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Why won't Sonic Worlds work?

#1 User is offline Sodaholic 

Posted 16 December 2011 - 07:26 PM

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So, what am I doing wrong exactly? And please don't tell me not to use Sonic Worlds, I'm not even going to be using it for a Sonic game, I'm going to heavily modify it for an entirely unrelated game, as a proof-of-concept for it, since I can't properly program for shit.

#2 User is offline snow toilet 

Posted 16 December 2011 - 07:39 PM

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Did you pay for MMF2?
If you didn't then it won't work.

#3 User is offline Sodaholic 

Posted 16 December 2011 - 07:47 PM

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Damn, intentional anti-piracy measures? I'd buy it, but I'm on a really tight budget (read: close to nothing).

Any way I can get around this? I CANNOT be spending over 300 dollars just to get MMF2. I miss when their products were actually affordable. Strangely enough, it actually used to work under the pirated version for me, I don't know why it doesn't now.

Lastly, are there any good generic platforming engines for MMF2 that will work for me? Would and older version of Sonic Worlds work?
This post has been edited by Sodaholic: 16 December 2011 - 07:51 PM

#4 User is offline Techokami 

Posted 16 December 2011 - 07:53 PM

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View PostSodaholic, on 16 December 2011 - 07:47 PM, said:

Damn, intentional anti-piracy measures?

No, just a reliance on updated versions of the software.

#5 User is offline Sodaholic 

Posted 16 December 2011 - 08:02 PM

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I found an older version on the SFGHQ forums, but the idiots decided to require registration just to download files. Waiting for an admin or something to approve my account so I can download it, but until then, is there a way to update my copy of MMF2?

#6 User is offline LakeFeperd 

Posted 16 December 2011 - 08:20 PM

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View PostSodaholic, on 16 December 2011 - 08:02 PM, said:

I found an older version on the SFGHQ forums, but the idiots decided to require registration just to download files. Waiting for an admin or something to approve my account so I can download it, but until then, is there a way to update my copy of MMF2?

I don't think an older version of sonic worlds would fix it
0.5 the one that most works, it even works with the demo version of MMF2, I think.
and just one thing that I had issues with: MMF2 DRAINS your virtual memory
This post has been edited by LakeFeperd: 16 December 2011 - 08:24 PM

#7 User is offline DimensionWarped 

Posted 18 December 2011 - 04:36 AM

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View PostSodaholic, on 16 December 2011 - 08:02 PM, said:

I found an older version on the SFGHQ forums, but the idiots decided to require registration just to download files. Waiting for an admin or something to approve my account so I can download it, but until then, is there a way to update my copy of MMF2?


It's the default setting of the forum software. I'm going to go ahead and approve you, but I have to say I was pretty tempted to just silently reject your application upon reading this.

And for the record, no, you don't need a legit version of MMF2 to use any existing version of Worlds, you just need one that's around r250 or so. Finding that pirated is actually a pretty trivial task.
This post has been edited by DimensionWarped: 18 December 2011 - 04:39 AM

#8 User is offline BlazeHedgehog 

Posted 18 December 2011 - 06:40 AM

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I can't say that I've ever personally come across a version of Sonic Worlds that did not work in the version of Multimedia Fusion I was using at the time, unless only recently did they try and use features from more recent releases.

#9 User is offline Azu 

Posted 27 December 2011 - 12:56 PM

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I may know why. Do you have OGG Vorbis codec installed? If now, that's may be the reason why. If you don't have the a codec to play OGG files, MMF2 will crash. Happened to me when I first started using Sonic Worlds.

#10 User is offline Sodaholic 

Posted 20 May 2012 - 08:12 PM

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I've updated my version of MMF2 to work with 0.5, so it works now. One thing though, I notice that it's pretty hard to jump underwater (as in, it plays the jumping sound, but keeps the player stuck to the ground). What's causing this?

View PostDimensionWarped, on 18 December 2011 - 04:36 AM, said:

View PostSodaholic, on 16 December 2011 - 08:02 PM, said:

I found an older version on the SFGHQ forums, but the idiots decided to require registration just to download files. Waiting for an admin or something to approve my account so I can download it, but until then, is there a way to update my copy of MMF2?

I'm going to go ahead and approve you, but I have to say I was pretty tempted to just silently reject your application upon reading this.

I apologize, I should've held my snarkiness back.

PC0 said:

You know, calling the mods of this forum idiots isn't exactly a bright idea either, now is it smart guy? Also are you really calling someone an idiot for restricting access to pirated software? Did you consider that maybe, just maybe, there's a reason that approved users can download certain stuff off the forums? That we have to filter forum sign ups due to a variety of issues, copyright concerns being one of them? Besides, compared to Retro's much stricter registration requirements, SFGHQ is a pantywaist. You shouldn't be a stranger to such a process, since you had to go through something similar to be a member on this very forum. That said, apology accepted, but that was a rather silly statement. So silly, that my response isn't worth bumping this post, so I'm just going to add it to yours as punishment. No forum warnings or anything over reactionary like that. Just shaaaaaammmmmmmmeeeeeeeee! But seriously, glad you got Worlds working, sorry I had to jab your ribs there but you DID ask for it. Haha.

This post has been edited by Perfect Chaos Zero: 01 June 2012 - 07:21 AM

#11 User is offline LakeFeperd 

Posted 20 May 2012 - 08:19 PM

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View PostSodaholic, on 20 May 2012 - 08:12 PM, said:

I've updated my version of MMF2 to work with 0.5, so it works now. One thing though, I notice that it's pretty hard to jump underwater (as in, it plays the jumping sound, but keeps the player stuck to the ground). What's causing this?


Set the jump strength while underwater to -5
well, that is how I've fixed it

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