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A Sonic 'Mode 7' style racing game Could it have worked?

#1 User is offline Solid SOAP 

Posted 17 December 2011 - 01:01 PM

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What if, to compete with Nintendo's F-Zero, Star Fox, and Super Mario Kart franchises, SEGA released a Mode 7 Sonic racing game for the Genesis or SEGA CD?

Posted Image

Does anyone else feel like this had/has potential to be something fun? It would control like Sonic CD's special stages, maybe even stealing the UFO idea to give you power-ups and items like speed-up and such, etc. This literally just came to my head right now, and I think it would have been a fun game, maybe even a fun fan game if someone wanted to do so. Would this have been a good idea, or should these 3D modes simply stayed in the special stages and such?

#2 User is offline Dark Sonic 

Posted 17 December 2011 - 01:03 PM

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I mean, sure, it could have worked, but you're basically just saying make Sonic R on a previous console. And I honestly feel like the Sonic CD special stage controls horribly... not that Sonic R didn't.

#3 User is offline Sik 

Posted 17 December 2011 - 01:09 PM

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Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.

#4 User is offline Shadow Hog 

Posted 17 December 2011 - 01:14 PM

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View PostSik, on 17 December 2011 - 01:09 PM, said:

Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.
Well, that and you more or less can't decelerate for beans.

#5 User is online Billy 

Posted 17 December 2011 - 02:06 PM

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I would have to say no, because in order to get the mode7 effect, it would have been on the Sega CD.

#6 User is offline Sparks 

Posted 17 December 2011 - 03:01 PM

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I'd rather something like a Super Mario Kart mod using All Stars Racing characters or Drift characters. :colbert:

#7 User is offline Flygon 

Posted 17 December 2011 - 10:52 PM

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Getting any decent performance of a Mode 7-like game engine on the Mega Drive (even counting the Sega CD) while allowing for things such as split screen would have required an incredibly good on-cart CPU onboard.

I could see a plausible single player going on, however.
This post has been edited by Flygon: 17 December 2011 - 10:55 PM

#8 User is offline Sik 

Posted 18 December 2011 - 05:02 AM

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View PostShadow Hog, on 17 December 2011 - 01:14 PM, said:

View PostSik, on 17 December 2011 - 01:09 PM, said:

Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.
Well, that and you more or less can't decelerate for beans.
That's because it's a Special Stage though =P For some game I was working on some years ago I had implemented similar bonus stages, that controlled exactly the same and even had much harder traps - but you would be running slower there, so you had perfect control over the character.

#9 User is offline Shakidna 

Posted 18 December 2011 - 01:12 PM

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No I don't want another Sonic Drift.

#10 User is offline Mr. Mash 

Posted 18 December 2011 - 01:16 PM

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View PostShadow Hog, on 17 December 2011 - 01:14 PM, said:

View PostSik, on 17 December 2011 - 01:09 PM, said:

Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.
Well, that and you more or less can't decelerate for beans.

You can decelerate in Sonic CD's special stages?!
HOW?

#11 User is offline Chimpo 

Posted 18 December 2011 - 01:19 PM

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Press down. I don't know if it's in the original but you can do it in Taxman's CD.

#12 User is offline Miles Prower 

Posted 18 December 2011 - 01:27 PM

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And you can quick-turn using ↙ or ↘.

#13 User is offline Shadow Hog 

Posted 19 December 2011 - 11:41 AM

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View PostMr. Mash, on 18 December 2011 - 01:16 PM, said:

View PostShadow Hog, on 17 December 2011 - 01:14 PM, said:

View PostSik, on 17 December 2011 - 01:09 PM, said:

Sonic R controls much better than the Sonic CD special stages. More specifically, the main problem with the special stages in Sonic CD is that you turned too slow, making it a pain to get anywhere, really.
Well, that and you more or less can't decelerate for beans.
You can decelerate in Sonic CD's special stages?!
HOW?
Can't.

View PostChimpo, on 18 December 2011 - 01:19 PM, said:

Press down. I don't know if it's in the original but you can do it in Taxman's CD.

View PostMiles Prower, on 18 December 2011 - 01:27 PM, said:

And you can quick-turn using ↙ or ↘.
This is news to me. Would make playing those a helluva lot easier, potentially.

#14 User is offline Sik 

Posted 19 December 2011 - 11:50 AM

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Don't have Sonic CD here right now, but yes, I think you could press down to decelerate. Didn't notice this until quite late though, which made the special stages a bitch for me >_>

#15 User is offline Jayextee 

Posted 19 December 2011 - 04:33 PM

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View PostChimpo, on 18 December 2011 - 01:19 PM, said:

Press down. I don't know if it's in the original but you can do it in Taxman's CD.

View PostMiles Prower, on 18 December 2011 - 01:27 PM, said:

And you can quick-turn using ↙ or ↘.


My mind is fucking blown. And I don't exactly suck at those stages, either. Wow, thanks.

Sonic Drift meets Mario Kart sure would tickle my gonads. Someone fangame that shit, cheers.

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