except without voice commands, and using actual controls to move the Chao around to interact with objects, collect items, and do minigames.

It'd be also be cool to have another Tails or Knuckles game. If they were done well anyways- a dedicated treasure hunting game or mech shooting game would not please many aside the Adventure fans.

And I also think there should be more Sonic racing games. I'd definitely prefer a Sonic racing game where ALL the playable characters were on foot though, so that they can take advantage of how Sonic's new gameplay style is- drifts like a car and even turns as badly as one (in Unleashed anyway). If you got rid of most of the obstacles and designed it more like a race track, and added other characters, that would make for a great racing game. Collecting rings to maintain a boost bar would also be a mechanic similar to Riders' air gauge. Though with this criteria, under Sega's canon, the only playable characters would be Sonic, Shadow, Metal Sonic and Blaze (maybe even Silver too?). Nobody else seems to be able to boost, after all.

#24 User is offline Bobinator 

Posted 30 December 2011 - 03:30 PM

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Honestly, I thought that a point-and-click adventure game based on Adventures of Sonic the Hedgehog would be a pretty great idea, especially if it used the same sprite style as Mean Bean Machine. LucasArts style, with verbs for picking up stuff, talking, opening/closing things, etc, maybe with a 'Spin' verb that would make Sonic spin attack whatever you use it on. No chance of dying, but maybe if you fuck up hard enough you'd have to solve a puzzle to escape from Robotnik. I guess the game would be set across Mobius, with Sonic using his speed to go to different locations on a world map. I guess Tails could also

I'm not really sure how puzzles would work, though. Maybe Tails could follow you around, like Max from Sam & Max, and you could use him for puzzles.

#25 User is offline Blue Blood 

Posted 30 December 2011 - 08:29 PM

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May as well just C&P my post from this topic at SSMB:

View PostBlue Blood, on 28 December 2011 - 05:28 PM, said:

A bridge between the Riders and main series' that plays like Jet Set Radio. It's a brilliant opportunity for multiple characters, and all the gameplay devices are already there. Hoverboards boards and skate naturally lend themselves to parkour style gameplay, and coupled with the speed and physics involved you've got what's clearly a spin-off and unique but at the same time it doesn't deviate at all from what Sonic is all about. Free Riders even has some music (and another) that would totally fit a JSR theme too. The levels would be wide and open, perhaps with one goal and specific route but there'd be numerous missions throughout, many of which would be races. The entire structure of the game would be open world so you would physically have to travel from one level to the next (a similar structure to JSRF). The most important thing would be the incorporation of Sonic-esque manoeuvres. Homing attacks, wall jumping and rolling, as well as using speed to run straight up walls.


#26 User is online Falk 

Posted 30 December 2011 - 08:58 PM

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A music game. If Final Fantasy can do it, why not?

#27 User is offline SomeSortOfRobot 

Posted 30 December 2011 - 09:09 PM

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I've always had this idea, but sometimes I feel like it's easier said than done.

So basically, there should be a game where you can upload a song and it will generate a level based on said song, like Audiosurf, Beat Hazard and so on. The level would play sorta like a traditional Sonic level, except there are no enemies and the level is constantly moving, so you always have to stay in momentum. Of course, the level design would be a tad more linear, but hey, I wouldn't complain.

#28 User is online Falk 

Posted 30 December 2011 - 09:32 PM

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Automatically generated content from music really only works for certain types of games. Sonic probably isn't one of them considering how much the overall gameflow hinges on careful design rather than chance. :|

Heck, Rhythm Zone (which is a straight off rip of Guitar Hero/Rock Band etc) is god-awful to play because of autogenerated content. And that's as music-game as music game gets in terms of genre.

#29 User is offline n00neimp0rtant 

Posted 11 January 2012 - 08:47 AM

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Sonic Shuffle is a great, fun game and it is completely shameful there has been no sequel.
This is an opinion I will hold for the rest of time.


Secret Rings' party mode showed how much fun party-style games could be on the Wii, but the half-assedness of the party mode as a whole in that game made it kind of boring/monotonous (for those who haven't played, it was essentially "keep playing mini games to earn rings, then spend them in one of a few "overarching" games"). I still play Sonic Shuffle with my siblings when I'm home from school and even with only 5 stages and a handful of mini games that haven't changed since the beginning of the millenium, it hasn't worn on me a bit. The only things that really sucked about it were cheating AI and load times, but the DCRES project released a patched image that reduced load times quite a bit.

#30 User is offline Elektro-Omega 

Posted 11 January 2012 - 09:10 AM

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View Postjasonchrist, on 29 December 2011 - 07:49 PM, said:

Vector is a private detective in Chicago, caught up in a murder investigation where he falls for the prime suspect... who is a human.


This ... isn't a bad idea. Tweaking it a little though.

Imagine a Chaotix style Professor Layton / Phoenix Wright / Mystery Case Files / Hotel Dusk style game where you have to solve mysteries and stuff to get down to the bottom of a case.

I haven't read the comics so to me the Chaotix are a detective agency who don't actually detect (except for Sonic Heroes but that doesn't count).

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