Sonic 3 HD Under construction.
#166
Posted 21 January 2012 - 03:13 PM
To render new graphics as the game might have been made with today's tech, rather than just tracing over everything and applying gradients and shine in pure 2D?
#167
Posted 21 January 2012 - 03:21 PM
Feels like one of those bad flash games advertised in the sidebars of filehosts and the like.
Look. It's your project and I encourage you to finish it to whatever standards you feel are suitable. Just be aware of the fact that if this demo is indicative of the standards you have set for yourselves, or are even close to indicative of the standards you've set, they're way below anyone else's. I assure you. They'd rather just upscale Sonic3&K in an emulator than download this bloated thing.
You've got to make this more appealing than 2xSai, fellas. If you can't do that, turn your efforts elsewhere or you're gonna waste you time. There's almost nothing worse than wasted time.
Look. It's your project and I encourage you to finish it to whatever standards you feel are suitable. Just be aware of the fact that if this demo is indicative of the standards you have set for yourselves, or are even close to indicative of the standards you've set, they're way below anyone else's. I assure you. They'd rather just upscale Sonic3&K in an emulator than download this bloated thing.
You've got to make this more appealing than 2xSai, fellas. If you can't do that, turn your efforts elsewhere or you're gonna waste you time. There's almost nothing worse than wasted time.
This post has been edited by AerosolSP: 21 January 2012 - 03:21 PM
#169
Posted 21 January 2012 - 06:52 PM
Hooray, I'm useful 
If my previous post comes across as too snarky (old habits, etc.), I should say that I am interested to see what develops in the future. Whilst I think I'd probably prefer wholly original content to any of the remakes that are in the pipeline, I appreciate the enthusiasm behind them and couldn't really complain if they produced something good!
If my previous post comes across as too snarky (old habits, etc.), I should say that I am interested to see what develops in the future. Whilst I think I'd probably prefer wholly original content to any of the remakes that are in the pipeline, I appreciate the enthusiasm behind them and couldn't really complain if they produced something good!
#170
Posted 22 January 2012 - 11:11 AM
Relick, on 21 January 2012 - 04:55 AM, said:
If it just looks like I'm advertising, I'm gonna say that it's you guys that want a good looking game
That's a pretty bad attitude to have. It should be you that's driven to make a good product, otherwise, why bother making it? You're implying that it's our responsibility to make your game good, because we want to play a quality game? Do you expect us to jump at the chance to help you out with your stunningly creative idea?
I think you've bitten off more than you can chew. Sonic 3 and Knuckles is a long game.
#171
Posted 23 January 2012 - 05:24 PM
We are motivated, I only said it so the post wasn't removed for advertising. Now lets look at it again, but without that. It just says 'JOIN UP PLOX WE HAVE THESE POSITIONS OPEN'. It might be fine in a different project, but this topic is already risky enough.
I can edit it if it gives you the idea that we are pushing over the responsibility.
Regardless, any criticism regarding the direction of the project, or the project in general I can't actually do anything about because I don't lead the project. If you are super concerned, I guess you could email him but I can't imagine any of you care enough to be bothered.
Anyway, here is a Sonic that may or may not make it:

We fixed the shaping and added contrast. Fire away with the critique.
I can edit it if it gives you the idea that we are pushing over the responsibility.
Regardless, any criticism regarding the direction of the project, or the project in general I can't actually do anything about because I don't lead the project. If you are super concerned, I guess you could email him but I can't imagine any of you care enough to be bothered.
Anyway, here is a Sonic that may or may not make it:

We fixed the shaping and added contrast. Fire away with the critique.
This post has been edited by Relick: 23 January 2012 - 05:29 PM
#172
Posted 23 January 2012 - 06:05 PM
It's better than before, but it still seems like you're just approximating shapes based on what you see in the sprites rather than using basic drawing principles to reinterpret the characters at a larger scale. No matter how good the shading, it won't make Sonic look less like an amorphous blob if the shapes and lines constructing him don't work.
Maybe you've tried that and I just can't see it, but the root of biggest concern for me right now is that Sonic's head doesn't look like it was derived from a circle. That might sound silly, but it's like a gauge for positioning (among other things) his top spine, eyes, muzzle, and lighting, all of which look off to me right now.
Maybe you've tried that and I just can't see it, but the root of biggest concern for me right now is that Sonic's head doesn't look like it was derived from a circle. That might sound silly, but it's like a gauge for positioning (among other things) his top spine, eyes, muzzle, and lighting, all of which look off to me right now.
This post has been edited by Clutch: 23 January 2012 - 06:09 PM
#173
Posted 23 January 2012 - 10:55 PM
Well, the patch on his stomach looks mis-placed, and the pupal closest to us is larger than the other one. I understand you're trying to work with perspective and all... but it does look strange. Also... he doesn't seem to have that... "spark of life" in him. It's hard, but when drawing any animated/cartoon/drawn character, they have to be drawn in this one certain way, or else they just look... dead... lifeless... But, that doesn't require big changes. Getting "the spark" is all about the little details.Typically placement of the eyes is a huge part of it.
But, besides those things, and the fact that his head isn't derivived from a circle, I think you guys are headed in the right direction! You certaintly made it look better than I could.
But, besides those things, and the fact that his head isn't derivived from a circle, I think you guys are headed in the right direction! You certaintly made it look better than I could.
#174
Posted 25 January 2012 - 07:44 PM
The artwork doesn't seem sharp enough for me (a bit blurry) - maybe it's my eyesight on its way out, who knows.
The animation when you kill a badnik is lame. It just... disappears...
Other than that, a decent start and valiant attempt.
The animation when you kill a badnik is lame. It just... disappears...
Other than that, a decent start and valiant attempt.
#178
Posted 26 January 2012 - 04:23 AM
I didn't make it ages ago. I just made this yesterday. He said he was looking for 3D modellers. I have something that pertains to this project.
#179
Posted 26 January 2012 - 05:04 AM
Is this changing into the entire game being done in 3D like that? That would probably be the most awesome thing ever!
#180
Posted 26 January 2012 - 12:08 PM
That 3D artwork is fantastic (may need work depending on the final art direction) just remember that fantastic physics are just as much as a priority as the graphics.

