Mercury, on 24 December 2011 - 01:09 AM, said:
Hendricks 266, on 23 December 2011 - 09:56 PM, said:
Andrew75, on 23 December 2011 - 12:46 PM, said:
keep an eye out for R2 stuff !
It does not work like that. There are no R2 MMA files so there is no trace of the level if it ever existed at all.
Not necessarily... in the final, some level MMDs were built from others, meaning there's bits of WW in SS and MM, IIRC. While very unlikely, some of R2 could still be present here and there.
R2 is a holdover from the game being based on Sonic 1. Stop obsessing over it people. Sonic CD was built from Sonic 1
Green Hill Zone -> Palmtree Panic Zone
Marble Zone -> ?
Spring Yard Zone -> Collision Chaos Zone
Labryinth Zone -> Tidal Tempest Zone
Starlight Zone -> Stardust Speedway Zone
Scrap Brain Zone -> Metallic Madness Zone
Neither of the remaining zones share much of anything with Marble Zone. The first build of Sonic CD was likely just Sonic 1 for Sega CD. They decided so early on that there would be enough brick/ruins style graphics in Tidal Tempest to not even worry about converting Marble Zone too, so they just saved a few graphic stylings for pillars in Tidal Tempest (and if you remember, the secret room in Wacky Workbench) and then chucked everything labeled R2 and instead of going through all the trouble to rename each level project with it's multiple acts and timezones down one number to fill the void, they figured nobody would go so far to overanalyze the files in the iso and just enjoy their nice video game. (I suspect Wacky Workbench was either designed from the ground up as it's own level independent of any Sonic 1 influence after they decided it would actually be it's own game, not CD-Sonic The Hedgehog, or it also draws from Scrap Brain Zone.) Anyway, don't obsess over R2, there is nothing at ALL in the code so far that disproves what I've just said. There are two files (DISP0_.MMD and DISP1_.MMD) but I assume they have to do with debugging with the Cross Products Mega CD units (if anyone knows of any released debug builds of Sega CD games let me know) There are absolutely no references to anything R2 anywhere in the code, not in any of the file loading segments, in fact if I remember correctly there isn't even enough empty space left in the level selection table (in level select or the internal code) to squeeze in a whole set of zones.