Weird or niche genres/game ideas you'd like to see the series atte
Posted 29 December 2011 - 05:30 PM
Posted 29 December 2011 - 06:32 PM
This sounds like it would work great as an alternate gameplay mode, where the player is setting badniks and traps, against perhaps his/her own Time-Attack Ghost, or maybe the dev's own...
Posted 29 December 2011 - 07:29 PM
*Emerald collection was one of my favorite parts of the original game, and to make it mandatory for each individual character (to unlock the corresponding super version) would be interesting. But the inclusion of Super Sonic, Super Tails, Super Metal Sonic, et al. would definitely throw off the balance of the game greatly. And the only consideration to playing as the "Hero" racers as opposed their robotic counterparts (after the latter have been unlocked) would be that they be a little faster overall than the Metal characters, in addition to their having more varied mobility- and agility-related abilities, while the Metal characters would be able to charge up rocket boosts and deadly attacks. But having the super set of characters would just screw with any kind of balance the character roster would have maintained before said super characters are unlocked. Though I'm sure something could be worked out in regard to that, so I'm not entirely opposed to the idea.
Haters of Sonic R can now step forward and proceed to bash/flame me for conceiving this seemingly dumb idea that hardly anyone aside from myself would have any interest or delight in.
Posted 29 December 2011 - 08:06 PM
He's not evil, just greedy. He'll usually do the right thing, unless being a jerk benefits him more. Mostly he's just oafish and single-minded, doing everything for gain. Thinks he's a real smooth-talker, but isn't quite so much.
All in all, I think this idea fits him, gives more time to a sorely underused character, and has the potential not to completely suck.
Posted 30 December 2011 - 12:26 AM
"A mysterious foe has stolen the Master Emerald. You, as Knuckles, head after the thief to prevent your race's most powerful heirloom from being used for evil, and to save your homeland! You'll glide, punch, climb, dig, and swim your way across fantastic landscapes to get back the jewel! Explore every nook and cranny for treasure and new tools to help you on your adventure. And watch out for enemies both familiar and strange!"
Game design would be the 2.5D/3D hybrid that worked with Sonic Unleashed onward. In each level, the goal is to simply reach the end, where a Map Fragment is located. Each section requires Knuckles to use his unique skills to progress, such as gliding and climbing, or punching. The focus of each section in a level might vary, and while it might be easy to rush through an area, it would be helpful to Knuckles to explore the area and find secret treasures and, occasionally, power-ups that grant him new abilities, though none are required to progress to the ending. Rank in each level depends on treasures found (they reappear in later runs semitransparent), rings, and time.
Levels are divided into 3D hubworld islands (tutorial [Angel Island], island of nature, island of human and nature interaction [e.g. mines], island of cities, island of factories, and island of ruins). Each island has four levels, but the player only needs to beat two of his choosing (get two Map Fragments) to face the boss of the area and move on to the next island. The boss varies from area to area, but beating it always lets Knuckles catch a glimpse of his shadowy foe before he flees, Knuckles in pursuit. He'll run into other, minor opponents as minibosses in some levels, such as Fang and Eggrobo.
But wait! The endgame changes things:
Additionally, treasures collected all appear in the Hidden Palace on Angel Island for you to play around with.
Posted 30 December 2011 - 12:37 AM
Another idea I had: A real Chao Adventure game. A Spinoff with its own dedicated chao garden, and the main game would be like a Chao version of Hey, You! Pikachu!, except without voice commands, and using actual controls to move the Chao around to interact with objects, collect items, and do minigames.
It'd be also be cool to have another Tails or Knuckles game. If they were done well anyways- a dedicated treasure hunting game or mech shooting game would not please many aside the Adventure fans.
And I also think there should be more Sonic racing games. I'd definitely prefer a Sonic racing game where ALL the playable characters were on foot though, so that they can take advantage of how Sonic's new gameplay style is- drifts like a car and even turns as badly as one (in Unleashed anyway). If you got rid of most of the obstacles and designed it more like a race track, and added other characters, that would make for a great racing game. Collecting rings to maintain a boost bar would also be a mechanic similar to Riders' air gauge. Though with this criteria, under Sega's canon, the only playable characters would be Sonic, Shadow, Metal Sonic and Blaze (maybe even Silver too?). Nobody else seems to be able to boost, after all.
Posted 30 December 2011 - 03:30 PM
I'm not really sure how puzzles would work, though. Maybe Tails could follow you around, like Max from Sam & Max, and you could use him for puzzles.
Posted 30 December 2011 - 08:29 PM
Posted 30 December 2011 - 09:09 PM
So basically, there should be a game where you can upload a song and it will generate a level based on said song, like Audiosurf, Beat Hazard and so on. The level would play sorta like a traditional Sonic level, except there are no enemies and the level is constantly moving, so you always have to stay in momentum. Of course, the level design would be a tad more linear, but hey, I wouldn't complain.
Posted 30 December 2011 - 09:32 PM
Heck, Rhythm Zone (which is a straight off rip of Guitar Hero/Rock Band etc) is god-awful to play because of autogenerated content. And that's as music-game as music game gets in terms of genre.
Posted 11 January 2012 - 08:47 AM
This is an opinion I will hold for the rest of time.
Secret Rings' party mode showed how much fun party-style games could be on the Wii, but the half-assedness of the party mode as a whole in that game made it kind of boring/monotonous (for those who haven't played, it was essentially "keep playing mini games to earn rings, then spend them in one of a few "overarching" games"). I still play Sonic Shuffle with my siblings when I'm home from school and even with only 5 stages and a handful of mini games that haven't changed since the beginning of the millenium, it hasn't worn on me a bit. The only things that really sucked about it were cheating AI and load times, but the DCRES project released a patched image that reduced load times quite a bit.
Posted 11 January 2012 - 09:10 AM
This ... isn't a bad idea. Tweaking it a little though.
Imagine a Chaotix style Professor Layton / Phoenix Wright / Mystery Case Files / Hotel Dusk style game where you have to solve mysteries and stuff to get down to the bottom of a case.
I haven't read the comics so to me the Chaotix are a detective agency who don't actually detect (except for Sonic Heroes but that doesn't count).