What do you all think?
Would Sonic 4 have come out differently... ...had SEGA gotten the Retro engine?
Posted 24 December 2011 - 09:39 PM
What do you all think?
Posted 24 December 2011 - 09:46 PM
EDIT: Ok so at least one Youtube video dates that back to December 2009. Sonic 4 came out in October of 2010? Ok I guess by then it was too late, but not late enough for them to scrap what they were doing and start over if they were that confident in this engine, however I'm not sure if the engine can handle 3D graphics or not. Sonic 4 is an odd game. It uses 3D graphics for somethings and then pre rendered level chunks, along with attempted retro style music. The game really has an identity crisis.
I guess if Sega got a hold of the engine a year earlier they might have decided to use the engine, but at that point there were two problems. They already had a team working on Sonic 4, and more importantly, I didn't think they realized how important accurate retro style gameplay really was to the classic era fans. By the time there was outlash they were too deep into the game's production to change that much. We'll have to see what Episode 2 has in store though.
Posted 24 December 2011 - 10:01 PM
That's what I mean. What likely happened is that they showed Dimps the classic games, and simply said "Make a game like these" and called it a day. However, if Sonic 4 were merely a thought at best, and Taxman's engine was approved by SEGA for Sonic CD and whatever uses they may have in store for it, would that have any effect on Sonic 4 as we know it? That's precisely what I was asking. Obviously after they assigned a team to make Sonic 4, they wouldn't have just told them to fuck off because they found a good engine to run the game on.
Posted 24 December 2011 - 10:03 PM
Posted 24 December 2011 - 11:55 PM
I think we owe that Sonic CD port more to Sega of America than Sega of Japan (feel free to correct me if I'm wrong though)
Posted 25 December 2011 - 08:25 AM
However, the engine wasn't the only complaint, remember that. The level design was the usual typical Dimps shit, the music was atrocious and the concept of Sonic 4 done in that way was simply unacceptable. Plus, remember that as well as making this a downloadable, episodic title, they wanted to accommodate for the Wii, which has a ridiculous storage limit for WiiWare titles.
Posted 25 December 2011 - 10:01 AM
Posted 25 December 2011 - 10:41 AM
It doesn't matter that they brought us Sonic Pocket Adventure, Sonic Advance 1 2 and 3, and Rush and Rush Adventure. Purely because Sonic 4 has different physics it means DIMPS decided that Classic Sonic was a dick, and that to piss him and his followers off they'd completely rebuild the physics of a game which actually work less well than their previous iterations just for the sake of it.
I don't think so. There's evidently a whole lot more to it than that which we'll never know. I swear to god that if I was Scarred Sun I would ban this DIMPs shit so hard, like that Sonic Cycle bullcrap and that pin-ball physics toss.
To answer the question to the thread- I don't think it would have made much difference. Until recently Sonic Team/SEGA/whatever have been bloody stubborn and have tried to enforce their own skeward and misguided direction of Sonic on the player, with 2006 and those silly Riders games being a prime example. The change of the physics has been well documented and was forseen with the slight change of bounci-ness in Sonic Advance 3, and the overhaul in Rush and Rush Adventure. The 3D physics have also constantly changed.
Edit; I don't even know is assumptious is a word, actually.