Sonic and Sega Retro Message Board: Sonic 3 HD - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic 3 HD Under construction.

#181 User is offline Relick 

Posted 26 January 2012 - 03:45 PM

  • "We are Forerunner. Guardians of all that exists."
  • Posts: 196
  • Joined: 20-March 10
  • Gender:Male
  • Location:England
  • Project:C++/DX10 RPG Engine (not sonic related)
  • Wiki edits:5

View PostStreakThunderstorm, on 26 January 2012 - 04:23 AM, said:

I didn't make it ages ago. I just made this yesterday. He said he was looking for 3D modellers. I have something that pertains to this project.


Wow it looks great Streak. Do you think you could sign up on our site? That is, unless you were just providing a concept in which case :(.

#182 User is online Aerosol 

Posted 26 January 2012 - 09:29 PM

  • FML
  • Posts: 5372
  • Joined: 27-April 08
  • Gender:Male
  • Location:New York
  • Project:Sonic (?): Coming summer of 2055...?
Am I the only one who thinks that Sonic 3 has far more to benefit from a background art style more like the one in Rayman Origins? Sonic 2 benefits from a once-over in a vector art program because the game's backgrounds are built on repetitive patterns. Make the patterns look nicer and there you go! Most of Sonic 3&K isn't though...

#183 User is offline Jayextee 

Posted 27 January 2012 - 08:41 AM

  • Comic Mischief
  • Posts: 2896
  • Joined: 22-October 07
  • Gender:Male
  • Location:Kathmandu, Nepal
  • Project:Who knows? Toss a coin, will ya?
  • Wiki edits:27

View PostAerosolSP, on 26 January 2012 - 09:29 PM, said:

Am I the only one who thinks that Sonic 3 has far more to benefit from a background art style more like the one in Rayman Origins?


Agreed. But then, I think S3K is, for the most part, an ugly game. Horrible grainy pixels trying to look like detailed texturing = no. Taking it the other way would be a positive step in my (usually unpopular) opinion.

#184 User is offline Dark Sonic 

Posted 27 January 2012 - 08:48 AM

  • Dark Blonic
  • Posts: 6440
  • Joined: 21-April 06
  • Gender:Male
  • Project:People really need to get their facts straight
  • Wiki edits:10
Oh god Sonic 3 looking like Rayman Origins. I just don't know if I could handle the awesome. My eyes might explode

#185 User is online ICEknight 

Posted 27 January 2012 - 10:03 AM

  • Posts: 8214
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18
Any game would look amazing remade in the style of Rayman Origins, but that would make Sonic 3 lose its identity.

Sonic 3 looked kind of CG-ish, so making 3D models of everything might be the solution (see:Mushroom Hill 3D video).

#186 User is offline StreakThunderstorm 

Posted 27 January 2012 - 02:14 PM

  • Posts: 135
  • Joined: 10-July 11
  • Gender:Male
  • Project:Mecha Madness
I'll need to see more of this project develop code-wise before I start making art for it.

#187 User is offline CorralSummer 

Posted 27 January 2012 - 07:05 PM

  • Posts: 24
  • Joined: 01-November 11
  • Gender:Male

View PostClutch, on 23 January 2012 - 06:05 PM, said:

It's better than before, but it still seems like you're just approximating shapes based on what you see in the sprites rather than using basic drawing principles to reinterpret the characters at a larger scale. No matter how good the shading, it won't make Sonic look less like an amorphous blob if the shapes and lines constructing him don't work.

Maybe you've tried that and I just can't see it, but the root of biggest concern for me right now is that Sonic's head doesn't look like it was derived from a circle. That might sound silly, but it's like a gauge for positioning (among other things) his top spine, eyes, muzzle, and lighting, all of which look off to me right now.

Could you be more specific? I may be able to fix it if you are. Also, his head is made up of two parts. First there's the blue bit with spikes, then the muzzle. I'm not sure if you're counting that in this statement, but if you are I can see what you mean. And both the blue bit and the muzzle were started from ellipses. (I would say circle, but the muzzle was made from an oval.)

#188 User is offline Fungasm 

Posted 27 January 2012 - 07:19 PM

  • Posts: 1
  • Joined: 27-January 12
  • Gender:Male
  • Location:Brooklyn NY
If anyone doesn't mind me popping up and saying, being a new person here and all... I would gladly love to help out on making the sprites. I'm a cartoonist/animator and huge fan of early cartoons. The sonic you posted lacks proper construction. Also his muzzle is a bit out of place. You may have made it identical to the sprite, however it's not about the shapes. It's about how you connect them. Knowing that sonic is mostly circles isn't enough. A cartoonist also needs to add a bit of organic shapes to it. And all gradients doesn't make it look that great either, as it seems like he's made from the same texture as his shoes. I'd like to give a try at making an example for you.

#189 User is offline Ross-Irving 

Posted 28 January 2012 - 03:09 PM

  • Posts: 1076
  • Joined: 15-March 08
  • Wiki edits:1
You guys, you guys, you guys. What'd I tell you on the S3HD forums? I said not to just retrace stuff. And what'd you do? Retrace stuff. Remember who your main audience is. This isn't the person who comes back to Sonic 3K after a decade and is playing it for the second or third time. This is someone who's going to come back to play for the fiftieth time. And if we're going to play the game for the fiftieth damn time, you've gotta give us some kind of strong, visual incentive to play again that makes the game feel enhanced. There is no way that tracing everything is going to accomplish that. "HD" denotes a visual enhancement, not simply a higher resolution. If I didn't have so much on my plate right now, I'd consider jumping in to save this thing (artistically, not programming). So once you do what Conan Kudo said and bring your programming over to C++, I wouldn't mind being a consultant for the level art in the project. I could draw quick sketches that aren't set in stone that would inspire you to break away from all the retracing and develop some interesting ideas from there.

I'm glad you managed to pull something together in three months, but that's still quite a bit of time gone going down the wrong track. The time for a turnaround is now.
This post has been edited by Ross-Irving: 28 January 2012 - 03:09 PM

#190 User is offline CorralSummer 

Posted 28 January 2012 - 07:48 PM

  • Posts: 24
  • Joined: 01-November 11
  • Gender:Male

View PostRoss-Irving, on 28 January 2012 - 03:09 PM, said:

You guys, you guys, you guys. What'd I tell you on the S3HD forums? I said not to just retrace stuff. And what'd you do? Retrace stuff. Remember who your main audience is. This isn't the person who comes back to Sonic 3K after a decade and is playing it for the second or third time. This is someone who's going to come back to play for the fiftieth time. And if we're going to play the game for the fiftieth damn time, you've gotta give us some kind of strong, visual incentive to play again that makes the game feel enhanced. There is no way that tracing everything is going to accomplish that. "HD" denotes a visual enhancement, not simply a higher resolution. If I didn't have so much on my plate right now, I'd consider jumping in to save this thing (artistically, not programming). So once you do what Conan Kudo said and bring your programming over to C++, I wouldn't mind being a consultant for the level art in the project. I could draw quick sketches that aren't set in stone that would inspire you to break away from all the retracing and develop some interesting ideas from there.

I'm glad you managed to pull something together in three months, but that's still quite a bit of time gone going down the wrong track. The time for a turnaround is now.

Yes. We're currently redoing everything and basing it off the official art. Our current Sonic for example is based almost entirely on the official art while still following key elements that make the Sonic 3 Sonic unique.

#191 User is offline Ross-Irving 

Posted 29 January 2012 - 08:43 PM

  • Posts: 1076
  • Joined: 15-March 08
  • Wiki edits:1
>basing stuff off the official art

Sonic 2's already doing that and it isn't that impressive. Plus, that only further reinforces the notion that you guys are just trying to ride on S2HD's attention. You're not doing anything different.

#192 User is online Aerosol 

Posted 29 January 2012 - 09:04 PM

  • FML
  • Posts: 5372
  • Joined: 27-April 08
  • Gender:Male
  • Location:New York
  • Project:Sonic (?): Coming summer of 2055...?
I don't want to turn this into a S2HD discussion but the point of Sonic 2 HD was to remake the game the way the original developers would have wanted it to look, however misguided you think that is.

Now, the Sonic 3 official art for badniks in particular is even less detailed than Sonic 2's, so I echo the notion that, for this time around, basing everything off of the official art isn't going to work. Sonic 3 needs alot more creative license to blossom in a 'HD' remake project. It's important to be realistic about what you, as a team, can actually accomplish.

#193 User is offline Dark Sonic 

Posted 30 January 2012 - 09:40 AM

  • Dark Blonic
  • Posts: 6440
  • Joined: 21-April 06
  • Gender:Male
  • Project:People really need to get their facts straight
  • Wiki edits:10
My vote goes for Rayman Origins/Wario Land Shake it style for this game. Redo Sonic's sprites entirely, don't follow any of the standards unless you just happen to. Have fun with it.

#194 User is online ICEknight 

Posted 01 February 2012 - 05:30 PM

  • Posts: 8214
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18

View PostCorralSummer, on 28 January 2012 - 07:48 PM, said:

Our current Sonic for example is based almost entirely on the official art while still following key elements that make the Sonic 3 Sonic unique.
You mean the wrong proportions? Because that's precisely what makes that Sonic look off.

#195 User is offline CorralSummer 

Posted 03 February 2012 - 01:59 PM

  • Posts: 24
  • Joined: 01-November 11
  • Gender:Male

View PostICEknight, on 01 February 2012 - 05:30 PM, said:

View PostCorralSummer, on 28 January 2012 - 07:48 PM, said:

Our current Sonic for example is based almost entirely on the official art while still following key elements that make the Sonic 3 Sonic unique.
You mean the wrong proportions? Because that's precisely what makes that Sonic look off.
Posted Image That one. It looks like the official art, but his head has the 3D appearance that the Sonic 3 Sonic had. (his spikes don't look like a Mohawk.) Everything else is more or less the same as the official art,

  • 18 Pages +
  • ◄ First
  • 11
  • 12
  • 13
  • 14
  • 15
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users