David The Lurker, on 26 December 2011 - 03:46 PM, said:
SegaLoco, on 25 December 2011 - 07:40 PM, said:
R2 is a holdover from the game being based on Sonic 1. Stop obsessing over it people. Sonic CD was built from Sonic 1
The Taxman, on 13 December 2011 - 05:12 AM, said:
I'm really glad Hoshino-san was able to share some of these sketches because you can see quite a few things from the R2 stage which was dropped during development. There's a few enemies (the antlion, worm and other thing), the wheel boss and even the rainbow sketch!
EDIT: Oh also
Sik, on 26 December 2011 - 01:49 PM, said:
Wasn't it mentioned once that they scrapped R2 simply because it wasn't good enough? Maybe even this is overthinking =P
http://www.randomson...terviews/jt.htm
Quote
>2) In Sonic CD, while porting it, were you ever aware, or did you ever hear
>anything of a possible \R2 directory? The current level structure jumps from
>R1 to R3, and R2, a long-lost missing level, is, of course, not there.
Kakuta-san explained to me the manner in which the games was developed: each level was "owned" (coded and debugged) by a single engineer, so there was a separate engineer for each level (they were in charge of all three "phases" of the level, "past", "present", and "future"). These engineers worked entirely in parallel and independently. Kakuta-san did the "framework" code to "hold all the levels together". He said the original (Genesis version) of the game was done the same way. I asked about the R2 level. Although not explicitly stated, my impression from him is that the designer of level R2 didn't do a very good job, so they left it out of the final product. It was never shipped in any form.
>anything of a possible \R2 directory? The current level structure jumps from
>R1 to R3, and R2, a long-lost missing level, is, of course, not there.
Kakuta-san explained to me the manner in which the games was developed: each level was "owned" (coded and debugged) by a single engineer, so there was a separate engineer for each level (they were in charge of all three "phases" of the level, "past", "present", and "future"). These engineers worked entirely in parallel and independently. Kakuta-san did the "framework" code to "hold all the levels together". He said the original (Genesis version) of the game was done the same way. I asked about the R2 level. Although not explicitly stated, my impression from him is that the designer of level R2 didn't do a very good job, so they left it out of the final product. It was never shipped in any form.
Okay fine whatever, I just want people to shut up. R2 has no trace in this or any dumped beta so don't ask again. If you want R2 go contact the guy from the Sonic 2: Solid Gold Guide or Sega Japan.
