Posted 17 December 2011 - 01:01 PM
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What if, to compete with Nintendo's F-Zero, Star Fox, and Super Mario Kart franchises, SEGA released a Mode 7 Sonic racing game for the Genesis or SEGA CD?
Does anyone else feel like this had/has potential to be something fun? It would control like Sonic CD's special stages, maybe even stealing the UFO idea to give you power-ups and items like speed-up and such, etc. This literally just came to my head right now, and I think it would have been a fun game, maybe even a fun fan game if someone wanted to do so. Would this have been a good idea, or should these 3D modes simply stayed in the special stages and such?
Posted 17 December 2011 - 01:03 PM
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I mean, sure, it could have worked, but you're basically just saying make Sonic R on a previous console. And I honestly feel like the Sonic CD special stage controls horribly... not that Sonic R didn't.
Posted 17 December 2011 - 01:09 PM
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Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.
Posted 17 December 2011 - 01:14 PM
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Sik, on 17 December 2011 - 01:09 PM, said:
Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.
Well, that and you more or less can't decelerate for beans.
Posted 17 December 2011 - 02:06 PM
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I would have to say no, because in order to get the mode7 effect, it would have been on the Sega CD.
Posted 17 December 2011 - 03:01 PM
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I'd rather something like a Super Mario Kart mod using All Stars Racing characters or Drift characters.
Posted 17 December 2011 - 10:52 PM
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Getting any decent performance of a Mode 7-like game engine on the Mega Drive (even counting the Sega CD) while allowing for things such as split screen would have required an incredibly good on-cart CPU onboard.
I could see a plausible single player going on, however.
This post has been edited by Flygon: 17 December 2011 - 10:55 PM
Posted 18 December 2011 - 05:02 AM
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Shadow Hog, on 17 December 2011 - 01:14 PM, said:
Sik, on 17 December 2011 - 01:09 PM, said:
Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.
Well, that and you more or less can't decelerate for beans.
That's because it's a Special Stage though =P For some game I was working on some years ago I had implemented similar bonus stages, that controlled exactly the same and even had much harder traps - but you would be running slower there, so you had perfect control over the character.
Posted 18 December 2011 - 01:12 PM
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No I don't want another Sonic Drift.
Posted 18 December 2011 - 01:16 PM
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Shadow Hog, on 17 December 2011 - 01:14 PM, said:
Sik, on 17 December 2011 - 01:09 PM, said:
Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.
Well, that and you more or less can't decelerate for beans.
You can decelerate in Sonic CD's special stages?!
HOW?
Posted 18 December 2011 - 01:19 PM
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Press down. I don't know if it's in the original but you can do it in Taxman's CD.
Posted 18 December 2011 - 01:27 PM
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And you can quick-turn using ↙ or ↘.
Posted 19 December 2011 - 11:41 AM
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Mr. Mash, on 18 December 2011 - 01:16 PM, said:
Shadow Hog, on 17 December 2011 - 01:14 PM, said:
Sik, on 17 December 2011 - 01:09 PM, said:
Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.
Well, that and you more or less can't decelerate for beans.
You can decelerate in Sonic CD's special stages?!
HOW?
Can
't.
Chimpo, on 18 December 2011 - 01:19 PM, said:
Press down. I don't know if it's in the original but you can do it in Taxman's CD.
Miles Prower, on 18 December 2011 - 01:27 PM, said:
And you can quick-turn using ↙ or ↘.
This is news to me. Would make playing those a helluva lot easier, potentially.
Posted 19 December 2011 - 11:50 AM
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Don't have Sonic CD here right now, but yes, I think you could press down to decelerate. Didn't notice this until quite late though, which made the special stages a bitch for me >_>
Posted 19 December 2011 - 04:33 PM
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Chimpo, on 18 December 2011 - 01:19 PM, said:
Press down. I don't know if it's in the original but you can do it in Taxman's CD.
Miles Prower, on 18 December 2011 - 01:27 PM, said:
And you can quick-turn using ↙ or ↘.
My mind is fucking
blown. And I don't exactly suck at those stages, either. Wow, thanks.
Sonic Drift meets Mario Kart sure would tickle my gonads. Someone fangame that shit, cheers.