Sonic and Sega Retro Message Board: Why hasn't SA2 been released for the PC or 360? - Sonic and Sega Retro Message Board

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Why hasn't SA2 been released for the PC or 360?

#1 User is offline flarn2006 

Posted 23 December 2011 - 11:48 PM

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Sonic Adventure DX has been released for both the PC and the Xbox 360, but not SA2. SA2 would be awesome with online multiplayer, and SA2 has some cool objects that would be fun to place in mods for the PC version (gravity control/time stop switches, anyone?) Oh, how I wish there was a Sonic Adventure 2 Battle Preview version with an object placement mode. (Why doesn't Sega just release these betas to the public?) The last part of Crazy Gadget in particular could have some pretty cool object mods. What do you all think? Is there any particular reason SA2 hasn't been rereleased since the Gamecube version?

#2 User is offline SomeSortOfRobot 

Posted 23 December 2011 - 11:52 PM

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There's never been a PC release of SA2, and Sega hates work.

#3 User is offline Blue Blood 

Posted 24 December 2011 - 12:19 AM

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Simply because it hasn't yet. So long as SEGA continues releasing Dreamcast games on download networks SA2 will come eventually.

#4 User is offline Herm the Germ 

Posted 24 December 2011 - 12:31 AM

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It does raise the question why it hasn't received any re-releases like just about every other main-series game that's older than 5 years, though, especially considering it's popularity.

#5 User is offline Blue Blood 

Posted 24 December 2011 - 12:39 AM

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View PostHerm the Germ, on 24 December 2011 - 12:31 AM, said:

It does raise the question why it hasn't received any re-releases like just about every other main-series game that's older than 5 years, though, especially considering it's popularity.

SA1 -> SADX
SA2 -> SA2B

It got re-released not too long before SADX, and it wasn't until last year that SADX was ported to anything this generation. I don't think we've been kept waiting longer than usual to be honest.

#6 User is offline Herm the Germ 

Posted 24 December 2011 - 12:45 AM

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Well, it had gotten it's PC port as far back as 2003-2004, though. One has to wonder what stopped them from giving SA2B the same treatment back then as well as now, considering they ported even Heroes.

#7 User is offline Blue Blood 

Posted 24 December 2011 - 12:58 AM

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View PostHerm the Germ, on 24 December 2011 - 12:45 AM, said:

Well, it had gotten it's PC port as far back as 2003-2004, though. One has to wonder what stopped them from giving SA2B the same treatment back then as well as now, considering they ported even Heroes.

Maybe cause SA2B was the first one at which point they had no intention of porting it. SADX, Heroes and MC+ were released afterwards and all got PC ports.

#8 User is offline Josh 

Posted 24 December 2011 - 01:00 AM

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Well, wasn't Sonic Heroes built in RenderWare? That would've made it really simple to port to PC. It is kind of odd, though. With all the 18-ish year olds who are all, "SA2 IS DA BEST SONIC GAME EVAR OMG", you'd think they could make a really big deal out of it.

#9 User is offline Blue Blood 

Posted 24 December 2011 - 01:25 AM

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EDIT: lol double post that ended up with another post in the middle :P trash plz?
This post has been edited by Blue Blood: 24 December 2011 - 07:19 PM

#10 User is online Friend of Sonic 

Posted 24 December 2011 - 01:30 AM

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This brings up a good point-- Sega was talking about doing dozens of Dreamcast releases on XBLA. And... what happened?

#11 User is offline PicklePower 

Posted 24 December 2011 - 01:54 AM

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Well maybe if you do the work for SEGA they'll let it happen.

#12 User is offline OKei 

Posted 24 December 2011 - 02:13 AM

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View PostBlue Blood, on 24 December 2011 - 12:39 AM, said:

View PostHerm the Germ, on 24 December 2011 - 12:31 AM, said:

It does raise the question why it hasn't received any re-releases like just about every other main-series game that's older than 5 years, though, especially considering it's popularity.

SA1 -> SADX
SA2 -> SA2B

It got re-released not too long before SADX, and it wasn't until last year that SADX was ported to anything this generation. I don't think we've been kept waiting longer than usual to be honest.
It's been ten years since Sega did anything with Sonic Adventure 2. Six years for Sonic CD, prior to the 2011 remake. I think it's due for another visit.

View PostBlue Blood, on 24 December 2011 - 12:58 AM, said:

View PostHerm the Germ, on 24 December 2011 - 12:45 AM, said:

Well, it had gotten it's PC port as far back as 2003-2004, though. One has to wonder what stopped them from giving SA2B the same treatment back then as well as now, considering they ported even Heroes.

Maybe cause SA2B was the first one at which point they had no intention of porting it. SADX, Heroes and MC+ were released afterwards and all got PC ports.
I see your point with SADX, Heroes and MC+. But for SA2, the time difference between the DC and GCN versions seem to suggest otherwise.

It's possible that the GCN port didn't became a priority until the end of the DC version's development. SA2: Battle was announced in August 2001, just two months after the original release. While extremely early in development, the fact that Sega announced development of the port so soon, along with screenshots of the port (which showed that Sonic's ears, which were pointy in the DC version, possibly due to the polygon count of the original, were already modified to be curved at that point of time to take advantage of the higher poly count the GCN allowed), suggested that SA2 could easily be optimized and realized on Nintendo's then-new platform, the Dolphin (the codename for the Nintendo GameCube).

With the amount of content added and revised for the GCN port (particularly the revised Chao status', Karate, etc.), it's possible they anticipated the GCN while finishing up the original to bring the more of the Chao content to the updated release as well. The timing couldn't be better either, as the announced GCN-GBA connectivity feature allowed for exchanging data between the two systems, which Sonic Advance could do with its Tiny Chao Garden mini-game. The two were developed in tandem, and were released together in Japan on the same day on December 20th.

So yeah, it's possible they saw SA2 coming to GCN.
This post has been edited by OKei: 24 December 2011 - 02:56 AM

#13 User is offline SpeedStarTMQ 

Posted 24 December 2011 - 05:11 AM

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Personally I've always wondered this, and I chip it down to SEGA 's handling of Nintendo. Us Nintendo gamers got EVERYTHING up until 209/2010. PS and Xbox combined has a huge amount of gamers who would've felt left out by the lack of Sonic games, or DECENT Sonic games, with Sonic Heroes, Shadow The Hedgehog and Sonic Riders being ports, them getting Mega Collection late, didn't get Adventure or Adventure 2, and Xbox users didn't even get Gems Collection. The worst Sonic game in history was also the only exclusive they had- Sonic 2006.
Although PSP users got the decent Sonic Rivals games, Nintendo owners got Mega Collection, Gems Collection, Adventure DX and 2 Battle, the best versions of Sonic Heroes, Shadow The Hedgehog, Sonic Riders, Sonic Advance 1, 2 and 3, Sonic Battle, Sonic Rush and Rush Adventure, Sonic Chronicles, Sonic & The Secret Rings, a more critically praised version of Unleashed and Colours, not to mention Sonic Riders Zero Gravity and the Mario and Sonic games, oh, and Sonic in Brawl.

Because the tides have turned as of late, with DLC on the PS3 and Xbox with improved features, Sonic CD, Sonic Generations, the HD version of Sonic 4 and Sonic Riders Zero Gravity, it's almost as if SEGA are letting Nintendo have their Sonic Adventure 2 Battle for a while until it's released elsewhere. It was of course one of the Gamecube's top selling exclusive games, and I still play it today on the Wii. Actually, I still haven't got all those emblems. Goddamn.

#14 User is offline Vangar 

Posted 24 December 2011 - 05:14 AM

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They are waiting for another Taxman to do all the work for them.

#15 User is offline Oerg866 

Posted 24 December 2011 - 05:20 AM

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Yeah. Cannons core & all A rank emblems are a bitch. I'm stuck on 172 emblems since 2007 or so...

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